Jump to content
Sign in to follow this  
Jakobsson87

Oculus Rift VR headset

Recommended Posts

Oculus Rift is bullshit, sorry for my language , but it is. let me tell you pros and cons.

Pros : looks cool , different expierence.

Cons : gimmicky, very very bad for eyes, after long time eyes being 1 inch away from screen you can get eye cancer go blind or just ultra bad eye sight. head gets tired after a while. and most important reaction time is slower than using mouse. so if you go 1v1 in deathmatch you will always lose to players who use mouse. and again i repeat its bullshit gimmick virtual boy.

mmk so im going to straighten a few things our for you friend...

1. light is not a carcinogen, so you won't be getting cancer from looking too close to something.

2. does your head get tired looking around in real life? is it too much of a pain to turn your neck to look at someone or do you just turn you whole body straight necked and all?

3. you still use a mouse to turn your BODY with oculus rift. the headset does NOT turn your character but instead turns your head only. hold ALT and move your mouse in an arma game, THIS is what oculus does. you still have to use a keyboard and mouse to play

4. you will destroy anyone in 1v1 death match because it is more immersive, allows for MORE freedom of controls (looking around while moving in another direction allows for SCANNING of terrain instead of running by things blindly)

you need to do some research because clearly you do not understand oculus rift, VR, cancer, how your body operates every minute your awake, and in general LIFE it seems.

Share this post


Link to post
Share on other sites
My TrackIR 5 and 1600P display say "not so fast there, pal."

track IR falls in line with my point of why OR is great. they both add full head movement without taking up keys / axis, BUT in all honesty the OR does it better in theory because the screen moves with you, so it can be 1:1 head movement (read natural) and you can still look completely straight forward like you would in real life.

Share this post


Link to post
Share on other sites
track IR falls in line with my point of why OR is great. they both add full head movement without taking up keys / axis, BUT in all honesty the OR does it better in theory because the screen moves with you, so it can be 1:1 head movement (read natural) and you can still look completely straight forward like you would in real life.

Agreed. Also, the infrared based TrackIR tracking is a stone age thing (the Rift is using gyroscope/accelerometer/magnetometer). To compare:

Oculus Rift tracking speed: 2 ms

TrackIR 5 tracking speed: (1 / 120fps) * 1000 = 8.33 ms

(Hint: less is better)

Share this post


Link to post
Share on other sites
TrackIR is fully configurable. 1:1 is not a problem - it's even a preset - though not very useful in gaming, IMO.

Don't get me wrong, I'm all for new tech. It's just that I don't see a single compelling reason for me to mess around with a VR headset yet. I am actually pretty interested in the possibilities regarding its use in flight sims, and I'm sure the future holds some exciting advances in this area, but I'm content to wait.

thats fine, im not trying to say its for EVERYONE but it does offer some clear plusses... and again on the 1:1 of track IR, you have to glare out the side of your head to see if you turn, the advantage of OR is that the screen FOLLOWS your head, making 1:1 not only realistic, but natural and less strenuous on your eyes.

trackIR works, but its no where near as realistic as OR's implementation of head-tracking is.

Share this post


Link to post
Share on other sites
Agreed. Also, the infrared based TrackIR tracking is a stone age thing (the Rift is using gyroscope/accelerometer/magnetometer). To compare:

Oculus Rift tracking speed: 2 ms

TrackIR 5 tracking speed: (1 / 120fps) * 1000 = 8.33 ms

(Hint: less is better)

So far TrackIR has proven more accurate though and deosn't suffer drift as bad as the methods used on the Rift.

Share this post


Link to post
Share on other sites
So far TrackIR has proven more accurate though and deosn't suffer drift as bad as the methods used on the Rift.

same can be said for arma 3.

The rift is not even out yet, its only the development build alot can change/will change.

just like the alpha that is arma 3

Share this post


Link to post
Share on other sites

The OR is going to be a gamer-changer (literally!)

I know that I will be buying this the MOMENT it comes out commerically. The reason I didn't get the early model is that I wanted them to go to developers in the main (apart from total geeks like gonk - the best type!) I'm only a partial geek.

Anyway, the more we keep talking about this, and the outside world getting very excited about it, we will have a brand new experience for the Arma series.

