Casto 0 Posted July 5, 2002 If you leave the area in a deathmatch game, you ll die. how can i make that in my own deathmatch map??? thnx, Casto Share this post Link to post Share on other sites
Chris Death 0 Posted July 5, 2002 Create a trigger, with a range of how big you want the area to be limited (let's say 100/100). Activation: anybody/present/once put a name into it's name_field (let's say triggerA) condition: this On deactivation: var1=true Create another trigger close to triggerA, with a bigger range than triggerA (let's say: 150/150) Activation: anybody/present/repeatedly Condition: var1 put a name into it's name_field (let's say triggerB) OnActivation: killvar=list this-list triggerA; "_x setdammage 1" foreach list killvar; var1=false Now you need a third trigger: No range needs to be specified (0/0) Activation: none condition: true OnActivation: var1=true -------------------------- This should do the job for you. btw - I'm at work right now, and can't use OFP there, so if there's any mistake above, sorry for that, but i'll check it out again, when i arrive home at my castle ~S~ CD Share this post Link to post Share on other sites
RAMBO 0 Posted July 6, 2002 Hey CD, why all that trouble of 3 triggers instead of only 1? when I made my first TDM, I surrounded the area I wanted to with 4 or more triggers ( the ammount needed to make a perimiter ) then in each one I set like this Size: ( how much U desire ) ACT: anybody / present / repeated ON ACT: (thislist select 0) setdammage 1 that should do it, so everyone who gets in that trigger falls down dead Good Luck Share this post Link to post Share on other sites
Chris Death 0 Posted July 6, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Hey CD, why all that trouble of 3 triggers instead of only 1? <span id='postcolor'> Well Rambo, He wants to setup an area, which you must not leave. The way you suggested, i also used in my first TDM, but it still is a way of creating forbidden areas. And trigger number 3 in my case is only a kind of initialisation trigger. You can use this trigger aswell for all other stuff, which you want to activate from the start of your misison. btw - the way, i suggested is the way, BIS is using to setup limited areas. ~S~ CD Share this post Link to post Share on other sites
Casto 0 Posted July 6, 2002 it gives a error here: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">killvar=list this-|#|list triggerA; "_x setdammage 1" foreach list killvar; var1=false: error type bool, expect object<span id='postcolor'> i tryed to remove the "-" here </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this-|#|list <span id='postcolor'> becuas of the "|#|",but then it says unknown operator triggerA. plzz help. Share this post Link to post Share on other sites
Chris Death 0 Posted July 6, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">it gives a error here: Code Sample killvar=list this-|#|list triggerA; "_x setdammage 1" foreach list killvar; var1=false: error type bool, expect object i tryed to remove the "-" here <span id='postcolor'> OK - as i already said, i've been at work when posting this, so the syntax could have been incorrect. try this instead: killvar = thislist - list triggerA; "_x setdammage 1" foreach killvar; var1=false Should work now Share this post Link to post Share on other sites
Casto 0 Posted July 6, 2002 it didnt work  maybe it becaus of resistance. perheps i should give you the mission to see whats wrong Share this post Link to post Share on other sites
Chris Death 0 Posted July 6, 2002 hmm - it works for me (i'm already running resistance). OK just post, what you have done, and how you did it. Make this step by step, if we don't find what's wrong, you still can send me your misison. ~S~ CD Share this post Link to post Share on other sites
Noodles067 0 Posted September 8, 2002 Hello i did exactly what u told me to Chris, yeah i know u werent talking to me lol, but i followed your advice anyway, but nothing happens when they croos the line. I think it must have something to do with you Init line. Hope than ne1 can help me on this Cheers Noodles Share this post Link to post Share on other sites