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atroublestarter

It's not just pathfinding that dissapoints me...

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Well as we all know pathfinding sometimes works and often doesn't, with units throwing themselves off bridges, cliffs, etc and getting stuck in trees (this has happened for me with the manta too!)

But am I the only one who is dissapointed with some of the game mechanics / details, when comparing them to the original game (which I played a LOT of)?

In the original game, there were free islands that hadn't been built on yet - just trees. When you put your capsule (or ACCB) down, you could watch your entire island be built. In Gaea Mission, you have to have either most islands enemy or most islands friendly. In my experience when attacking an island, buildings that you destroy never even start to be replaced whilst you're there - unlike the original. This was a massive part of the general 'feel' of the game for me, and each building to be built (in the original) came out of your global resources (i.e. if you selected a load of fuel and items as high priority, island building construction would slow down / stop because of not enough resources). It seems to me that when I capture an enemy command centre, most buildings (like all the turrets i destroyed) just re-appear, I could be wrong on this though.

Even what little free islands there are on a strategy game, there are already a load of buildings on them.

Also the enemy carrier is bugging me a bit. It seems not to react to my presence at all, unless i just happen to wander into it's firing range. In the original, as soon as the enemy carrier spotted my carrier it would send as many mantas as possible against me. In Gaea mission, when i spot the enemy carrier attacking one of my islands, it's just sitting there with no units. In fact once when i approached a friendly island being attacked, the carrier was just sitting there with no units attacking the island and one of my turrets on my island had become enemy! one of my island mantas destroyed it.

So is the mechanics for the enemy carrier taking one of my islands even in the game? or if I didn't even approach the island and see it, would it of just sat there and eventually the island gets taken over by it? or was it because of the bug where the enemy carrier's units are sitting on another island somewhere?

The above are just 2 things which are missing from the game and to me it just looks like shortcuts.

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The game was by a different developer. not BI. They also apparently got bought out during production, so some stuff is definitely missing and then hacked together to make it work for release. (Duke Nukem Forever had a similar, but far worse origin with many developers)

Some stuff is being modded by the community and may make it as temporary fixes. Carrier Aggressiveness, Auto rebuilding islands and other quirks are things on my list to be modded whenever I find out how.

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Excellent! I look forward to seeing the results. So far the only modding available seems to be for steam users only.

By the way I am fully aware the BI did not make the original game. This game is based off that original game however, and some of the mechanics of the game were better in the original, and the new game seems to be oversimplified with just awesome graphics.

This is my point.

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Excellent! I look forward to seeing the results. So far the only modding available seems to be for steam users only.

Wrong, someone made a kit to make fake patches for non-steamers

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