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tubeyoumedia

Require mods from users to join the server

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Hello,

I've had this problem for quite a while and i decided to ask here.

So my question is, how do i require mods from users to join the server?

Many people i've asked said: Use mod=@themod on your dedicated server, now this didn't work.

I tried uploading the mods required but still no.

I've also looked trough the wiki, the content there didn't work either.

So i'm asking you, how do i do this?

An answer would be gratefully appriciated.

Thanks.

Tube

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If your server is running mods and you have a mission loaded up that uses said mods, and a player tries to connect without them they will be kicked. But I dont think thats what your asking, I think what your looking for is this:

http://community.bistudio.com/wiki/ArmA:_Addon_Signatures

in your server config:

verifySignatures = 2;

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Has nothing to do with Mission Editing & Scripting...moving to Servers & Administration.

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I you want players to use same mods as server or else be kicked, use this in server.cfg

equalModRequired=1;

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I did that, it just ends up it being red at the "Expansions" when you click the server once.

Also, i looked it up and it seemed to be "Outdated"

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What mods and what beta version are you running?

Also do you have requiredbuild = 100236 (can be any beta number build) commented out by // ?

What is your server's name and at least one of us can see what it is running if you dont know!

Thanks

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Signature checking does not in itself force you to have content. Equal mod will only detect based on the @folders if I am not mistaken, but I may be. The best way if you run the ACE use their config feature of checking for a defined list of .pbos.

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