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slatts

M27 IAR + Unit

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This gun was first developed for the as of now incomplete 15th MEU weapon pack. However after receiving Alwarren's fantastic models I decided to throw together a little standalone addon. I used Vilas' equally fantastic Hk416 model as the base.

You can find it under empty -> ammo -> M27 Box. Or on a unit under Bluefor -> USMC -> Automatic Rifleman M27.

Pictures:

http://i296.photobucket.com/albums/mm180/guitaro-man/arma2oa2013-01-2121-45-54-87_zpsf89854cb.png

http://i296.photobucket.com/albums/mm180/guitaro-man/arma2oa2013-01-2121-46-52-90_zpsf50acf9d.png

DL Link:

http://www.mediafire.com/?cdhcwy89w8de68w

Credits:

HK416 / foregrip model: Vilas

ACOG RDS / PEQ-15: Alwarren

Models sown together by / config work: Slatts

With many thanks to the 15th MEU Realism Unit.

Have fun!

EDIT: class names might help :)

Gun: SLTS_M27

Unit: USMC_Soldier_IAR

Edited by Slatts

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Thanks guys :)

Nice stuff,does it include extended mags?

It can use the 100 rnd. drum mags as it inherits off the M4 (so what ever that can load this can too)

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I think you have forgotten to adjust one of the paths:

Warning Message: Cannot load texture slts_m4_2015\data\acog_nohq.paa.

:)

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I think you have forgotten to adjust one of the paths:

Warning Message: Cannot load texture slts_m4_2015\data\acog_nohq.paa.

:)

Ah bugger thanks, forgot the fix the RVMAT

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Thanks a bunch, Slatts! I've been waiting for an M27 IAR mod for a while now. One question, is there a version with the C-MAG? As in the model. Cheers! :)

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Thanks a bunch, Slatts! I've been waiting for an M27 IAR mod for a while now. One question, is there a version with the C-MAG? As in the model. Cheers! :)

Np :) ATM no it just uses a 30 round stanag model (although in game it can load one), as I've been reading on the oh so ever trustworthy wikipedia that while this is currently being explored that they aren't issued them.

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Great addon! I came across few minor issues with M27IR,

1) something is wrong with textures b/c when you look around 90degrees the textures on the scope and soldier are flashing,

2) when the weapon cycles and shell is spet out the extractor flap doesnt open unlike in other models of the m4, would be nice if it did

3)also with the M27IAR, the unit itself doesnt even show up, I spawn on the floor and no unit which is weird...

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3)also with the M27IAR, the unit itself doesnt even show up, I spawn on the floor and no unit which is weird...

Wait woah woah hang on...this never happened to me, has any one else came across this?

Are you using any replacement packs etc?

Edited by Slatts

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Wait woah woah hang on...this never happened to me, has any one else came across this?

Are you using any replacement packs etc?

Im just using the M27IR and SAMR in seperate folders. No other mods. Combined ops and Reinforcments is vanilla with latest patch.

Here are some screenshots:

https://www.dropbox.com/sh/1xtv96oyv4omnbq/C_KuNkQ2Ft

Im not the one to tell you how to do stuff but wouldn't it be better if you just made an ammo box for these nice weapons?

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Well the DMR marine model error belongs to the SAMR..but I'm getting that error at all. The model loads up just fine evening using it on it's own.

They have ammo boxes and next release I'll be putting them together

EDIT: Quick little tease of the AN/PVS-14 from D4NNY, I did the piss poor texturing ;)

http://i296.photobucket.com/albums/mm180/guitaro-man/arma2oa2013-01-2422-49-48-58_zps21c43800.png

Edited by Slatts

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Can someone make a mod that replaces the M249 with this? All ACE versions, and both the the A2 and OA (funny looking retractable stock) version.

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ATM no it just uses a 30 round stanag model (although in game it can load one), as I've been reading on the oh so ever trustworthy wikipedia that while this is currently being explored that they aren't issued them.

Alright, thanks for the info! :)

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