alleycat 28 Posted January 27, 2016 Hi, I was trying to run stock arma missions on my dedicated. But so far I only got it to work by having a blank MPmissions folder and logging into the server as admin, calling #missions then selecting it. How to get the server to loop a set of built in missions? // Config file generated 27.01.2016 20:03 with TADST. steamPort = 8766; hostName = "server name"; password = ""; passwordAdmin = ""; logFile = ""; motd[] = { "" }; motdInterval = 300; maxPlayers = 36; kickduplicate = 0; verifySignatures = 2; requiredSecureId = 0; voteMissionPlayers = 3; voteThreshold = 1.5; disableVoN = 0; vonCodecQuality = 15; persistent = 0; timeStampFormat = "short"; BattlEye = 1; doubleIdDetected = ""; onUserConnected = ""; onUserDisconnected = ""; onHackedData = ""; onDifferentData = ""; onUnsignedData = ""; regularCheck = ""; class Missions { }; Tried the white list with specific stock mission names and same for class Missions. Share this post Link to post Share on other sites
terox 316 Posted January 31, 2016 Its not something most server admins would do, run stock B.I missions Looping missions is done via the mission cycle class, mission name in there has to be exactly the filename of the mission, so unpbo which ever file the B.I missions are placed in and try that. You could also try throwing one non B.I mission in your Mpmissions folder but not listing it in the cycles class and see where that gets you. Failing that make a copy of the B.I pbo, rename it to say version2 and place that pbo in your mpmissions folder and add that to the cycle class So basically 3 things you can attempt I've never come across anyone that is trying to do what you are attempting Share this post Link to post Share on other sites
strikearena-sania 0 Posted February 4, 2016 Thanks this postЕÑли в Ðrma2 был один файл .rpt , то в Ðrma3 Ñделали разделение и теперь .rpt пишутÑÑ Ð² отдельные файлы по ÑеÑÑиÑм формата (arma3_2015-05-14_21-07-00.rpt) и теперь приходитÑÑ Ð¸Ñкать нужный файл (удалÑÑ‚ÑŒ Ñтарые файлы) и открывать заново каждый раз поÑле перезапуÑка, что очень и очень очень не удобно и Ñильно муÑорит в папке Ñервера. ЕÑÑ‚ÑŒ ли ÑпоÑоб указать Ðrma3 пиÑать .rpt нормально в один файл, как было на Ðrma2 ?ЕÑли кратко, то:Ð’ Ðrma2 было arma2oaserver.rptÐ’ Ðrma3 теперь так arma3server_2015-05-14_21-07-00.rptÐужно в Ðrma3 Ñделать так: arma3server.rptIf Arma 2 was a .rpt file, the Arma 3 will put a division and now .rpt written in separate files by session format (arma3_2015-05-14_21-07-00.rpt) and now have to look for the desired file (delete old files ) and re-open after every restart, which is very, very, very comfortable and not much litter in the server folder. Is there a way to specify Arma3 write .rpt normal in one file, as in the Arma2?In summary, then:In Arma2 was arma2oaserver.rptIn Arma3 now so arma3server_2015-05-14_21-07-00.rptIt is necessary to do so Arma3: arma3server.rpt Share this post Link to post Share on other sites
terox 316 Posted February 5, 2016 @ strikearena-sania I'm not aware of being able to define a filename for the rpt, best thing you could do if you want to clean your folder up automatically , is run batch code to delete older folders or merge all your rpt files into 1 large log. Share this post Link to post Share on other sites
strikearena-sania 0 Posted February 5, 2016 terox, It's too complicated for such a simple thing as the union of a log file. There must it be adjusted once on the server side. It is not always convenient to split the log by date and time for different files. Share this post Link to post Share on other sites
terox 316 Posted February 6, 2016 Unfortunately that is out of server admins control, it was a decision made by B.I for ArmA3 Prior to that (ArmA2) RPT files didnt have the date in their filename Share this post Link to post Share on other sites
strikearena-sania 0 Posted February 6, 2016 Very bad. I would have preferred if it can be adjusted. At least banal server startup parameters Share this post Link to post Share on other sites
arjona05 10 Posted March 9, 2016 I have my server on linux, but I cant find rpt files. Server_xxx.log are created on my profile directory, but not rpt files. How can I get those files? Share this post Link to post Share on other sites
