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Low CPU utilization & Low FPS

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If you're in the 20s, 2-3 frame increase is 10-15%. Not bad for stuff you don't need.

Now reduce object detail, view/object distance and you may see frames in the 30s.

Low frame missions are the perfect place to ajust settings --because this is where it's needed the most.

I use an old user-made armory mission. First time in, got 17fps..., now i get 32. It's where the rubber hits the road.

What are good object detail, view/object distance settings for an i5-4670k@4.4Ghz and 2GB 6970? As neither are bottlenecking, I wonder why lowering my settings would be necessary?

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What are good object detail, view/object distance settings for an i5-4670k@4.4Ghz and 2GB 6970? As neither are bottlenecking, I wonder why lowering my settings would be necessary?

Always lower to Normal and see if you can squeeze couple fps with that if needed. It can help a lot in some cases and doesn't actually differ much from Ultra unless you need to see couple more pixels when you aren't zoomed in. It can make 10fps difference.

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Always lower to Normal and see if you can squeeze couple fps with that if needed. It can help a lot in some cases and doesn't actually differ much from Ultra unless you need to see couple more pixels when you aren't zoomed in. It can make 10fps difference.

Thanks, I'll try that. I was only on v.high anyway as I didn't think I'd be able to manage Ultra.

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Im having issues here,I used to have fps of 47-35 constent now I get 47fps then a major drop to 22 and stays around 29 then 25 back to 30 hovers there for a bit then 40 then 25. I know this is not suppose to happen I notice this ever since 1.44 So dont know if this is a known issue or not.here are my specs I believe I should be able to run this with no issues.

windowss 8.1- 64bit

Amd A8-5500 APU with radeon 7560D

Ram 6gb Ram

3.20 ghz

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I have a pretty powerful PC that can run Battlefield 4 and Crysis 2 on full Ultra settings at 1080p with a solid 60 FPS and no hiccups. But for some reason, Arma doesn't want to run smoothly for me. I even just got a new top of the line GPU, but it's almost like I never upgraded. I tried all kinds of fixes and launch settings, but nothing really changes. It curves around 20-50 frames inconsistently. What can I do to stabilize the game?

Here's my specific specifications:

------------------
System Information
------------------
Time of this report: 6/3/2015, 21:19:00
      Machine name: LUMINOTHPRIME
  Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_r9.150322-1500)
          Language: English (Regional Setting: English)
System Manufacturer: MSI
      System Model: MS-7760
              BIOS: V17.18B1
         Processor: Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz (8 CPUs), ~3.7GHz
            Memory: 16384MB RAM
Available OS Memory: 16298MB RAM
         Page File: 3988MB used, 14742MB available
       Windows Dir: C:\Windows
   DirectX Version: DirectX 11
DX Setup Parameters: Not found
  User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
   DWM DPI Scaling: Disabled
    DxDiag Version: 6.03.9600.17415 64bit Unicode

