scarecrow398 43 Posted March 3, 2013 I'm actually thinking about Heckler and Koch right now, after the M4's. I was looking into the HK 121 as well, but it is damn hard to find good reference pictures. It was featured at this year's SHOT show in the US so there should be some material showing up a little more now, a few months ago no one seemed to have a photo of it at all but now there seems to be a fair bew images of it in both black and Coyote around, and some videos going on about how good it is compared to the MG3 Share this post Link to post Share on other sites
Alwarren 2767 Posted March 3, 2013 I really love this pack but one thing I've noticed at night is that the silenced weapons have the same bright muzzle flash as the non-silenced versions allowing the enemy to spot you very quickly making the silenced weapons less effective. Other than that it it's a great pack there! Thanks for the heads-up. It affects only the M320 SD variants of the ACR and the RSASS, I'll fix it in the next release. ---------- Post added at 17:29 ---------- Previous post was at 17:27 ---------- It was featured at this year's SHOT show in the US so there should be some material showing up a little more now, a few months ago no one seemed to have a photo of it at all but now there seems to be a fair bew images of it in both black and Coyote around, and some videos going on about how good it is compared to the MG3 Yeah found another video too, but most of the stuff is either blurry or low resolution. I'll keep on looking, right now I have my hands full of M4's still :) Share this post Link to post Share on other sites
canadian_corp 10 Posted March 4, 2013 Any word on getting these addons on SIX or possible ACE configs...? The group I am with is very interested in incorporating them, but we use ACE. Share this post Link to post Share on other sites
Alwarren 2767 Posted March 4, 2013 Any word on getting these addons on SIX or possible ACE configs...? The group I am with is very interested in incorporating them, but we use ACE. ACE configs are already release, see Robalo's post earlier. About Six updater, I emailed Sickboy about it but haven't had a reply yet. Share this post Link to post Share on other sites
thechaos 1 Posted March 4, 2013 ACE configs are already release, see Robalo's post earlier. Can you add it in the first post? I think it can resolve future questions like this. Share this post Link to post Share on other sites
Alwarren 2767 Posted March 4, 2013 Can you add it in the first post? I think it can resolve future questions like this. Done. Good idea :) Share this post Link to post Share on other sites
nubfury 1 Posted March 18, 2013 I just got a problem. I can't see the reticle except the RSASS and ACR. btw,nice job for the weapon pack! Share this post Link to post Share on other sites
Alwarren 2767 Posted March 18, 2013 I just got a problem. I can't see the reticle except the RSASS and ACR.btw,nice job for the weapon pack! Thanks. I am not quite sure I understand your problem. Do you mean you don't get a scope view on the sniper rifles? Note that the XM2010 and MSR do not have a backup sight, only the scope, while the ACR and RSASS have backup sights. Share this post Link to post Share on other sites
nubfury 1 Posted March 18, 2013 let me show you with the picture i301.photobucket.com/albums/nn76/day-0-/arma2OA2013-03-1823-11-12-39_zps819d0bab.png hmm...it seem everything is ok... i301.photobucket.com/albums/nn76/day-0-/arma2OA2013-03-1823-11-09-30_zpsba81fb20.png oops....where is my reticle? i gotta fix it before the mission launch.... sorry i gotta cut the http cause the forum rule won't allow me post any link in next 24 hrs Share this post Link to post Share on other sites
Varanon 892 Posted March 18, 2013 nubfury, I would suggest to actually try without the scope mod first. It might not be a problem of Alwarren's addon at all Share this post Link to post Share on other sites
Alwarren 2767 Posted March 18, 2013 let me show you with the picture As Varanon said, try it without any other mods. I have never heard of this problem, and both the MSR and the XM2010 use a standard BIS scope as a view model. I propose to test without any other mods and then start adding. What version of Arrowhead are you using? Share this post Link to post Share on other sites
nubfury 1 Posted March 19, 2013 As Varanon said, try it without any other mods. I have never heard of this problem, and both the MSR and the XM2010 use a standard BIS scope as a view model. I propose to test without any other mods and then start adding.What version of Arrowhead are you using? arma 2 CO 1.62 Share this post Link to post Share on other sites
nubfury 1 Posted March 19, 2013 As Varanon said, try it without any other mods. I have never heard of this problem, and both the MSR and the XM2010 use a standard BIS scope as a view model. I propose to test without any other mods and then start adding.What version of Arrowhead are you using? problem solved for one...it seem using BAF scope and i don't know why,and my BAF file corrupted,just reinstall it,done still,i got a new problem...XM2010 Woodland camo just mess up like this i301.photobucket.com/albums/nn76/day-0-/arma2OA2013-03-1916-34-11-82_zps8296fa86.png i won't be able to scope in sorry for my noob english now. Share this post Link to post Share on other sites
Alwarren 2767 Posted March 19, 2013 still,i got a new problem...XM2010 Woodland camo just mess up like thisi301.photobucket.com/albums/nn76/day-0-/arma2OA2013-03-1916-34-11-82_zps8296fa86.png ARGH! That shouldn't even be in there. I was experimenting with different types of camos for the XM2010, and that was one of the tests. Please disregard it, this weapon isn't complete, I don't even think it has lods or anything. It wasn't supposed to be in there, I simply forgot to remove it. Sorry about that :( Share this post Link to post Share on other sites
