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Kettlewell

Battle Royale

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I'll be releasing this soon in this thread, I'm using this inital post to spark interest and ideas before I complete the mission.

Backstory: The game is based off the movie Battle Royale, Hunger Games is the twilight teen version of the movie.

Trailer for the movie.

Trailer showing game aspects (Raw footage will have a better version later):

(Order in video: Start, Preset spawns, Building Spawns, Crazy Spawns, Water escape, Danger zones, Call Outs)

http://www.youtube.com/watch?v=2LgKoFTa8E8

Objective:

Your sole objective is to kill everyone else before the game timer runs out.

Mission Specifics:

  • You spawn with a random weapon in your backpack or binoculars if you are unlucky.
  • Depending on what loot type the parameter is set on you can find loot in and around buildings, some spawn types have rare chances.
  • Players spawn at one of 42 spawn points, the max players are 42.
  • Parameters with an extensive list of options allow hosts to change the mission alot.
  • No vehicles.
  • Medical tent placed in the center of the runway, the only means to heal.
  • There is no snipers apart from a very rare CZ spawn that does not appear using the default preset spawn type.
  • Fast time, dynamic timed call out and danger zone system.
  • All people who helped the mission develop from code I've used from people who have helped me are credited.
  • Small introduction at the start meaning players start at different times.
  • Uses beta combined ops, no mods, map is Utes.
  • Ingame anti hack measures.
  • Supports 2-43 players.

Release Canditate hosted on: 31.132.1.82:2302 (The Black Code) server

Download Link: http://www.armaholic.com/page.php?id=18552

Permission to edit the file in what ever way you want.

Edited by Kettlewell

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Good idea ! Removing the sniper weapons makes it more interesting.

I think Mk17 sniper and CZ are the only real snipers but are both rare spawns on only rare spawning, spawn types.

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KITANO's speech doesn't start and I can't go out of the starting zone.

For testing,I played the missions alone in both listen server and dedicated server.

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You need to have more than one person connected for BR to commence. It was only after some friends joined my DS, everything started.

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Yes sorry, it's designed for 2+ players so it doesn't work with just one, I'll update the original post thanks.

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it seem cool idea.

i was test it with some friends last saturday.

pros:

DM like a survival. It gives an immersive experience.

Randomness make interesting game.

cons:

If you dead soon. feel the very boredom time.

(we are need spectator mode, minigame on the deck, and more....)

time setting need to rebuild.

(i think it "Ingame Hour" "Time limit (Ingame Hour)" "danger zone update and announce casualties (Ingame Hour)". it give more reality)

danger zone should be able to update more frequently.

need "time limit from last death" system

(if don't have casualties in ** min from last death, all died and game is draw. this idea given from the "battle royale" novel.)

need random point "para drop" loot system.

(may be players can fight easily. this idea given from the "battle royale 2" movie)

Edited by Arkblade

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it seem cool idea.

i was test it with some friends last saturday.

pros:

DM like a survival. It gives an immersive experience.

Randomness make interesting game.

cons:

If you dead soon. feel the very boredom time.

(we are need spectator mode, minigame on the deck, and more....)

time setting need to rebuild.

(i think it "Ingame Hour" "Time limit (Ingame Hour)" "danger zone update and announce casualties (Ingame Hour)". it give more reality)

danger zone should be able to update more frequently.

need "time limit from last death" system

(if don't have casualties in ** min from last death, all died and game is draw. this idea given from the "battle royale" novel.)

need random point "para drop" loot system.

(may be players can fight easily. this idea given from the "battle royale 2" movie)

Yea if you die soon it can be a pain, I placed an observation deck but I have no idea what else to do to get this to be more 'fun'.

There is already ingame time, you can set parameters from the start to choose how long a game lasts, how often danger zones are called, time speed up etc.

The paradrop system would be fun but they never had that in BR:1 but I might upgrade and add it as an optional parameter.

Already if you don't kill each other by the time the game ends everyone will go boom.

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Maybe you could get dead players to respawn on the carrier and have some sort of deathmatch to pass the time while the contestants continue to fight.

Place some cargo containers and structures on the deck to block los and give them pistols. Just an idea.

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I played this missions with friends who have seen the movie,and it was fun.

But I felt that it is a possibility that it will be more fun.

For after death,how about adding the Kegetys Spectator Script to spectate from the deck?

http://ferstaberinde.com/f2/en/index.php?title=Kegetys_Spectator_Script

like this

http://dl.dropbox.com/u/61801597/BR_SPECTATE.zip

And please add the following to the parameter about danger zone.

-more danger zone updates {.....17x,19x,21x,23x,25x,27x,29x}

-how many new danger zones per update {3(default),4,5}

-window time for danger zone update {10s,15s(default),20s,30s}

My friend found something like bug in your scripts.

TeleportPlayers.sqf

//_index = (floor(random (count SpawnPoints)-1)); "-1" is unnecessary.It causes teleportation problem.

_index = (floor(random (count SpawnPoints)));

WeaponSpawn_preset.sqf

//Support 60% chance

// if (floor(random 100) <= 60) then { //This will be 61%

if (floor(random 100) <= 59) then {

_supportItem = _supports call BIS_fnc_SelectRandom;

_wep addMagazineCargoGlobal [_supportItem,(round (random 2))];

};

//Item 40% chance

// if (floor(random 100) <= 40) then { //This will be 41%

if (floor(random 100) <= 39) then {

_equipmentItem = _items call BIS_fnc_SelectRandom;

_wep addWeaponCargoGlobal [_equipmentItem,1];

Edited by strpeer

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please...add a sp version ;O)

Yeah, it will be very difficult to find enough real players so I would suggest to fill up any remaining spots with AI. At least that is how my Battle Royale mission was being developed. However, development stalled a while ago.

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