------------
DxDiag Notes
------------
     Display Tab 1: No problems found.
       Sound Tab 1: No problems found.
       Sound Tab 2: No problems found.
       Sound Tab 3: No problems found.
       Sound Tab 4: No problems found.
         Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
         Card name: NVIDIA GeForce GTX 980
      Manufacturer: NVIDIA
         Chip type: GeForce GTX 980
          DAC type: Integrated RAMDAC
       Device Type: Full Device
        Device Key: Enum\PCI\VEN_10DE&DEV_13C0&SUBSYS_39883842&REV_A1
    Display Memory: 12127 MB
  Dedicated Memory: 3977 MB
     Shared Memory: 8149 MB
      Current Mode: 1920 x 1080 (32 bit) (60Hz)
      Monitor Name: Generic PnP Monitor
     Monitor Model: M220VA
        Monitor Id: VIZ0070
       Native Mode: 1920 x 1080(p) (60.000Hz)
       Output Type: HDMI
       Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.5306 (English)
    Driver Version: 9.18.13.5306
       DDI Version: 11.1
    Feature Levels: 11.1,11.0,10.1,10.0,9.3,9.2,9.1
      Driver Model: WDDM 1.3
Graphics Preemption: DMA
Compute Preemption: DMA
          Miracast: Not Supported by WiFi driver
Hybrid Graphics GPU: Not Supported
    Power P-states: Not Supported
 Driver Attributes: Final Retail
  Driver Date/Size: 5/28/2015 00:04:11, 15864064 bytes
       WHQL Logo'd: Yes
   WHQL Date Stamp: 
 Device Identifier: {D7B71E3E-5080-11CF-484F-85191CC2C435}
         Vendor ID: 0x10DE
         Device ID: 0x13C0
         SubSys ID: 0x39883842
       Revision ID: 0x00A1
Driver Strong Name: oem41.inf:0f066de3ad09d9de:Section148:9.18.13.5306:pci\ven_10de&dev_13c0
    Rank Of Driver: 00DA2001
       Video Accel: 
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      D3D9 Overlay: Supported
           DXVA-HD: Supported
      DDraw Status: Enabled
        D3D Status: Enabled
        AGP Status: Enabled

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I have a pretty powerful PC that can run Battlefield 4 and Crysis 2 on full Ultra settings at 1080p with a solid 60 FPS and no hiccups. But for some reason, Arma doesn't want to run smoothly for me. I even just got a new top of the line GPU, but it's almost like I never upgraded. I tried all kinds of fixes and launch settings, but nothing really changes. It curves around 20-50 frames inconsistently. What can I do to stabilize the game?

Not much, get used to it :(

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Well, seems like this was a waste of money :|

GPU upgrade for Arma mainly gives you 0fps more if you had decent GPU already. You can just up some AA and 3D resolution and maybe some other things without fps drop.

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GPU upgrade for Arma mainly gives you 0fps more if you had decent GPU already. You can just up some AA and 3D resolution and maybe some other things without fps drop.

Even then I have 16 GB of RAM and an 8-core Intel i7 processor. Can this game only be effectively run if you have some IBM supercomputer?

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Can this game only be effectively run if you have some IBM supercomputer?

No that wouldn't help at all, single core performance is important. Supercomputers generally have a lot of relatively slow cores, but as ArmA doesn't use them effectively it would run worse than on a high-end i7.

Best (/only) thing to do is just to limit your FPS at 30, turn off the counter and stop thinking about it.

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Even then I have 16 GB of RAM and an 8-core Intel i7 processor. Can this game only be effectively run if you have some IBM supercomputer?

Only way to get more fps with that system is OC CPU and RAM to the max and even that doesn't guarantee any stable 60fps. Depends a lot on of the mission or server you're playing.

And the amount of the RAM doesn't really matter. The speed does.

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BI campaign:

I would think your better off with a high end cpu with a decent card (gpu). I haven't played the campaigns that BI make, I only play the type of game I play, which isn't missions/campaigns made by others. But having read through, over many years, what has been discussed here and elsewhere, its pretty obvious BI want you to play the game with a fairly decent setup, (probably an obvious statement, but there you go), that would be at, or above, the recommended spec.

If you have problems running the official campaign and your not able or willing to make your own (in the editor), then look around at the huge number of player made missions available and if need be, ask the maker of the mission what pc setup he has used to make the content and how would it likely play on your setup. Its worth a try.

Player made missions/campaigns:

I think it would be helpful if the players that made content and then made that content available. Would list their own setup (pc spec) that they made the content, in question, on. That way it would give others an idea of whether or not they could play the mission, without too many performance problems. Or as said earlier ask the maker of the mission, if possible, via contacting them. What they think it may run/play like on your system. Some content makers keep in mind performance and will make content to run on systems lower than the one they're using to make the content. But not all do.

