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Schwemlitz, Germany: 5x5km Terrain

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Any plans to enable the civilian module in the upcoming release?

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If you're using invisible roads under the building to clear out clutter then try switching to a clutter cutter object. They are located in ca/misc_e/ and there are three of them called "clutterCutter".

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No plans for Civilian Module.

Not using invisible roads. I am using actual roads under barns and next to buildings.

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No plans for Civilian Module.

Not using invisible roads. I am using actual roads under barns and next to buildings.

Out of curiosity why are you not using clutter cutters or a different mask texture? And/or what purpose does the road serve? I haven't actually had time to check the map out sorry. Just trying to see if I can help you guys fix that problem that was posted on the last page.

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From what I've seen, Lancer create very convincing garden paths, drive ways, single tracks through woods, farm house squares using roads. Looks definitely more convincing. Whereas your (JakeRod's Zernovo) terrain feels more organic than Schwemlitz's, Lancer's settlements feel more organic (than Zernovo's) due to the positioning of houses, sheds, entry ways, etc. Definitely worth checking out!

William

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From what I've seen, Lancer create very convincing garden paths, drive ways, single tracks through woods, farm house squares using roads. Looks definitely more convincing. Whereas your (JakeRod's Zernovo) terrain feels more organic than Schwemlitz's, Lancer's settlements feel more organic (than Zernovo's) due to the positioning of houses, sheds, entry ways, etc. Definitely worth checking out!

William

Okay. I was more just wondering why he wouldn't do it via the mask and cluttercutter objects since they don't have the side-effect of AI wanting to drive down them. But maybe it's something I have to see for myself. I agree with the settlement part too. I've been following the terrain since they first showed it and I remember watching the video and thinking the towns look really good as well as the rest of it too. I think it is good it's been more of a lack of time type of issue for me. That's why I haven't actually played it yet.

Edited by Jakerod

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Well the reason I don't use a mask under those areas is because I ran into a limit of 4 colors and I did not want to commit to the time and effort it would take to be able to use more than 4 colors.

Also just a note, Falcon is the one who did almost all the towns and touched up all of them.

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Well the reason I don't use a mask under those areas is because I ran into a limit of 4 colors and I did not want to commit to the time and effort it would take to be able to use more than 4 colors.

Also just a note, Falcon is the one who did almost all the towns and touched up all of them.

Okay. I thought that might've been why. I also wanted to make sure you knew about the option of 6 since that is a relatively new thing but you clearly do know about it.

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From what I've seen, Lancer create very convincing garden paths, drive ways, single tracks through woods, farm house squares using roads. Looks definitely more convincing. Whereas your (JakeRod's Zernovo) terrain feels more organic than Schwemlitz's, Lancer's settlements feel more organic (than Zernovo's) due to the positioning of houses, sheds, entry ways, etc. Definitely worth checking out!

William

Have you tried putting the AI on combat mode when they drive through the city? This causes them to ignore roads. Also I suggest just using a lot of waypoints spaced closely together in urban areas. Hopefully you can get the AI to bend to your will!

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Another Update - This should make the landmass a bit more accessible to more users by reducing one of the larger dependencies.

http://mirror1.unitedoperations.net/@Schwemlitz_1.02.7z

http://mirror2.unitedoperations.net/@Schwemlitz_1.02.7z

Change Log

[Removed] Carraigdubh Objects (Dependancies reduced by 500mb+)

[Added] Added trees to forest edge in trees on west end of Schwemlitz

[Added] Added trees near pond areas in Schlagte

Edited by Impulse9

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Hey guys, that is already one hell of a map. Looking forward to seeing what "Tweaks" you've done. Much appreciated!

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Hey guys, that is already one hell of a map. Looking forward to seeing what "Tweaks" you've done. Much appreciated!

Thanks, I'll be releasing a version with some more substantial tweaks in the next few weeks.

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Some footage at United Operations of us playing with this map:

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New Update - Improvements to Satmap + Forest areas with new trees/objects + Additional changes to the Probien Area.

http://mirror1.unitedoperations.net/@Schwemlitz_1.03.7z

http://mirror2.unitedoperations.net/@Schwemlitz_1.03.7z

Change Log

Added in three types of fallen trees in forest.

Extended Rail line in north to east edge of map.

Revised Probien buildings.

New ground textures for worked fields.

Updated SatMap accuracy and colors.

Numerous Minor Town improvements (moving a gate here, a garbage can there).

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Really sweet map. Are there my signs on your map? ;) (you forget credit me on the first post).

The grey shed building has a shadow bug. It seems to be that there is'nt something closed in shadowvolume lod

m5xyks5ezkt6.jpg

Greetings Marseille77

Edited by Marseille77

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Really sweet map. Are there my signs on your map? ;) (you forget credit me on the first post).

The grey shed building has a shadow bug. It seems to be that there is'nt something closed in shadowvolume lod

Greetings Marseille77

Indeed I did forget to credit you. My apologies. It's fixed. As far as the buildings those are the MBG buildings, you'll have to talk to Mondkalb about it.

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While not technically an update one of our forum users has taken a roadtrip and was able to take photos of the areas in Schwemlitz that we had not previously been able to get any reference images. Up until this point we had been unable to see any ground images of this area, which is comical in and of itself for choosing an area to try to create in game. All of that being said, some of these are pretty impressive in similarities between the interpreted representation of the work created in the game version compared to real life area.

Real Life to Game to Game Map Comparison images.

http://abload.de/img/schwem_2x3xsa.jpg

http://abload.de/img/schwem_3qal71.jpg

http://abload.de/img/schwem_4jdlh4.jpg

http://abload.de/img/schwem_6qgk1n.jpg

http://abload.de/img/schwem_7sqa36.jpg

http://abload.de/img/schwem_82qac4.jpg

http://abload.de/img/schwem_9puzar.jpg

External Link to thread and additional images.

http://forums.unitedoperations.net/index.php/topic/18945-schwemlitz-not-as-busy-in-real-life/

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Winter version looks great, any idea of release, no rush, just wondering.:)

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Winter version looks great, any idea of release, no rush, just wondering.:)

How does tomorrow work for you?

:)

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Very nice map , congratulations. I hope that we could see Schwemlitz in Arma 3.

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How does tomorrow work for you?

:)

:D:yay::bounce3: Nice..;):)

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ohh nice! Looking forward to testing that winter version. This map is absolutely stunning.

And as Niki says, hope this get ported to arma 3.

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