sup3r6f0ur 2 Posted March 19, 2013 Alwarren, with ArmA 3's alpha out and about, will you still be working on ArmA 2 addons (Like this one and your HK pack?) or are you just going to patch this one up and move to ArmA 3? Share this post Link to post Share on other sites
Alwarren 2767 Posted March 19, 2013 Alwarren, with ArmA 3's alpha out and about, will you still be working on ArmA 2 addons (Like this one and your HK pack?) or are you just going to patch this one up and move to ArmA 3? To be honest, I don't know yet. Surely Arma 3 does make modding much easier, so it is tempting to do things for Arma 3 now instead of Arma 2, especially when you start something new, from scratch. To put things into perspective, for the Arma 2 version of this pack, I had to prepare 112 different models for the ACR alone. For Arma 3, it's two (with and without grenade launcher). Most of these 112 models are, of course, copies of each other with just textures replaced, in fact I only made the Woodland versions and generated the rest using a Python script, but still, it's 28 models I had to make, and that is a lot of work, mostly because of the mechanical nature of it. With Arma 3 and its excellent attachment system, I can concentrate wholly on other things, things that are much more creative. I wouldn't have considered doing two grenade launchers for an M4 pack for Arma 2, since that would have added another 14 models to the fray. With Arma 3, I can add the M203 without much of a hassle. So, bottom line, I can't really say. As everybody else, I suppose, I am attracted to the new and shiny, and Arma 3 is damn new and very shiny :) I'll certainly keep updating the Remingtons, but it might well be that it was my first and last addon for Arma 2 and that I will concentrate on Arma 3 in the future; as a matter of fact, this is very likely the case. Share this post Link to post Share on other sites
sup3r6f0ur 2 Posted March 20, 2013 Thanks for the fast reply, I support whatever you choose to do and won't think anything if you choose ArmA 3 over ArmA 2. Thanks for the awsome weapons pack. Share this post Link to post Share on other sites
Alwarren 2767 Posted March 20, 2013 Thanks for the fast reply, I support whatever you choose to do and won't think anything if you choose ArmA 3 over ArmA 2. Thanks for the awsome weapons pack. You're welcome :) Share this post Link to post Share on other sites
malau 10 Posted February 25, 2014 Does anyone know what the default zero-ed range is for the sniper rifles (SD and standard) ? I see from the v1.2 update notes that the CCO and HWS SD are set to 100m, but it doesn't mention the sniper variants ? Also, what is their default damage rating in Arma 2 ? Around 4500 - 5000 ? Or are they higher rated ? Finally, what is the latest version ? On Armaholic it seems to be v1.2, but on http://friedenhq.org/?page_id=55 it lists v1.2 as an "old version". Share this post Link to post Share on other sites
Alwarren 2767 Posted February 25, 2014 Does anyone know what the default zero-ed range is for the sniper rifles (SD and standard) ? I see from the v1.2 update notes that the CCO and HWS SD are set to 100m, but it doesn't mention the sniper variants ?Also, what is their default damage rating in Arma 2 ? Around 4500 - 5000 ? Or are they higher rated ? I seem to remember that the rifles all had their zeroing displayed on the HUD, it was just fixed for most. In the case of the sniper rifles, the scope should have manual zeroing. Finally, what is the latest version ? On Armaholic it seems to be v1.2, but on http://friedenhq.org/?page_id=55 it lists v1.2 as an "old version". 1.2 is the current one. The page lists it wrong, but the "old" download is actually 1.1 not 1.2 Share this post Link to post Share on other sites
malau 10 Posted February 26, 2014 Hi, I am using the ACR HAMR SD Woodland on a Dayz server (if that makes a difference ?). In Dayz, the aforementioned rifle doesn't have the option to adjust the zeroing with PgUp and PgDn. There are range numbers on the scope of 2 - 4 - 6 - 8, I tried the '8' out and could barely scrape 300m, so i'm not sure of the scale of the on-scope ranges ? What is the blood damage of the rifle too ? Share this post Link to post Share on other sites
Alwarren 2767 Posted February 26, 2014 Hi, I am using the ACR HAMR SD Woodland on a Dayz server (if that makes a difference ?). In Dayz, the aforementioned rifle doesn't have the option to adjust the zeroing with PgUp and PgDn.There are range numbers on the scope of 2 - 4 - 6 - 8, I tried the '8' out and could barely scrape 300m, so i'm not sure of the scale of the on-scope ranges ? What is the blood damage of the rifle too ? I don't know if that specific DayZ mod changed the config, but - the HAMR scope doesn't have zeroing, so not being able to use it is correct - the drop markers are calibrated for a hypersonic 6.8 mm bullet. The ammo (at least in the original mod) is subsonic. It has a higher trajectory and less range, making the drop markers imprecise. I'm afraid you'll have to test it out manually to see how the drop compensation works on the SD variant. Share this post Link to post Share on other sites
sonsalt6 105 Posted April 9, 2014 (edited) ..... Edited April 9, 2014 by Sonsalt6 Share this post Link to post Share on other sites
gobi42 15 Posted October 25, 2014 I was wondering if you would be interested in porting you mod over to Arma 3? Or possibly allowing someone else to do it? Thanks. Share this post Link to post Share on other sites
Alwarren 2767 Posted October 25, 2014 I was wondering if you would be interested in porting you mod over to Arma 3? Or possibly allowing someone else to do it? Thanks. A port is actually underway: http://steamcommunity.com/sharedfiles/filedetails/?id=187354722 http://steamcommunity.com/sharedfiles/filedetails/?id=284708168 Unfortunately, the hold-up right now is lack of time due to my CUP work (I should have a bit of room for that soonish) and that I suck at making animations. It will come out, eventually. Share this post Link to post Share on other sites