ei8ght 11 Posted December 7, 2012 (edited) hi all, Description:New template which includes a FOB for the GAL army and a police baseI added simple Hesco and barbed wire,many sandbag wall and defense post.Ideal base for TvsT and defense missions.Features: - towers guard (1 guard) - 1 FAARP - 1 New small Bunker - many characters with animations- Helicopters: 3 UH-1H- Artillery:1 Podnos 2B14- Boats: 4 PBR Gun boat- Vehicules:4 VBL 12.73 VAB 12.74 AIFV M22 VAB policiaPictures:Credits:IceBreaker for your awesome mapRequired:LingorLingor UnitsLink: Multiupload http://www.multiupload.nl/3OLQAM3KRU [new link fixed ] http://www.armaholic.com/page.php?id=18163 [Armaholic V1 Fixed] Edited December 8, 2012 by Ei8ght fixed Share this post Link to post Share on other sites
Guest Posted December 7, 2012 Release frontpaged on the Armaholic homepage. FOB Iroquois v1.0Lingor IslandLingor Units PS: are all those caps in the title really necassary? I guess the names can be written not in all caps right? Share this post Link to post Share on other sites
ei8ght 11 Posted December 7, 2012 thx Foxhound for the link, and yep ^^ Share this post Link to post Share on other sites
genpatton043 10 Posted December 7, 2012 (edited) Found a bit of a bug. I can open the mission in the editor, however, I cannot play it. I keep getting no entry bin\config.bin/cfgweapons.ACE_M4_EOTECH" Which I'm assuming means that you possibly custom armed some of the guards with ACE Weapons? Or should the template just be used exclusively for ACE? B/c the mirror i DL'd from just had Lingor & Lingor Units as a requirement. Nothing about ACE. (Which is OK for me cuz I use ACE most of the time anyway, but others don't) EDIT- Also, if you open the mission.sqm up, there is nothing listed as being "ACE Related" and so far, I've yet to find the mystery weapon in the editor. Edited December 7, 2012 by Genpatton043 Share this post Link to post Share on other sites
--Scorpion-- 0 Posted December 7, 2012 It still required the ibr_towns.pbo to open the mission in the editor so I erased it in the mission.sqm like I did last time but I found myself having the same problem that Genpatton is talking about. I can't load the mission because of the ACE_M4_Eotech. Could you update it by removing any ACE related stuff or simply make a non-ACE version plz ? I ask because I really like your stuff Ei8ght and it'll be a shame not being able to use this one because of that. Share this post Link to post Share on other sites
genpatton043 10 Posted December 8, 2012 Well, here's the odd part, I just went in and deleted all of the units as well as the player. I just replaced him with a normal US soldier and dropped the units name and it still comes up. Which leaves me lost as I don't know where else to look. Do you have any custom weapons crates or weaponholders in the mission anywhere? That's the only other thing that I can think of. Share this post Link to post Share on other sites
BlackViperGaming 3 Posted December 8, 2012 I have a quick question about your second picture. Are those garage like buildings part of the map or are they a placeable model because I would love to be able to place them in my bases within my personal missions. Share this post Link to post Share on other sites
genpatton043 10 Posted December 8, 2012 I have a quick question about your second picture. Are those garage like buildings part of the map or are they a placeable model because I would love to be able to place them in my bases within my personal missions. They are part of the map. If you look in the middle of the camp, you can see where the AIFV (M2) were placed. I think they are a building that was ported over from Arma I. Unfortunately, I don't see them in the editor anywhere to add to an already existing map Share this post Link to post Share on other sites
BlackViperGaming 3 Posted December 8, 2012 They are part of the map. If you look in the middle of the camp, you can see where the AIFV (M2) were placed. I think they are a building that was ported over from Arma I. Unfortunately, I don't see them in the editor anywhere to add to an already existing map Darnit thanks anyway if you know of any way I could get military buildings like that in the editor it would be much appreciated. Share this post Link to post Share on other sites