twistking 204 Posted March 9, 2016 hello, my dedicated server is a "local" pc in my room, so i took the mod-data from my client/gaming-pc and copied it to the server. i createdt a folder "@modfolder" inside my servers arma3files-folder and put every addon- key- and optionals- folder inside it. so the directory looks soemthing like: [server-pc]d:\arma3-server\arma3files\@modfolder\addons [server-pc]d:\arma3-server\arma3files\@modfolder\keys [server-pc]d:\arma3-server\arma3files\@modfolder\optionals now, i got some weird iussues with missions depending on the mods. (ace, cup, cup-terrains, cba...) nothing gamebreaking, just some weird behaviour on mission start (server loading mission, then doing nothing, when restarting mission works fine etc.) could it be a problem, that i just copied the missions from my client-pc without downloading special server-files (if that is even a thing)? also might it be problemativ, that i only copied the addon-, keys- and optionals- folder? most mods have some files in the mod-root-dorectory, like meta.cpp, mod.cpp and other stuff. i did not copy these, because i suspected these to have soemthing to do with the arma-client-launcher and not being relevant for the server. so, if i update the mods the next time, would it be advised to organize the mods like [server-pc]d:\arma3-server\arma3files\@modfolder\@a-certain-mod\addons [server-pc]d:\arma3-server\arma3files\@modfolder\@another-mod\addons (if this is even possible) **** i'm still investigating the weird mission-start behaviour. could very well be something with description.ext and respawn. but i still was unsure about the best way to organize multiple mods in one main mod folder. thanks:) *edit*: i just noticed, that there are *.dll-files in the ace-mod-root-folder. do i need them on the server? Share this post Link to post Share on other sites
terox 316 Posted March 11, 2016 Yes you need the dll's This is how your directory should look for the server, for the ace install A3Server\@ace\addons\*******.pbo *******.bisign A3Server\@ace\ ace_advanced_ballistics.dll ace_break_line.dll ace_clipboard.dll ace_fcs.dll ace_medical.dll ace_parse_imagepath.dll A3Server\Keys\ace_3.5.0.0.bikey A3Server\userconfig\ace\serverconfig.hpp The optionals folder contain optional addons that if you want or need should be placed in A3Server\@ace\addons\ Notably the ace_server.pbo The following files are not used to run the mod, but they are used to display info to the clients about your server, in their server browser logo_ace3_ca.paa meta.cpp mod.cpp Share this post Link to post Share on other sites
terox 316 Posted April 30, 2016 Major rewrite of tutorial to reflect multiple changes that have occurred up to and including ArmA3 version 1.58 Hopefully the tutorial will be a lot more user friendly now and easier to read Version 1.19 Date 30th April 2016 Edited the entire tutorial, decluttering it and creating expanding spoiler tags for each section to make it less of a "wall of text" Edited the config_vanilla.cfg to reflect changes up to and including patch 1.58 Edited the *****.ArmA3Profile (Difficulty settings) to reflect changes in patch 1.58 Added a Battleye configuration section 2 Share this post Link to post Share on other sites
ralfingerlp 14 Posted June 2, 2016 Hey terox, I was wondering since the new mod´s in the workshop don´t come in @folders anymore, is there any way for dedicated servers to use that for our advantage? I would like to use @Cup, but don´t want to manually download the @folders while they are now under D:\\steamapps\workshop\content\107410\583496184 etc. Can we get the server load files from that folder? I am confused right now :( Share this post Link to post Share on other sites
terox 316 Posted June 3, 2016 If your asking "Can I run the @Mod folder" directly from my steam workshop mod folder"? Then this may be possible by creating a simlink in your Arma installation folder pointing to the addon collection in your steam workshops folder e.g In your Root install for your arma create your own @MyModname folder and then simlink that to D:\\steamapps\workshop\content\107410\583496184 providing that the D:\\steamapps\workshop\content\107410\583496184 Has the same structure as a mod folder eg D:\\steamapps\workshop\content\107410\583496184\addons\****.pbo Most likely you will have to hard link this. Read this article for more information on simlinks http://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/ I've never downloaded anything from steam workshops, we use an A3Sync configuration and manually edit the sync repository Share this post Link to post Share on other sites
