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ben_sherman

Adding and removing objects & Connect message.

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Hey agen everyone,

So I've been trying to add or create a gate system, by adding a objects & then removing it in game.

I'm working on my keys in game, but I've got the keys to add the object but not to remove it. I've been searching around in the web for a all help with adding and removing objects but I do not find a good answer.

I've tried a few examples allready but still not getting it to become removed. So I thought maybe some one here could help me out or give me a great example of this.


About connect message, my mod I think have removed my connect message so no one can see when anyone connects to the server.

I just wonder is there any way to get it back or make a custom one, anything to be able to see if some one is joining the server.

Regards,

Ben

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Nvm, about the object I where not able to fix it. Just got the object to be added when I tried to delete it nothing happen.

Anyone know about connect message? Since my mod is removing it and I still want to have it.

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There should be a disableChannels = {}; in your description.ext.

It's used to disable chat channels. This is probably why your connect message isn't showned.

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Okey, this is what I've got in my description.ext

#include "gcam\gcam_component.hpp"
respawn = "BASE";
respawndelay = 5;
onLoadMission= "Everest Community";
OnLoadIntro = "Welcome to Everest Community";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping = 0;
Briefing = 1;

class Header
{
gameType = COOP;            //DM, Team, Coop, ...
minPlayers = 1;             //min # of players the mission supports
maxPlayers = 100;            //Max # of players the mission supports
};

Edit: Fixed the problem I think, since channel 6 what disabled.

Thanks alot!

Edited by Ben_Sherman

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