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FROM: Project Lead

TO: Arma 3 Users

INFO: MANW Winners, Marksmen Pre-Order, Launcher Updates

PRECEDENCE: Flash

SITUATION

100. One hundred. This is the hundredth time you may be reading one of these SITuation REPorts. A little over two years ago, we launched this development channel alongside the public Alpha. We're grateful to those of you still with us! We're also excited for all of you new to the game, especially since last week's massive sale. If you are new, this is where we share reports of various types about on-going Arma 3 development. SITREPs are a weekly wrap-up, as well as a place to discuss work-in-progress and future plans. SPOTREPs are change logs for our main branch updates. TECHREPs are change logs for updates to the Arma 3 Tools suite. And finally, OPREPs are more in-depth blogs about a particular feature, technology or theme generally. You can follow these reports in the Dev Hub, or in the game's Launcher for example. Good to have you along for the ride!

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FROM: Project Lead

TO: Arma 3 Users

INFO: Marksmen Release Week, Dev Diary #2, BattlEye

PRECEDENCE: Flash

SITUATION

Fellow virtual soldiers, get ready to unfold your bipods. We've reached the week of Arma 3 Marksmen's release. Tomorrow we'll be updating main branch with version 1.42 (the platform update) and all Marksmen DLC data. The target window opens at 20:00 here in the Czech Republic. That's a bit later on the day than usual, but we'd like to coordinate things properly with our Steam H.Q. comrades across the ocean. If you'd still like to participate in last-minute testing, switch to the Release Candidate branch using access code: Arma3Marksmen142RC. You'll also benefit from not having to update with the rest of the world on release day. Do note, however, that this branch may still be updated a few times, so consider your bandwidth.

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FROM: Project Lead

TO: Arma 3 Users

INFO: Marksmen DLC Released, Update 1.42 Highlights, Workshop Mod Documentation

PRECEDENCE: Flash

SITUATION

Marksmen DLC is out! It has been rewarding to read your reactions to the update and the package alike. Things like weapon stabilization and the combat audio enhancements make the game feel fresh again. Many of our devs spent last Friday jumping on public servers to play End Game with you. Others explored Steam Workshop for some of the first full mods and bigger addons appearing already. Considering the very many complex changes and moving parts in this update, we're quite happy with how the release went. It was modestly celebrated with Jiří Polášek's CAKEREP #000001. Also check out the

(and
), featuring one of the new music tracks recorded by our improvised Bohemia Interactive band. Owners of the Digital Deluxe Edition will find these tracks in the Bonus\Soundtrack\Marksmen folder of their game installation.

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FROM: Project Lead

TO: Arma 3 Users

INFO: 1.44 Plans, Content Licensing, Game Capture Artist, Array Sorting

PRECEDENCE: Flash

SITUATION

In the short-term we are looking towards the 1.44 update, which will focus on bringing the new BattlEye anti-cheat version to main branch. We've tried to implement it in an unobtrusive manner, as you can preview on Dev-Branch. Your help with testing it under all circumstances is going to be very useful. Specific feedback and suggestions can be shared on our forums. The rest of the update consists of miscellaneous fixes and tweaks. Meanwhile, we are solidifying our road map for the Expansion. The various departments are generating asset wishlists, analyses and concept art, beginning feature feasibility studies, creating prototypes, and of course, supporting production of the new terrain. After this planning stage has concluded, we'll be sharing what we can in a blog. Most details and specifics on the Expansion will not be discussed until the second half of the year however. We can tell you there is plenty to look forward to!

