vobbnobb 10 Posted October 14, 2012 (edited) I noticed this in the old operation flashpoint 1985 FFUR and now in ARMA 2 and OA. If an AT soldier sees a tank appear from trees or sees it quickly, the AT round is most of the time shot in the ground at the front of the armor COMPLETELY MISSING IT and there is absolutely no aim delay before he shoots off the round -- it's just quick switch to weapon and launch in general area. could this be fixed in a patch Bohemia? Edited October 14, 2012 by Vobbnobb Share this post Link to post Share on other sites
kylania 568 Posted October 14, 2012 Are you sure you're not just watching me fire an AT weapon, because that's exactly what happens... every.. single.. time. Share this post Link to post Share on other sites
TinfoilHate 10 Posted October 15, 2012 I've noted a lot of first-round missing, though I hadn't looked into it past that. I just assumed that was something weird and ACE-related, or I'd gotten really lucky as of late. Share this post Link to post Share on other sites
vobbnobb 10 Posted October 21, 2012 (edited) @ Kylania with me it's usually hitting a tree with that round and getting coaxed by that same armor :) I mean i see it in editor when I have a team, lets say 4 man team and i give one man an unguided AT weapon. OR I see another guy on the same side do it under a different AI commander. -Soldier see enemy armor -Pulls AT weapon and auto fires without aiming at all in general direction. -If AT guy survives and fires off 2nd round usually dead on target. Edited October 21, 2012 by Vobbnobb Share this post Link to post Share on other sites
viper[cww] 14 Posted October 22, 2012 I have no issue, I regularly take out armour from 1.3km with AT4/MAAWS :D On topic: Never had this issue before, are you using any mods? Share this post Link to post Share on other sites