Jump to content
Sign in to follow this  
slendermang

Problem with ACE HALO

Recommended Posts

I posted in the ACE thread but I haven't gotten a response so I assume no one in there knows, I'm attempting to do a HALO insertion using the script provided on the wiki however it seems to be bugging out, some players don't receive an option to pull their ripcord and whenever this occurs I have 2 pull ripcords in my action menu, I can't find a cause for it as it sometimes works, and other times will not cooperate. I've put this into the init line of all the units.

s1 addWeapon "ACE_ParachutePack";
s1 setPos [(position s1 select 0), (position s1 select 1), 4000];
_temp = [s1] execVM "\x\ace\addons\sys_eject\jumpout_cord.sqf";
//S1 obviously is dependent on the units name. 

Share this post


Link to post
Share on other sites

Crossposting is not allowed, ACE related questions belong in the ACE thread.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×