Share this post


Link to post
Share on other sites

It has very good 3 DOF of freedom, so we are lacking the other 3. I don't know how they will implement a full 6DOF, as they as basically trying to be an IRU (with surgical precision) and even the most expensive drift and require constant position updates. Fingers crossed they find and elegant solution.

I am getting used to the motion sickness... :). Been testing out some other demo's that are written for the Oculus, although they are basic, they are pretty cool... floating around the ISS.. I am keen to get better res and less fly-screen, so I will keep a keen eye out for Rev 2 later in the year. Word is that the commercial version is a little over a year away... so 2014 Q3....if everything goes to plan.

Share this post


Link to post
Share on other sites
It has very good 3 DOF of freedom, so we are lacking the other 3. I don't know how they will implement a full 6DOF, as they as basically trying to be an IRU (with surgical precision) and even the most expensive drift and require constant position updates. Fingers crossed they find and elegant solution.

I am getting used to the motion sickness... :). Been testing out some other demo's that are written for the Oculus, although they are basic, they are pretty cool... floating around the ISS.. I am keen to get better res and less fly-screen, so I will keep a keen eye out for Rev 2 later in the year. Word is that the commercial version is a little over a year away... so 2014 Q3....if everything goes to plan.

How are the current 3DOF holding out, I only really use those the most in Arma anyway and use a separate button to zoom in?

Have you messed around in A3 with it yet?

Share this post


Link to post
Share on other sites
How are the current 3DOF holding out, I only really use those the most in Arma anyway and use a separate button to zoom in?

Have you messed around in A3 with it yet?

there is no way to get it opperational in A3 yet, they only have a DX9 mod for it right now and i believe it may not even be stereo but mono display so it is not yet producing genuine 3D

Share this post


Link to post
Share on other sites

Is it possible to use trackIR in addition to get lean and zoom? As a temporary solution until OR has it...

Share this post


Link to post
Share on other sites

i don't see why not if you have both, just make sure you disable all the looking since OR does those.

Share this post


Link to post
Share on other sites

OR + TIR would be mind boggling to experience. the only question i really have is how much..

Share this post


Link to post
Share on other sites

I couldn't get it to work (got my dev kit on Sunday). Does Arma not run in DX9?

Also I've got a TrackIR to use for translational movement so I can put that to use as well.

Share this post


Link to post
Share on other sites
Is it possible to use trackIR in addition to get lean and zoom? As a temporary solution until OR has it...

yes it is possible because the game is so veristile...but due to the unrestricted angles that Oculus can move in, you will be out of trackir view....alot...;).

Share this post


Link to post
Share on other sites
yes it is possible because the game is so veristile...but due to the unrestricted angles that Oculus can move in, you will be out of trackir view....alot...;).

You can attach (literally) a razer hydra back to your head and having the missing 2 axis. That is a far better solution (and cheaper) than using a TIR...if you ignore a horn sticking on your head.

Share this post


Link to post
Share on other sites
You can attach (literally) a razer hydra back to your head and having the missing 2 axis. That is a far better solution (and cheaper) than using a TIR...if you ignore a horn sticking on your head.

Or not even bother as the current 3DOF are all you really need in ARMA, zoom is better on a key than trying to nut your monitor anyway.

Lean on roll and the other two as per normal looking around.

The other axis will be handy once you can use it in A3 though, especially for piloting choppers.

Share this post


Link to post
Share on other sites
zoom is better on a key than trying to nut your monitor anyway.

You owe me a coffee .... spat mine over the screen with that mental image !

Share this post


Link to post
Share on other sites
Or not even bother as the current 3DOF are all you really need in ARMA, zoom is better on a key than trying to nut your monitor anyway.

Lean on roll and the other two as per normal looking around.

The other axis will be handy once you can use it in A3 though, especially for piloting choppers.

I actually miss the ability to zoom by leaning in, it was intuitive and didn't require an extra key press for it. As soon as I can re-enable this, or learn how to set it up, I'll be doing it :)

Share this post


Link to post
Share on other sites
I actually miss the ability to zoom by leaning in, it was intuitive and didn't require an extra key press for it. As soon as I can re-enable this, or learn how to set it up, I'll be doing it :)

Moving more than my head and hands is way too much energetic gaming for my liking, you young whippersnappers and your wii games systems.

Share this post


Link to post
Share on other sites

lol its just natural head movements gramps! just like taking a walk outside and looking at the trees to your side as you continue to walk straight

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×