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Gonobob

dayz anti relog scripts

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i have a problem with kill player when he logoff while inCombat

on serverside in server_onPlayerDisconnect.sqf

if ((_timeout - time) > 0) then {

_timeout = _object getVariable["combattimeout",0];

diag_log format["COMBAT LOGGED: %1 (%2)", _playerName,_timeout];

//_object setVariable["NORRN_unconscious",true, true];

//_object setVariable["unconsciousTime",300,true];

//_object setVariable["USEC_BloodQty",-1];

//sleep 1;

//_id = [player,"starve"] spawn player_death;

//sleep 0.5;

//deleteVehicle _object;

//deleteGroup _myGroup;

//player setDamage 1;'

_object allowDamage true;

_object setDamage 1;

_object setVariable["USEC_isDead",true,true];

sleep 1;

//_object setDamage 5;

//sleep 5;

//_object setDammage 1;

//_object setHit["legs",1];

diag_log format["SET RELOG_KILL: %1", _playerName];

};

i tryed all of this, but cant kill.

i can only do timer or change blood count.

setDamage dont working, i dont know why.

can anyone help me?!

PS sorry for my bad english(

Edited by Gonobob

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