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FROM: Project Lead

TO: Arma 3 Users

INFO: Licensed TKOH Data, Porting Experiments, Character & Gear Encoding, Netcode Optimizations

PRECEDENCE: Flash

SITUATION

The Release Candidate branch for update 1.44 will be opened very soon; keep an eye on our Twitter channel for the details. Besides the improved BattlEye anti-cheat software, there are a few more highlights. We've made several netcode optimizations that can help heavily scripted multiplayer scenarios, and we're switching to the open-source version of PhysX. The latter should let us discover the source of potential instabilities quicker in the future. Your assistance with testing the 1.44 RC is very useful to us. Please inform us about any new issues on the Feedback Tracker. And keep reading this report for some pretty significant Intel!

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FROM: Project Lead

TO: Arma 3 Users

INFO: Update 1.44 Released, End Game Livestream, Texture Templates

PRECEDENCE: Flash

SITUATION

Update 1.44 has rolled off the presses and onto main branch. We thank you for your help with Release Candidate testing. Please allow a little time for all your favorite servers to update. It can take some time for the data to propagate through the entire Steam ecosystem world-wide. Until then, you may not be able to connect to all servers. If you are not seeing the game update itself, try restarting the Steam Client.

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FROM: Project Lead

TO: Arma 3 Users

INFO: Report In Interview, End Game Documentation, Livestream Recording

PRECEDENCE: Flash

SITUATION

The third Steam Free Weekend for Arma 3 was another big success. We are both humbled and proud. You help us keep the game relevant as we're well into the second year of post-release support. Our gratitude to the community's server administrators, for whom the Free Weekends are especially stressful. We're sure all players appreciate your hard work to provide a place to play. To all players who've decided to stay with us after the trial ended, we bid you welcome to the Armaverse. The development team remains committed to making the game better for you. Besides continued work on stability and performance, we have big things in the works, such as the Expansion terrain and the 3D scenario editor.

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FROM: Project Lead

TO: Arma 3 Users

INFO: Mod Appreciation Week, Web Developer Spotlight, Asset Samples

PRECEDENCE: Flash

SITUATION

It is actually kind of tricky to give you a useful overview of our current situation. As we reported over the last couple of weeks, we find ourselves in the period between a major release (Marksmen DLC) and the start of full team production on the next big thing (Expansion). That does not mean the team is relaxing. More network messaging optimizations have found their way to Dev-Branch. We're also testing a potential fix for the server instabilities on the profiling branch. And a test plan for fully switching on the enhanced BattlEye protection is being drawn up. Until we can share with you our future plans, enjoy the game, and do please give some love to your favorite modders! #modlove2015

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Edited by DnA

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FROM: Project Lead

TO: Arma 3 Users

INFO: Update 1.46 Prep, Remote Script Execution, External 3D Artists

PRECEDENCE: Flash

SITUATION

Now that the new BattlEye anti-cheat service has had its infrastructure tested successfully in version 1.44, we're ready for the next stage. On Dev-Branch you can try the game with full protection enabled, meaning the game has its shield up the entire time from launch to exit. You'll find a new page in the Launcher, where you can toggle the service on or off and see status messages. These changes and various multiplayer stability fixes are slated for update 1.46. We'll be taking a build snapshot this week, and aim to open a public Release Candidate branch on Friday or early next week. Stay tuned to our usual channels for details!

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FROM: Project Lead

TO: Arma 3 Users

INFO: Meet The MANW Winners, Remote Script Execution, Extension White-Listing

PRECEDENCE: Flash

SITUATION

As of last Friday, the Steam branch for the 1.46 Release Candidate is available for testing. If you'd like to join the test, or just pre-load the update, open Arma 3's properties in the Steam Client. Then select the BETAS tab and enter access code Arma3Update146RC. The RC branch will now be available in the drop-down above. Please be aware that you cannot connect to 1.44 main branch servers, and the RC branch may still be updated daily until release. Please submit any issues to the Feedback Tracker with clear indication of the version you're running. Early next week is when we're planning to publish this update to everyone, so there still is a solid week of testing ahead of us. Thank you all for your effort and time!