The ideal with this series (imo):

The ideal is obviously you make your own missions based on your system, lets be honest you can't overdo a mission, content wise, if its being made on your system. Well you can I suppose, but you'll see that during the making of the mission, in which case you can alter things.

I know its an ideal (making your own missions/scenarios etc) many players don't want to get involved with. That's perfectly understandable, its a game. Many players just want to get in play and come out again. Probably because you have little time or patience for making your own content. But really this is where the game excels and its well worth taking that time if you can.

MP (public servers):

This is a minefield really, find a good one and stick with it. That's all the advice anyone playing the game could give. I don't play on public servers so have little to no real knowledge of them.

MP (private servers):

Well the ideal for MP, usually group run and aimed at the lowest system within that group (at start). But that will/can change for players joining the group. So groups should state what the lowest 'system requirement is' for their group. Many groups have players start and then problems occur that could have been remedied at the start, simply by knowing the system specs of the new member. There should be a group member that chooses content for the group (if they don't make their own), with the knowledge of the groups specs and running possibilities. That way you don't start campaigns that later become harder to run.

Not forgetting, connection speeds etc. Can have an overall effect on MP.

_

I'm not saying players with medium end systems can't play this series, that's not true. I played on a few medium end systems and had very little problems. But you have to get used to what is possible for your systems spec. Not everything is going to be playable, unless your system is higher end and lean & clean. Just a fact really.

I know this won't really help anyone having problems, but its just a view of how you maybe, could see those problems coming. Before getting too deeply invested in a campaign and/or any content.

Mod/addons have the same criteria, systems will use a mod/addon/script in different ways. What runs and performs great on one system may not perform the same on another. Running lots of mod/addon/scripts, can obviously make the games performance much different. Testing how these things work on your system is the only way to know for sure.

If you bothered to read to the end here.. Have a badge on me. :bounce3:

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Only way to get more fps with that system is OC CPU and RAM to the max and even that doesn't guarantee any stable 60fps. Depends a lot on of the mission or server you're playing.

And the amount of the RAM doesn't really matter. The speed does.

All ofp-arma games strongly dependent on the performance the CPU, as well as the game does not use more than two cores (arma2, arma3) that need very high performance per core (intel i5/i7 with hight 4-5 GHz). Amd processors categorically not suitable for arma3 because they have low performance per core.

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My setup:

640 propus

4gb ram

hd 6790

I've come here because steam forums has given me no real answer.

This game loves to use around 50% cpu and 30% gpu and about 1gb of ram.

Problem is I get terrible fps, changing settings don't mess with fps unless render distance is set like 30k then it will drop the frames.

I gave it a nice overclock and it is now 17.5% faster according to benchmarks.

The game now runs faster, but it still using the same amount of cpu and gpu...

about the cpu tho it uses all cores, but it does something like 80% 30% 30% 30%.

In the main menu it will max out the gpu with the nosplash and skip intro.

Around alpha/beta this game ran beautifully on some pretty dang high settings and would race my gear.

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My setup:

640 propus

4gb ram

hd 6790

I've come here because steam forums has given me no real answer.

This game loves to use around 50% cpu and 30% gpu and about 1gb of ram.

Problem is I get terrible fps, changing settings don't mess with fps unless render distance is set like 30k then it will drop the frames.

I gave it a nice overclock and it is now 17.5% faster according to benchmarks.

The game now runs faster, but it still using the same amount of cpu and gpu...

about the cpu tho it uses all cores, but it does something like 80% 30% 30% 30%.

In the main menu it will max out the gpu with the nosplash and skip intro.

Around alpha/beta this game ran beautifully on some pretty dang high settings and would race my gear.

You should forget ANY ArmA with AMD CPU. The game rely almost only on one CPU core performance.

