bis_iceman 7384 Posted September 27, 2016 FROM: High Command TO: Arma 3 Users INFO: Update 1.64 Released, High-Res Contributions, Audio Engine Documentation PRECEDENCE: Flash SITUATION Last Thursday, along with Tools Update 1.02, Arma 3 received Update 1.64. While the development team is evaluating the feedback from all possible sources, we're also focusing on finishing a more robust and final roadmap, which outlines the future of Arma 3 in the upcoming year. We hope to share the roadmap with our community in the next few weeks. Full SITREP 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 4, 2016 FROM: High Command TO: Arma 3 Users INFO: Aspect Ratio Settings Removal, Security Feedback Tracker Project, Tools Hotfix PRECEDENCE: Flash SITUATION The development team is currently evaluating reports from players who have experienced issues after the release of Update 1.64. To address the most problematic issues, we're preparing a small hotfix to the game. However, since some of the planned changes require thorough multiplayer testing, we will not yet be able to release the hotfix this week. Full SITREP 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 11, 2016 FROM: High Command TO: Arma 3 Users INFO: Roadmap Incoming, Memory Allocator Changes, Visual Upgrade Documentation PRECEDENCE: Flash SITUATION We're approaching another important step in the post-release support of Arma 3 and the finalization of the roadmap for the upcoming year. The development team has been busy outlining the future products, starting the pre-production phases, and brainstorming within the departments. Aside from that, a hotfix to the game is in the works; we hope to release it very soon if things go well. While progress on Arma 3 might not always be visible to public eyes, plenty of new exciting things are happening behind the curtains. We can't wait to start sharing bits of Intel in the upcoming weeks. Full SITREP 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 18, 2016 FROM: High Command TO: Arma 3 Users INFO: Community Focus, Open Job Positions PRECEDENCE: Flash SITUATION The development team is polishing existing features, tackling some inconsistencies in the sandbox, and preparing for the future of Arma 3. We look forward to unveiling all of the platform improvements and content additions we have planned, and while our 2016-2017 roadmap blog is currently receiving its final touches, we intend on sharing this Intel with you in the upcoming week. Full SITREP 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 25, 2016 FROM: High Command TO: Arma 3 Users INFO: Roadmap 2016-17, Improved Lightmaps, SITREP Frequency PRECEDENCE: Flash SITUATION Coming in at the end of last week, we unveiled the 2016-17 roadmap for Arma 3. Meanwhile, the development team has started brainstorming, pre-production, and in some cases already production itself on the newly announced packages. We'll talk a bit more about the roadmap later in this SITREP, but one thing is clear: Arma 3 has a splendid future ahead of itself! Full SITREP 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 8, 2016 FROM: High Command TO: Arma 3 Users INFO: Clean Sweep, Bohemia Incubator, Game Developers Session PRECEDENCE: Flash SITUATION The development team is now fully focusing on a clean sweep of the game. This means that for the next couple of weeks we're solely fixing bugs, focusing on performance and minor, yet long-standing issues, and polishing the game. As a consequence, all of the work is under a lock - only approved and manually selected pieces of data get in the final game and the rest has to wait until the lock is released. The plan is to finish this sweeping period by delivering Update 1.66. Hopefully, after we have results of some first build checks done by our Quality Assurance, we'll be able to publish the Release Candidate by the end of this week. Full SITREP 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 22, 2016 FROM: High Command TO: Arma 3 Users INFO: Update 1.66 Release Candidate, Footsteps Audio Overhaul, 64-bit Information PRECEDENCE: Flash SITUATION The development team now focuses on polishing the Release Candidate of Update 1.66 to a splendid shape. While we're still tracking quite a number of issues in the build, we're tackling the bugs one by one, and hope to release the update in the upcoming weeks. Apart from fixes and maintenance, there are some additions coming in this patch, too. More on them later in this report. Full SITREP 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted December 6, 2016 FROM: High Command TO: Arma 3 Users INFO: Update 1.66 Released, Dynamic Simulation, Forums Downtime PRECEDENCE: Flash SITUATION The majority of the development team is currently focused on a hotfix for the recently released Update 1.66. There are a few issues we're investigating, but more on them later in this report. Aside from that, Dev-Branch is about to receive some cool additions before Christmas. All in all, everything in Arma 3 is set for a splendid winter break. Full SITREP 2 Share this post Link to post Share on other sites