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FROM: Project Lead

TO: Arma 3 Users

INFO: E3 PC Gaming Show, Terrain World Premiere, Update 1.46 Released, AI Ammo Usage

PRECEDENCE: Flash

SITUATION

Next Tuesday is going to be a long night for members of our team and parts of the community! We've announced our participation in the PC Gaming Show organized by PC Gamer around E3 2015. The event will be held at 18:00 PDT, which puts it in the middle of the night here in Europe. Whether you watch the livestream or a recording the next day, we think you'll be as excited as we are!

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FROM: Project Lead

TO: Arma 3 Users

INFO: Tanoa Reveal, First Expansion Details, Naked Eye FoV

PRECEDENCE: Flash

SITUATION

Welcome to Tanoa! It was a great joy for us all to finally introduce our next Arma 3 terrain to you. The South Pacific archipelago will be the main component of the game's expansion that is to be released during the first half of 2016. How we intend to release the expansion will be outlined more specifically in a new road map blog over the next few weeks. We can confirm that this expansion is premium, and will follow our DLC strategy (the terrain being a new aspect as you will need to own the expansion for access). Any vehicles, weapons and other content is treated similarly to the try-before-you-buy approach in Helicopters / Marksmen DLC. Features developed alongside are to be free for everyone who owns the game. And, those people who contributed from the beginning by purchasing the Supporter Edition, do indeed already own this expansion (it's not stand-alone). Thank you again for the support during the early Alpha days!

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FROM: Project Lead

TO: Arma 3 Users

INFO: Unusual Process Exit, Remote Script Execution, Leaderboards

PRECEDENCE: Flash

SITUATION

The forthcoming 1.48 update will bring further stability improvements and some community-requested script commands to the game. Besides that, we're also wanting to roll out the first proper version of the improved remote script execution tech. Especially scenario designers and server administrators may want to keep reading this report to learn more and to determine whether their concerns have been addressed. We've also included information for those who are experiencing start-up issues with the game. While some of these are caused by the game itself, there are also many investigated cases where the problems lie with the hardware, Operating System, drivers or malware to name a few factors. We have provided various possible detection methods and solutions for those cases. Getting them solved will make it easier for us to identify and fix issues with the game itself, and of course make sure everyone can enjoy Arma 3! Our plan is to prepare the test data for 1.48 at the end of this week, and then enter the usual Release Candidate testing process.

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FROM: Project Lead

TO: Arma 3 Users

INFO: Report In Tanoa, Holstered Sidearms, Release Candidate 1.48

PRECEDENCE: Flash

SITUATION

The public testing phase of the next main branch update (1.48) has kicked off. It will last the entirety of this week. The result should be a more solid release next week, depending on the test outcomes. The Release Candidate Steam branch has been opened under access code Arma3Update148RC. With that comes the usual caution that you'll not be able to join 1.46 multiplayer servers, and that this branch may receive (daily) updates until release. Besides regular play-testing, several bigger multiplayer stress tests are being organised. Our internal Publishing QA team will invade David "Dwarden" Foltýn's CHIMERA servers this Thursday, and you can join too. We'll share further details via Twitter.

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FROM: Project Lead

TO: Arma 3 Users

INFO: No File Patching, SECREPs, Community Focus

PRECEDENCE: Flash

SITUATION

Our thanks go out to those of you who've helped stress test the 1.48 Release Candidate (Steam access code: Arma3Update148RC) over the past week. The update is looking good, and on track for release this Wednesday. If you've found any major new issues, now is the time to share them with us on the Feedback Tracker. After reading these reports for the past weeks, you might have gotten the impression the entire team is working just on maintenance. However, work on the expansion is in full swing as well. Several community artists have joined the Tanoa art production army, and are producing new structures for the terrain. We'll also be sharing more details on iterations of Fatigue and Personal Protection soon. These are two of the more hotly debated aspects of the game, so our developers have splendid tweaks in progress. Please do keep reading; we're discussing some important security changes in the sections below.

