giorox 1 Posted December 16, 2012 I've been trying to figure this out, for a while. If you don't know what i mean, imagine a model composed of 3 sections, now each section is it's own texture since i want textures 1024x1024 so it becomes a crystal clear texture and so it looks nice. How would said thing work? This is how i imagine it: "You UV mapped the parts into different sheets but in the same UV set, then you export as a emf three times the size you want for each sheet, so if you want 1024x1024, export as 3072x3072 then turn into jpg, divide it into 3 separate files with photoshop and make them individually. Once done, save as 3 different tga files (tex1_co, tex2_co, tex3_co) and use the properties button (E) on Oxygen to map them individually and then make adjustments in the UV set." Though, I'm not sure if that would be the way to go. Thus i'd like to ask if this is correct and if not how would one do it? Best Regards. Share this post Link to post Share on other sites
max power 21 Posted December 16, 2012 How do you divide a square texture into three equal square textures? And why 3072? That texture is 9 times larger than a 1024 x 1024. Remember, when you're dealing with texture dimensions, you're dealing with area, not length. What program are you attempting to make these uv sets with? Share this post Link to post Share on other sites
giorox 1 Posted December 16, 2012 (edited) This is merely a question for future reference. But yes i failed at the point when it comes to area and not lenghtxwidth. Though the UV sets i use Oxygen2 And just so i understand, i can have multiple textures as long as they are on the same UV set correct? Edited December 16, 2012 by Giorox Share this post Link to post Share on other sites
zachgibson22 3 Posted July 9, 2014 Yes you can have multiple textures on different parts of things ie if I have a gun. I have a texture for the main body, a texture for the stock, the grip or whatever. I don't understand the increase of the dimensions. Also instead of making 3 1024x1024 textures. Just make one 2048x2048 and map them all to one sheet. Save memory an time. And you could even increase quality because you would still have one unused 1024 square. Share this post Link to post Share on other sites
x3kj 1247 Posted July 16, 2014 (edited) And you could even increase quality because you would still have one unused 1024 square. or leave it black... as paa this should take next to no extra filesize. In fact, 2048x2048 pure blackness are 25KB. Edited July 16, 2014 by Fennek Share this post Link to post Share on other sites