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dinoboy123

Clipping (Surface Collision) Issues with My Maps In game (From XYZ Files)

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I have been using wilbur to generate xyz files for my arma 2 maps, however 8 out of the 9 maps that i have put in game have horrible issues with surface detection. It seems that the layers I see in game are placed 5 meters in front of where the actual surface is, so that when i walk up one side of the hill, i float in the air, and on the other side, i sink in. My only theory is that perhaps visitor is placing the xyz maps incorrectly in the editing grid ( see last pic) or my dimensions for sattelite grid and/or terrain cell sizes are causing issues. Any ideas / alternatives are much appreciated!!!

-Andrew

Here are some pics to better show my problem..

http://i1308.photobucket.com/albums/s612/andrew_voorhees32/ArmA2OA2013-02-0623-15-13-48_zpsb0b3209b.png

http://i1308.photobucket.com/albums/s612/andrew_voorhees32/ArmA2OA2013-02-0623-15-06-02_zpsa08bfc14.png

http://i1308.photobucket.com/albums/s612/andrew_voorhees32/ArmA2OA2013-02-0623-13-35-74_zps6203affb.png

http://i1308.photobucket.com/albums/s612/andrew_voorhees32/mapissues_zps223e1b53.png

In the last image, the map seems to be slightly shifted to the right and a little upwards from the x and y axis corner

---------- Post added at 05:46 ---------- Previous post was at 04:38 ----------

i think i figured it out, realized i didnt change the image size pixels for my larger map, and it seems to be working now

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I tried Wilbur but it seemed outdated. Try l3dt. It's got a free version and is really awesome program for creating lands and you can still export an xyz

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Did you happen to make your terrain have a smaller terrain cell size after you had already established it?

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