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FROM: Project Lead

TO: Arma 3 Users

INFO: Update 1.48 Released, External 3D Artists

PRECEDENCE: Flash

SITUATION

Main branch update 1.48 saw the light of day last Thursday. For the majority of players it works well, and brought some useful additions, tweaks and fixes. Take a look at the SPOTREP for the game and the TECHREP for the tools if you'd like to know all the details. During the last days of testing, we decided to delay inclusion of Remote Script Execution. We found a few issues in complex use cases that we'd like to fix first. Once fully ready for the next update, it should help multiplayer designers to achieve modest optimizations and benefit from security improvements.

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FROM: Project Lead

TO: Arma 3 Users

INFO: 1.48 Hotfixed, Windows 10, Vehicle Steering

PRECEDENCE: Flash

SITUATION

With your help and patience, we've finally honed in on the suspected culprit causing severe performance degradation for a group of players. The hotfix released today improves the situation for a lot of people who reported back to us. In another section of this report, we explain in some more technical details what caused the issues. This is not considered the end station of this investigation. We're doing our best to address more issues in this area. There are many factors that lead to problems like these, which probably would make for an interesting Dev Hub post in the future. Ultimately, however, we strive to more effectively prevent such issues from ever reaching you, the player. Our apologies and gratitude for assisting us in finding the first tangible clues that lead to this step forward.

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FROM: Project Lead

TO: Arma 3 Users

INFO: Dev Diary Tanoa, Personal Protection, Mod Highlights

PRECEDENCE: Flash

SITUATION

For many people in games land, this week is about the annual Gamescom expo in Cologne. While some of our developers are attending its sister-event GDC Europe, we don't have a formal presence at the show this year. We decided to focus on development and use the extra time for all the cool stuff we have coming up. In the next couple of weeks, we'll finally publish our roadmap update blog, with more specifics of the themed updates on the road to the main expansion next year. We've also not stopped the effort to address memory and crash issues in and around the game for upcoming version 1.50.

 

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FROM: Project Lead

TO: Arma 3 Users

INFO: RC 1.50 Incoming, Terrain Processor, Community Upgrade Project

PRECEDENCE: Flash

SITUATION

It's our intention to prepare update 1.50 for Release Candidate testing later this week. Extensive build tests would then be conducted during next week (and the flanking weekends), before releasing the update the week after that. Keep an eye on our @Arma3Official Twitter channel for the access code and multiplayer stress test details. We realize one huge obstacle for those willing to participate, is Steam Client's inability to install parallel branches of the game. Our Game Updater utility in the Arma 3 Tools suite does allow you to do that, but for the moment you'll need its Dev-Branch. Your help, whether you're a player, modder or server administrator, is tremendously useful. We're grateful for your support while we try to not only maintain the game, but make it better!

 

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FROM: Project Lead

TO: Arma 3 Users

INFO: Update 1.50 Highlights, Community Group Spotlight, Server Monetization Feedback

PRECEDENCE: Flash

SITUATION

Now that Release Candidate testing has begun for 1.50 (Steam access code: Arma3Update150RC), let's go over the highlights of additions, tweaks and fixes for this update. Engine-supported remote script execution is finally being rolled out, after a lot of work on its configurability and security. The update also disables file patching by default, and lets server administrators deny connection of file patched clients. We have tweaked the data and configuration of certain bits of vegetation and other 'clutter' on Altis and Stratis to improve how visibility is simulated for Artificial Intelligence units. Previously mentioned tweaks to (crouched) sprint animations and vehicle steering have also been included.