Bravo6Delta 9 Posted June 12, 2016 This is a great tutorial. Could someone help me troubleshoot some things? I made a post in teroxs troubleshooting topic. Any help is appreciated. Share this post Link to post Share on other sites
viper4aa 0 Posted June 21, 2016 How can I install the 1.62 RC on a linux DS. Current version is running fine, but I don't find the correct "app_update 233780" steam command to install the RC branch. Thanks. Share this post Link to post Share on other sites
terox 316 Posted June 21, 2016 How can I install the 1.62 RC on a linux DS. Current version is running fine, but I don't find the correct "app_update 233780" steam command to install the RC branch. Thanks. This link may help Share this post Link to post Share on other sites
rafaa1 0 Posted June 29, 2016 Hello guys, First of all, i'm not english. So, my english is bad :p I cant install any helicopters in my dedicated server. Someone know why? Share this post Link to post Share on other sites
rafaa1 0 Posted June 30, 2016 Ok, problem solved partially. I found that i need to add the units directly in the mission trough the editor. But... Example: I have added a AH64 Appache. Exported the mission to MP, the server runs fine, i can join and see the unit but my friends cant join. They need to download all addons of my server separately? Or the server have the option to allow the content download? Share this post Link to post Share on other sites
terox 316 Posted June 30, 2016 Ok, problem solved partially. I found that i need to add the units directly in the mission trough the editor. But... Example: I have added a AH64 Appache. Exported the mission to MP, the server runs fine, i can join and see the unit but my friends cant join. They need to download all addons of my server separately? Or the server have the option to allow the content download? There is no functionality on the ArmA server for players to download the required addons, They need to aquire them from somewhere else 1 Share this post Link to post Share on other sites
rafaa1 0 Posted June 30, 2016 There is no functionality on the ArmA server for players to download the required addons, They need to aquire them from somewhere else Ok, i think this solves my problem! Thanks! Share this post Link to post Share on other sites
Chris4819 0 Posted July 1, 2016 I did everything up to the step where I finally run the shortcut and start the server when it gives me this error dialog: No entry 'bin\config.bin/CfgVideoOptions/Benchmark.defaultResult'. Then my server is not visible anywhere. Pls halp Share this post Link to post Share on other sites
terox 316 Posted July 1, 2016 @Chris, looks like your running a client install, the server doesn't run graphics Were is your rpt file ? Check make sure you have Dx installed Share this post Link to post Share on other sites
Chris4819 0 Posted July 1, 2016 @terox thanks for your quick response. I feel I should start by sharing my objective-- I'm just trying to play with one friend in a private coop game. We had been trying direct IP connections to no avail. After that I've been trying both your method and TADST and troubleshooting both. Ports 2302-2305 are forwarded, and I have directX 12.0. Just a few minutes ago my friend and I were actually able to finally see my server in our browsers, but could not join; I was stuck in a loading screen. I would post an rpt, but there's just so many of them from so many different scattershot attempts. Share this post Link to post Share on other sites
Chris4819 0 Posted July 1, 2016 http://pastebin.com/7bx9Ss71 Here is the rpt from the latest TADST run. No mods are loaded. Game is in apex beta mode, however. Stuck in loading screen again. Share this post Link to post Share on other sites
Chris4819 0 Posted July 2, 2016 nvm I got it. It was on the 'loading screen' because there were no missions in the TADST folder. So I just logged in as admin and the typed #missions. Share this post Link to post Share on other sites