DnA 5154 Posted December 21, 2016 FROM: High Command TO: Arma 3 Users INFO: 64-bit Executables, Combat Patrol, Ports Update 1.64, 2016 Recap PRECEDENCE: Flash SITUATION This year's last SITREP brings an overview of the latest changes both to the Main Branch and Dev-Branch, as well as a look back at the whole year. As the development team prepares for a brief winter break, let's conclude what was, in our view, an epic 2016! Full SITREP 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 10, 2017 FROM: High Command TO: Arma 3 Users INFO: Jets Platform Improvements, Dev-Branch Activity PRECEDENCE: Flash SITUATION The development team is back from their winter holidays and is fully operational. The production of 2017's deliverables is in full swing and we're set for another year of support and another year of Arma 3. Full SITREP 5 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 24, 2017 FROM: High Command TO: Arma 3 Users INFO: Armachinima Awards, Sensor Improvements, SECREPs PRECEDENCE: Flash SITUATION The development team is now experiencing the freezing beauty of European winter. All the more reason for us to run away to the warmer regions of Altis and Tanoa! Over the past two weeks, we've introduced several platform improvements, released three security updates, and announced a new contest for our creative community. In parallel, our teams in various physical locations are also hard at work on the various deliverables of the 2017 roadmap. Let's take a look! Full SITREP 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 7, 2017 FROM: High Command TO: Arma 3 Users INFO: ARMAnet Podcast, Ambient Occlusion Improvements, Server Monetization Extension PRECEDENCE: Flash SITUATION The development team is now preparing a Release Candidate build for public testing. If things go well, we intend to make it available to the community later this week. Internally, we're also very much in the production phase of all of this year's planned additions, which are now all starting to come together nicely. Full SITREP 6 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 21, 2017 FROM: High Command TO: Arma 3 Users INFO: Armachinima Voting, Jets Platform Improvements, Dev-Branch Additions PRECEDENCE: Flash SITUATION We are currently processing the feedback from the Release Candidate for the upcoming 1.68 Update (which includes the 64-bit executables). If these final tests come back positive, we intend to release the update to Main-Branch within the next few weeks. In addition, our development team is working on the various DLC listed on our 2016-17 Roadmap, which will bring new assets, playable content, and engine features and other platform improvements. Full SITREP 7 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 8, 2017 FROM: High Command TO: Arma 3 Users INFO: #Armachinima Awards Winners, Humble Bundle, Dev-Branch Additions PRECEDENCE: Flash SITUATION The development team is now in the final stages of preparing Update 1.68 for its release. At the moment, we're still polishing some things, and testing the update in a multiplayer environment. Aside from that, we're also investigating reports of crashes on 32-bit clients. Once we have all the last fixes ready and confirmed by our Quality Assurance department, we hope to release the update some time next week. Full SITREP 8 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 21, 2017 FROM: High Command TO: Arma 3 Users INFO: Update 1.68, 64-bit Executables Feedback, Tools Update PRECEDENCE: Flash SITUATION We're now collecting feedback from Update 1.68, which was released last week. To quickly address some of the most reported issues, we're considering to release a small hotfix. Meanwhile, we're about to reveal more details on the upcoming DLC and their content. But before that, let's take a closer look at what's happening/happened in Arma 3 land. Full SITREP 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 4, 2017 FROM: High Command TO: Arma 3 Users INFO: Scanning The Horizon, Hotfix 1.68, Tools Update PRECEDENCE: Flash SITUATION The development team is now working on the last bits of Jets DLC content so it can be deployed on Dev-Branch Soon™. Some of our designers are planning and recording some new voice-acting, while our artists are polishing the remaining assets in cooperation with BRAVO ZERO ONE Studios. We are also evaluating the state of the game overall, following the significant Update 1.68 (and its hotfix). Full SITREP 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 19, 2017 FROM: High Command TO: Arma 3 Users INFO: Jets DLC Details, Mod Activities PRECEDENCE: Flash SITUATION After a short Easter break, the Arma 3 development team is working together with BRAVO ZERO ONE Studios to apply the finishing touches to the Jets DLC. Internally, we have entered a Data Lock period. That means that every change to the internal development build of the game will now need