 

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FROM: Project Lead

TO: Arma 3 Users

INFO: Experimental Port Betas, Special Edition, Samples, Edita

PRECEDENCE: Flash

SITUATION

For a couple of weeks, we've mostly reported on main branch updates like 1.50 (Release Candidate testing still on-going). However, a large part of the team is working on the production of assets for Tanoa and the rest of the expansion. These range from natural objects like trees, bushes, rocks and ground clutter to artificial structures like buildings, fences, signs and landmarks. Then we also have production of new vehicles and weapons in its early stages. Besides assets, there are new features and technologies in development. Some of them you'll see trickle into the game via updates, others are more connected to the expansion. The first details will soon be shared in the road map blog, after we nail down some of the planning.

 

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FROM: Project Lead

TO: Arma 3 Users

INFO: Ports Beta Started, Windows 10 Compatibility, Update 1.50 Released

PRECEDENCE: Flash

SITUATION

The public beta for the experimental client ports to Mac and Linux has begun yesterday! Owners of the Windows version on Steam also have access to the ports. Installation is straight forward; just install the game while Steam is running on either port platform. We would ask you to visit our overview page to learn about the current limitations, requirements and a F.A.Q. Please share your experiences with us on the forums and report issues on Feedback Tracker (the user guide was updated to include platform specifics). If you have information that may help other players with compatibility with specific hardware, drivers or OS versions and distributions, consider letting us know or even contribute to the documentation yourself. Most of the work occurred outside of the main Arma 3 development team, so kudos go to Bohemia Interactive's publishing and QA teams. We'd like to especially thank our partners Virtual Programming for the heavy lifting and the job they have done so far!

 

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FROM: Project Lead

TO: Arma 3 Users

INFO: Maintenance Update, Disabling Remote Sensors

PRECEDENCE: Flash

SITUATION

Our normal update cycle is between four and six weeks for the main branch of the game. With update 1.52, we've elected to push it out a little quicker. We realize that main branch updates cause some overhead for server administrators and modders especially, but we feel the changes contained within will benefit players and the sooner we get them out, the better. You might consider this a special maintenance update. It will contain crash fixes for rare situations, an update of the default memory allocator (that may help with some of the memory errors), and a potential multiplayer optimization that we'll describe in another section. Release Candidate testing has begun and we are planning the actual release for early next week. The Steam access code follows the usual pattern: Arma3Update152RC for both Arma 3 and Arma 3 Server.

 

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FROM: Project Lead

TO: Arma 3 Users

INFO: Second Armaversary

PRECEDENCE: Flash

SITUATION

Last Saturday marked the start of the third year of Arma 3's life, following its main release on September 12th 2013. The development team is incredibly proud to still be working on making the game and its platform better. But this has very definitely been a cooperative effort with the tireless community. You've kept playing the game, you've hosted servers, you've created custom scenarios for others and you've developed a massive library of amazing mods. Together we have the potential to make this third year the best one yet. Soon you'll start seeing the fruits of our labor appear on Dev-Branch as we start laying out the first segments of our 2015 / 2016 road map. Meanwhile, we're looking forward to the big mod releases that are already being teased online. Cheers to a splendid future!

 

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FROM: Project Lead

TO: Arma 3 Users

INFO: Dev-Branch Activity, Eden Editor Live Stream, Autumn Sale

PRECEDENCE: Flash

SITUATION

There will be lots of interesting Dev-Branch activity over the next couple of weeks. Last Friday we staged the first version of improved Personal Protective Equipment tech, enhanced Firing From Vehicles limits are live, and yesterday evening we ambushed you with the Public Beta release of Eden 3D Editor. Next up probably is the Visual Update package, which tunes the lighting configuration of Stratis and Altis, but also adds improved (underwater) fog and water reflections. Some time after that we'll share the Fatigue iteration. And there are many more smaller things being prepared for your feedback. Please note that most of these are expected to evolve over the weeks based on your comments. The first versions are not likely the final target states, so there is some time to get things right. We'll also try to communicate and document the changes clearly via OPREPs, Community Wiki and our forums. In short, there are a lot of cool moving parts headed your way. Some are bound to have rough spots initially, but that's what Dev-Branch is there for. We're keen to see your reactions!

 

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