genpatton043 10 Posted December 8, 2012 Problem found. The ammo crates under the tent in the middle of the FOB have "ACE" M4's added to them as well as as ACE earplugs and ACE M249 magazines. Also, the road cones are used as weapon holders and they contain "ACE" weapons also. Delete them and remove the added ACE content to the crates and it should start right up. Share this post Link to post Share on other sites
ei8ght 11 Posted December 8, 2012 ok all i fixed ASAP the FOB ---------- Post added at 09:10 AM ---------- Previous post was at 08:34 AM ---------- ok done i remove the ACE and the ibr_town, now work for all, Sorry for the probleme. I added the new link multiupload. Share this post Link to post Share on other sites
Guest Posted December 8, 2012 Fixed version frontpaged on the Armaholic homepage. FOB Iroquois v1.0 fixedLingor IslandLingor Units Share this post Link to post Share on other sites
genpatton043 10 Posted December 8, 2012 Darnit thanks anyway if you know of any way I could get military buildings like that in the editor it would be much appreciated. Well, I do have a possible solution for you, although its kind of like dropping a JDAM to remove an anthill. Have you ever used the CAA1 Project Mod before? If not, basically its a mod that took everything that was in Arma I and made it playable in Arma II. I believe buildings are a listed part in the editor so, I'll take a look and let ya know first chance I get. I have the mod, just haven't used it in ages. ---------- Post added at 08:58 AM ---------- Previous post was at 08:55 AM ---------- ok all i fixed ASAP the FOB---------- Post added at 09:10 AM ---------- Previous post was at 08:34 AM ---------- ok done i remove the ACE and the ibr_town, now work for all, Sorry for the probleme. I added the new link multiupload. Thanks Ei8ght! BTW, I forgot to say in all of the messages, nice job. its pretty cool! Kudos! Share this post Link to post Share on other sites
BlackViperGaming 3 Posted December 8, 2012 Thanks Genpatton can't wait for you to get back to me on that hopefully it works. Share this post Link to post Share on other sites
ei8ght 11 Posted December 8, 2012 Well, I do have a possible solution for you, although its kind of like dropping a JDAM to remove an anthill. Have you ever used the CAA1 Project Mod before? If not, basically its a mod that took everything that was in Arma I and made it playable in Arma II. I believe buildings are a listed part in the editor so, I'll take a look and let ya know first chance I get. I have the mod, just haven't used it in ages. ---------- Post added at 08:58 AM ---------- Previous post was at 08:55 AM ---------- Thanks Ei8ght! BTW, I forgot to say in all of the messages, nice job. its pretty cool! Kudos! thx you Genpatton043 Share this post Link to post Share on other sites
--Scorpion-- 0 Posted December 8, 2012 Thanks Ei8ght for the fixed version You did a great job again with this checkpoint base. I simply love these missions template you're creating, they save me so much time it's amazing and I can't wait to see what will be next. Maybe it'll be the El Presidente Palace, the Maruko Airport or simply something else. Keep up the good work I have a quick question about your second picture. Are those garage like buildings part of the map or are they a placeable model because I would love to be able to place them in my bases within my personal missions. You could try the MAP EditorUpgrade which give you every objects found in the game in the editor. I'm not sure if these buildings are there but I don't see why it'll not be there. BTW, these objects are from the good old Operation Flashpoint. Share this post Link to post Share on other sites
ei8ght 11 Posted December 8, 2012 -;2262280']Thanks Ei8ght for the fixed versionYou did a great job again with this checkpoint base. I simply love these missions template you're creating' date=' they save me so much time it's amazing and I can't wait to see what will be next. Maybe it'll be the El Presidente Palace, the Maruko Airport or simply something else. Keep up the good work You could try the MAP EditorUpgrade which give you every objects found in the game in the editor. I'm not sure if these buildings are there but I don't see why it'll not be there. BTW, these objects are from the good old Operation Flashpoint. Thx you -[scorpion]- and I soon finished Maruko Airport, and a special edition to the Fob eddie Share this post Link to post Share on other sites