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Harzach

Audible range of default sounds

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Hey all -

I've had a look and can't find any discussion of this...

Is there a way to change the audible range of a default BIS sound? Specifically, I want to increase the audible range of the muslim_prayer_1 and muslim_prayer_2 sounds to several hundred meters, perhaps up to 1km.

Thanks!

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If it's for a mission you could grab the sound and copy-paste it to your mission and edit it in your description.ext

If not, you'll have to make an addon I guess

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OK, so I have ended up putting together my own custom sounds, but they won't show up in the trigger > effects > trigger menu. I see them in "anonymous" and "voice", though.

class CfgSounds

{
sounds[] = { adhan01,adhan02,adhan03,adhan04,adhan05,adhan06,adhan07,adhan08,adhan09,adhan10,adhan011 }; 

class adhan01
{
	name = "adhan01";
	sound[] = {"sounds\adhan01.ogg", 1, 1};
	titles[] = 
		{
			""
		};
};

class adhan02
{
	name = "adhan02";
	sound[] = {"sounds\adhan02.ogg", 1, 1};
	titles[] = 
		{
			""
		};
};

class adhan03
{
	name = "adhan03";
	sound[] = {"sounds\adhan03.ogg", 1, 1};
	titles[] = 
		{
			""
		};
};

What am I doing wrong here? Of course, this point is purely academic, as I will ultimately be calling these sounds via script.

Thanks!

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Try leaving out the quotes in the titles lines... so...

titles[] = {};

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Try leaving out the quotes in the titles lines... so...

titles[] = {};

Gah, I think I knew that. Thanks!

edit: No love. I would think it has something to do with the way it is defined though?

Edited by Harzach

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