Just an example: Intel CPU 2 core vs. AMD CPU 8 core:

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Hello. I gave a break to ArmA 3 but few days ago installed it. Last time I was playing(like during Autumun), I had no fps problems except when there were too many explosions. I never changed the "view distance" or stuff, graphics were "standard" and I had never edited a single config file to boost FPS and still I had no FPS problems as I said. Now I downloaded it again with and bought all the DLCs too but when I move the character, the game almost freezes also the game isn't fluent as it is used to be(feels like looking around without moving is slightly slower than used to be). I know the problem isn't with my computer since it used to work great before and I feel like this problem can be overcomed without editing any file since I didn't edit anything before but I'm open any suggestion(that doesn't have any side effect) that helps.

Edit: I uninstalled the game and downloading it again right now.

Edited by Notrius

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Hello. I gave a break to ArmA 3 but few days ago installed it. Last time I was playing(like during Autumun), I had no fps problems except when there were too many explosions. I never changed the "view distance" or stuff, graphics were "standard" and I had never edited a single config file to boost FPS and still I had no FPS problems as I said. Now I downloaded it again with and bought all the DLCs too but when I move the character, the game almost freezes also the game isn't fluent as it is used to be(feels like looking around without moving is slightly slower than used to be). I know the problem isn't with my computer since it used to work great before and I feel like this problem can be overcomed without editing any file since I didn't edit anything before but I'm open any suggestion(that doesn't have any side effect) that helps.

Edit: I uninstalled the game and downloading it again right now.

Since the last update performance has suffered worse than anything I've seen since, and this was on a BI Official End Game Server with only 3 players.

BIS you are earning a bad reputation by moving on to new content without optimizing what you have released thus far.

Please do not advertize any more work on an Expansion or DLC until you completely overhaul the code as many will not purchase anymore until this game is fixed.

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Hello. I gave a break to ArmA 3 but few days ago installed it. Last time I was playing(like during Autumun), I had no fps problems except when there were too many explosions. I never changed the "view distance" or stuff, graphics were "standard" and I had never edited a single config file to boost FPS and still I had no FPS problems as I said. Now I downloaded it again with and bought all the DLCs too but when I move the character, the game almost freezes also the game isn't fluent as it is used to be(feels like looking around without moving is slightly slower than used to be). I know the problem isn't with my computer since it used to work great before and I feel like this problem can be overcomed without editing any file since I didn't edit anything before but I'm open any suggestion(that doesn't have any side effect) that helps.

Edit: I uninstalled the game and downloading it again right now.

Check if your HDD is fractured and verify it. Then you could try different display drivers. Bad display drivers were the reason once that my Arma performance was pretty bad and in movement my fps dropped by 10.

I'm not sure did the freelook changes get in stable or are they still only in dev-branch but if it's in stable then it's now 1:1 input so that's why it can feel slow.

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Thanks for the answer. The most annoying part is I used to have very good gaming experience with it but now the game is totally unplayable. Is there any way to get rid of the last update?

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Thanks for the answer. The most annoying part is I used to have very good gaming experience with it but now the game is totally unplayable. Is there any way to get rid of the last update?

You can revert back to v1.44 by opening the game properties in Steam and typing the access code 'Arma3Legacy144' to betas tab. Then select the legacy build above.

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You can revert back to v1.44 by opening the game properties in Steam and typing the access code 'Arma3Legacy144' to betas tab. Then select the legacy build above.

And changing the number in the code would be enough to go back to the latest update?

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No, just select it in the same menu as the legacy build. I think it's named something like "NONE - opt out of beta".

This previous build and the code are only available until the next stable update. After that, you can only revert back to the current 1.46 version.

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Alternatively, try the DEV branch (1.47).

I too found that A3 had become unplayable after the 1.46 patch (crashed everytime after 5-30 mins) but now its runs fine!

Fingers crossed that BIS finds the issue for 1.48...

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I solved my problem thanks to the support. I deleted ArmA 3 and the ArmA 3 file in the documents folder then restarted my computer, ran steam as admin and downloaded the game again.

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