petuniaserver 1 Posted November 15, 2012 Hi, hope I am posting this is the right place! Also, if the question has been asked/answered already, forgive me - I DID use the search to check, honest! Okay, I have been making some changes to Chernarus using the 3d editor, and importing into a private hive (dayz) using phpmyadmin... So far all is working, except for a couple of little snags, especially with walls! The 3d editor gives the follow coordinates (just as an example) [2529.8201, 13045.514], [], 0, Now, I converted the above into: [0,[2529.8201,13045.514,0]] Which works. However for some objects, such as walls, there are extra fields, like orientation/rotation... I have tried converting them like this: [2544.9448, 13043.856, 3.0517578e-005] to this [3.0517578e-005,[2544.9448, 13043.856,0] But something still isnt right! Does anyone know how to translate the 3d coordinates? I think that in the DayZ database, it is: [rotation,[x,y,z]] with rotation obviously being rotation, x and y are obvious, and z is altitude relative to the ground... But, I am not sure how the 3d editor handles things, I am suspecting that it's [x, y, rotation] But, where is the altitude? and if the above is correct, then why does converting [2544.9448, 13043.856, 3.0517578e-005] TO [3.0517578e-005,[2544.9448, 13043.856,0] not work properly? :S Sorry for such a mental question on my first post! Cheers! ---------- Post added at 22:41 ---------- Previous post was at 22:34 ---------- Hmmm - or COULD the e-005 part stand for elevation? Thus making [3.0517578e-005,[2544.9448, 13043.856,0] become for dayz databases [3.0517578,[2544.9448, 13043.856,-005] Does that look right for anyone?! ---------- Post added at 23:09 ---------- Previous post was at 22:41 ---------- Hmm I seem to be answering myself here, sorry guys! So, next thought, maybe I got it all wrong above, and it's actually: this: _this = createVehicle ["Base_WarfareBBarrier5x", [2575.2854, 12948.795, -0.49650833], [], 0, "CAN_COLLIDE"]; _vehicle_190 = _this; _this setDir 3.8003869; _this setPos [2575.2854, 12948.795, -0.49650833]; Translates to [3.8003869,[2575.2854, 12948.795, -0.49650833]] Or, basically: [setDir], [x,y,z] Guys, am I anywhere near close? :P Share this post Link to post Share on other sites
Twin2Win 1 Posted November 16, 2012 I do not believe this is the right area for your post, but, I do have some input. Why don't you just place your objects in the 3d mission editor, save it as a user mission, open your mission file in a text editor, and copy and paste your objects into your DayZ mission file? Share this post Link to post Share on other sites