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Emetivore

Prevent squad leader from taking over when PLAYER is wounded in MP games?

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I have a carefully-scripted mission that works excellently as long as a player is squad leader, but I've noticed that as soon as the AI takes control (when the squad leader is wounded, etc) it just kind of goes bonkers. Running off in the middle of nowhere and being stupid, etc.

What I'd like to do is make it so when the PLAYER SQUAD LEADER is wounded/dead/unconscious for some reason, the AI won't give orders, instead waiting for a PLAYER to again take over as leader.

I was hoping there's some sort of (disableai "LEAD") command, but I'm not finding anything that does this.

Any tips? Thanks, guys!

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