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Dwarden

ARMA 2: OA beta build 101245 (1.62 MP compatible build, post 1.62 release)

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http://www.arma2.com/beta-patch.php

mirror :

+ hotfixed crash from 101141 changes

[101141] Fixed: Scripting functions aimPos, eyePos, eyeDirection fixed for a crew (https://dev-heaven.net/issues/38606#change-152548)

[101032] New: Scripting function hasInterface to allow detecting a headless client or a dedicated server.

[100540] Fixed: Users connecting with blocked CD keys were sometimes shown "You are banned" message instead of "Bad CD Key".

+ SSL fix http://forums.bistudio.com/showthread.php?143091-Secure-ID-progress&p=2273013&viewfull=1#post2273013

+ multiple crash cases resolved (thanks to all who reported)

[100296] Fixed: MP: Player head movement using numpad keys was not visible to other players.

[100257] Fixed: ballisticsComputer uses wrong velocity (https://dev-heaven.net/issues/6823)

+ some beta regressions fixed, shall hotfix some of the often crashes of client/server seen in past weeks

+ possible slight performance increase when using BE filters

* note: not yet the build with some more crash fixes I mentioned last week

suggested to be used for server hosting as it shall be noticeably stabler

(if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files

(compressed e.g. to my email (which is my BIForum nickname @ bistudio.com)with subject CRASH)

BattlEye compatibility: ... SUPPORTED, enjoy ! ...

note: also deployed on STEAM! (inside "test" branch, default beta is 100296)

+++

Data fixes and improvements by the Community Config Project (CCP)

Changelog: https://dev-heaven.net/versions/1391

More info: http://forums.bistudio.com/showthread.php?141732-ARMA-2-Community-Configuration-Project-(A2CCP)

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Dwarden,

I'm getting no joy at all with aimPos. Can you be a little more specific about what it should do?

I assumed that it will return the location of where the gunner is aiming? I ask because for me, it's only ever returned the location of the unit, be it player, AI, vehicle gunner or dismounted.

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Is anyone else having weird problems with this beta? For me it seem to run scripts that are launched in trigger multiple times. At least around 3-6 copies of the same script was running for me (maybe even much much more). I had a function spawning enemy vehicles with max 6 limit, but only possible to spawn 1-2 (the second with only 10% change) vehicles in about 8 minutes. With this beta 101245 it threw out 6 vehicles out instantly. Also some other scripts are working weird. When I went to back 100697, the scripts are working normally again. Something dosent seem to be right with this beta.

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Only had limited time with this build but so far I haven't noticed anything of what you describe above. Will do some more testing tomorrow...

/KC

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Game keeps minimizing to desktop about every 5 mins. Kinda annoying I'll tell you what.

Maybe ill try going to last beta.

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Game keeps minimizing to desktop about every 5 mins. Kinda annoying I'll tell you what.

Maybe ill try going to last beta.

The last beta had some pretty bad crash issues, so I wouldn't recommend that.

If your game keeps minimizing, the cause may be some other piece of software that is trying to push itself into the foreground, for example a chat program.

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yep skip 101144 if you falling back, use 100697 instead if you need fall back

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Is anyone else having weird problems with this beta? For me it seem to run scripts that are launched in trigger multiple times. At least around 3-6 copies of the same script was running for me (maybe even much much more). I had a function spawning enemy vehicles with max 6 limit, but only possible to spawn 1-2 (the second with only 10% change) vehicles in about 8 minutes. With this beta 101245 it threw out 6 vehicles out instantly. Also some other scripts are working weird. When I went to back 100697, the scripts are working normally again. Something dosent seem to be right with this beta.

I got that but not a script trigger by a trigger! The "Chopper/aerial taxi script" by norrin that i added on an mso mission was running 2 at the same time last nite!

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