to be individually reviewed and approved to ensure a smooth and stable build. Prepare to take off, this REPort will be full of Jets details! Full SITREP 5 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 3, 2017 FROM: High Command TO: Arma 3 Users INFO: Update 1.70 RC, Audio Improvements, Server Admin Additions PRECEDENCE: Flash SITUATION With less than two weeks to go before the release of Jets DLC, we're now finishing all of the remaining tasks, making sure that everything will be in a splendid state at launch. This means we're sweeping bugs left and right, preparing the data for final adjustments, and processing the community feedback. Meanwhile, various covert units in our development team are also working on the other DLC listed on our 2017 roadmap. Full SITREP 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 17, 2017 Quote FROM: High Command TO: Arma 3 Users INFO: Jets DLC Release, Update 1.70, Tools Update PRECEDENCE: Flash SITUATION We have arrived at our first stop on our roadmap for 2017: Jets DLC is now available on Main Branch! Arma 3 Jets represents a significant enhancement to Arma 3's combined arms experience, and we look forward to see how our community's fighter pilots scramble and claim control of the Altis and/or Tanoa skies. Meanwhile, as with every major update, our development team stands guard to catch any reported issues and respond to feedback. Full SITREP 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 30, 2017 FROM: High Command TO: Arma 3 Users INFO: Malden Dev-Branch, Hotfix 1.70, Tanoa Structures PRECEDENCE: Flash SITUATION It's been two weeks since Jets DLC was released, and we're excited to see the response and creations from the community. Internally, we've been evaluating its development and we're making plans for the future. Of course next up is the Malden Free DLC, which is approaching fast (June 22) and you might have already seen the star of the show land on Dev-Branch. Full SITREP 5 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 13, 2017 FROM: High Command TO: Arma 3 Users INFO: Update 1.72 RC, Malden OPREP, Documentation Activity PRECEDENCE: Flash SITUATION Malden Free DLC is just behind the corner! With its release scheduled for next week, we're yet again following the internal routines of data locks, code reviews, and testing. Meanwhile, we're pushing forward with the development of the remaining DLCs on this year's roadmap. Full SITREP 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 28, 2017 Quote FROM: High Command TO: Arma 3 Users INFO: Malden DLC Release, Flight Model Overhaul, Summer Sale PRECEDENCE: Flash SITUATION Last week we've reached another major milestone on our 2017 roadmap: the free Malden DLC is now out for everyone to explore. As is usual when we release a new platform update, we're now evaluating the state of version 1.72 and will publish a hotfix if needed. In that case, depending on its requirements and testing, we hope to push this out later this week. Full SITREP 6 Share this post Link to post Share on other sites
bis_iceman 7384 Posted July 11, 2017 FROM: High Command TO: Arma 3 Users INFO: Chinese Languages, Jets Static Props PRECEDENCE: Flash SITUATION The summer holiday season has started in Europe, and despite the hot (and occasionally rainy!) weather, our dedicated developers are more than determined to continue supporting Arma 3 and to bringing new additions and improvements to the game. Full SITREP 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted July 25, 2017 FROM: High Command TO: Arma 3 Users INFO: Community Spotlight, Dev-Branch Activity PRECEDENCE: Flash SITUATION This week's SITREP is a little light on fresh development news, but that is not to say there's nothing going on. In fact, it's the opposite! While we're not quite ready yet to unveil more details on the upcoming Arma 3 "Orange" DLC, our Amsterdam team is working hard to finish and polish the last bits and pieces ahead of its official reveal announcement. Meanwhile, our brave developers in other locations are improving and fixing a few long-term standing issues in Arma 3. Of course, the other DLC on our Roadmap, Tac-Ops and Tanks, are also in full production and approaching some important internal milestones. Full SITREP 5 Share this post Link to post Share on other sites
bis_iceman 7384 Posted August 8, 2017 FROM: High Command TO: Arma 3 Users INFO: Orange DLC Progress, AI Skill Changes, Official Servers PRECEDENCE: Flash SITUATION There's been lots of things happening behind the scenes over the past few weeks! Currently, we're moving full speed ahead to get some exciting new intel and content ready for you Soon™. In relation to this, internally we've now entered the Data Lock stage, which is one of the first steps towards the next Main Branch update. Aside from that, Bohemia Interactive is preparing for a visit to gamescom, where we will have our own booth manned by various developers. Full SITREP 7 Share this post Link to post Share on other sites