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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!

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Addons used: 3den Enhanced | CBA_A3 | RHSUSAF | Recolor | POLPOX's Artwork supporter | TFR, ZL2, Nikoton and Whiplash Static Poses/Animations

 

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When you get ambitious in the speed you can complete objectives so night falls before the objectives are clear and you loose almost all of the players fighting though the jungles and VC to any flat land to GTFO of there. 

Overconfidence is a slow and insidious killer.

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Insertion looks fine

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Second UH-1 with the rest of the guys arriving. 

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Nightfall.

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The view from the one of the pilot's cockpit once night fell, instruments only flight sucks was his comment in the AAR.

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The only 4 survivors left by the time we reached a clear area of the jungle to extract from- Weather was overcast and raining, which did not help visibility for anyone. 

 

Mods-

CUP, CFP, S and S, Cambodia map, DUI Radar, ACE3, Vietnam Factions [CUP]

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Members of CSAT's Scimitar Regiment undertake a patrol in Kujari, 2031.

 

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Mods: Kujari, Kujari: Livonian Lighting, GM CSAT North Africa, VME PLA

 

 

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Addons used: TRYK Multi play/TAC Vests | Immersion Cigs | CBA_A3 | RHSUSAF | Recolor | POLPOX's Artwork supporter | TFR, ZL2, Nikoton and Whiplash Static Poses/Animations

 

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Mods: Frozen VR, CUP Core.

Mission: Desert OPS Run - Tactical Arena by Gunter Severloh.

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Mods: Ravaged and Frithified Gear.

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Addons used: 3den Enhanced | CBA_A3 | RHSUSAF | CUP Terrains | Recolor | POLPOX's Artwork supporter | TFR, ZL2, Nikoton and Whiplash Static Poses/Animations

 

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May 1943, Americans from the 29th Ranger Battalion conduct a night raid on a German airstrip outside Skogbygda, Norway.

Promotional images from my latest SP/COOP scenario (link)

 

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Mods used: CBA_A3, Faces of War, CUP Terrains, IFA3_AIO_LITE, Northern Fronts + NF Terrains, Secret Weapons, US General Equipment and Accessories

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Another image + short story post- Did an ALiVE mission with 10 guys, 9 infantry + 1 pilot, where we paradropped into a valley and fought our way through a village, then into a castle and across a river to extraction.

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After taking the village and getting into a pretty heavy fight there with the town garrison we moved up the valley side in a stolen SDKFZ, taken from some QRF / reinforcements in alive.

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Fought our way up the slopes of the valley into the village attached to the castle, pilot reported a lot of contact inside the castle proper.

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I scavenge a G43 and co-ordinate with the pilot via our radioman (I’m SL) to rocket run infantry in the open inside the castle before we assault it-visible top right is the rockets. We get into heavy fighting inside, so I did not get pics, but we cleared it out and also dealt with more reinforcements-10-20 infantry in an Opel and a SDKFZ that are engaged by us and the pilot as they drive up to the castle. Also a STUG-3 is reported by the pilot over the river downhill, but lost it.

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Crossing the Ford over the river just downhill from the castle- several players dead by now during the fighting up the valley and castle clearing.

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Missing STUG-3 is spotted and engaged by the pilot as we clear buildings in the main town.

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He’s not happy about that and drives right at us.

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We pound it with bazooka rounds, rifle rounds and grenades.

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It keeps rolling, so we scatter to not get roadkilled.

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Rolls into the river and takes a Bazooka round to the rear, causing the crew to bail and then the STUG cooks off. 

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We clear the rest of the town, but are now low on ammo and meds- several are using scavenged guns.

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We end up pinned down in a house on the edge of town by an MG-42 nest, as well as several infantry squads, and the pilot is out of bombs and rockets so the dead players come to the rescue in a Sherman to extract us.

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The survivors on the way back to base.

 

Mods-

ALiVE, IFA3, DUI radar, heavily modded Lambs AI, FPX Effects, ACE3. 

 

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State ceremony in Adamów, Livonia.

 

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Mods: POLPOX's Artwork Supporter, Whiplash Static Anims, Nikoaton's Animations. Also featured are props from Contact and Art of War DLCs.

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Gastovski goes in where the others have been.

We all come out like it's Halloween!

 

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Addons and mods: CUP, CWR3, POLPOX's Artwork Supporter, Nikoaton's Animations Pack, Whiplash Static Animations, DIREONE's Relax poses.

Also featured: Model Village Script by Sebsterbl.

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A: CUP Terrains Core, Fapovo 1.75, ACE, RHS, FAP Units.

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Addons used: 3den Enhanced | CBA_A3 | RHSUSAF | NIArms | Toresk Terrains | Recolor | POLPOX's Artwork supporter | Nikoton and Whiplash Static Poses/Animations

 

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Mods: Pecher, Sullen Skies. 

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DLCs: Global Mobilization, Contact DLC
Mods: RHSSAF, RHSAFRF, RHSUSAF, East Wind Rearmed: Livonian Defense Forces

Anim: POLPOX's Artwork Supporter, Whiplash Static Animations, nikoaton's Animations Pack

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Altian paratroopers engage communist revolutionaries in the streets of Pyrgos, 1967.

 

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Mods: AMF_AIO, DHI, Indochina, FWA

 

 

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Mods: Zone 51, Sullen Skies.

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Mods: CUP, Moschnyi Island, Sullen Skies.

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Happy ArmA 3 Easter
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@USPBooty@RismarkPoses@EasterPack@Tier1Weaps

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Mods: GM, Caribou Frontier, Sullen Skies.

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A: RHS, CUP, ACE, SIAF, my friends Temmpa's Anizay.

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British paratroopers Operation, France, IFA3 + ALiVE mission

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Enemy ALiVE air support being engaged before the parachute drop begins. 

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On the way down in the early morning. We have 1 section split into 2 teams + air/armour support. After downing the enemy air the pilot swapped out and became the commander of the tank crewmen.

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Clearing some smaller outlying villages, we push towards the main bridge objective.

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We link up with a British flamethrower tank and crew to take the city proper once the sun rises.

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One of the teams (mine) get's into a decent engagement in this plaza with Germans dug into the surrounding buildings, and take out a STUG 3 while the other team clears buildings elsewhere in the city.

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One of the teams takes several deaths from dug in infantry positions so we merge them both together and fight towards the centre of town, where a bridge divides the city. 

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We engage enemy APC''s and infantry from the far side of the river and using the tank as cover push across the bridge and around a SDKFZ we kill with the tank, coming across several garrisoned buildings we hit with the flamethrower. We get pretty low on ammunition by this point, not expecting such a heavy town garrison from ALiVE.

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Our tank is tracked by enemy AT grenades, and takes fire from an enemy Panzer 4 while still engaging the buildings with HE and flamethrower, taking several hits and starting to cook off. The crew bail but are all killed when the tank explodes, collapsing the nearby 2 story building.

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The surviving ground team members, lacking any AT, fight through occupied buildings further towards the town outskirts, and manage to scavenge several AT grenades of their own. We smoke out the tank and supress the surrounding infantry while one man rushes the Panzer 4, throwing all the AT grenades we had at the tank, managing to track it, before throwing himself under the tank with demolition charges to kill it. He is killed instantly and the last 3 ground team members make a fighting retreat back across the bridge before making their way in a stolen vehicle back to base camp. 

 

Mods- ACE3, ALiVE, Secret Weapons, FXP Effects, DUI Radar, Lambs AI, IFA3.

 

 

 

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