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dwringer

[TOH:R|OA]SP - Wajnam Style (Light Helicopter Combat Mission)

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Hey everybody,

This is my second release of a mission (the first one being pretty experimental and uneventful); no big storyline or complexity here but I tried to make it interesting and replayable; and, above all, challenging.

Here's a link:

http://dwringer.net/a2m/dwr_wajnam_0_2a.rar

Just extract this PBO to your Take On Helicopters/missions/ directory and it should show up in your Single Player Challenges list.

(You will need two addons in addition to Take On Rearmed w/A2:Combined Operations. These are:

Fayshkhabur v1.1, and

AH6 HUD for TOH

- links and more information are provided below and in the readme.)

Wajnam Style

Version 0.2a

by dwringer

41174568.jpg

Mission Outline:

----------------

You are placed in a Helicopter (Light) [Military], re-

presenting an AH-6J, about 4km from Abu Wajnam Airstrip.

Follow the mission plan, survive, and you should be suc-

cessful.

Changelog:

----------

0.2a

-Reworked DAC OPFOR patrol zones

-Slight chance of seeing some armor just outside the AO

-Further adjustment to AT targeting behavior

-Razor team insertion trigger adjustment

-End condition adjustment, should happen sooner now

0.12b

-Made C130 insertion speed more realistic (although extreme)

0.11b

-Fixed issue with date/time script selecting 0th day of month

-Improved Anti-Tank team targeting behavior

0.1b

-Added more invisible helipads for Razor team insertion

-Size increased and enemy count made more restrictive on

Razor team insertion trigger

-A10 now only has about a 60% chance to appear

-Tweaked AT team position/composition for reliability

-Halved Razor team insertion helicopter health regen

rate (until damaged 58% or more, regenerates 5% life

every 2 seconds - was 10%)

70376679.jpg

Features:

---------

-Random date and time

Anywhere from January 1, 1985 to December 31, 2020.

* Most missions take place during the day; about 80%

of the time when night would have been randomly

selected, the time will instead be set to either

sunrise or sunset. There is still, consequently,

about a 10% chance of getting a mission in extreme

darkness.

-Random weather pattern (sans extremes)

-Randomly selected weapon loadout

* See the "Spoiler:" tag at the end of this post for the readme, which details all the loadouts available

78368676.jpg

Requirements:

-------------

AH-6 Heads-Up Display by AnimalMother92

TOH port by Rahonavis

from http://forums.bistudio.com/showthread.php?139600-Littlebird-HUD

Fayshkhabur by =KCT=BlackMamba

from http://forums.bistudio.com/showthread.php?134624-Fayshkhabur-V1-0-Released

Arma 2: Combined Operations

Take on Helicopters: Rearmed

47260601.jpg

Includes Additional scripts by:

-----------------------------

Silola (DAC used for patrols in/around the town)

rübe (script to calculate sunrise/sunset for a given date)

Wajnam Style
Version 0.2a
by dwringer

Includes Additional scripts by:
-----------------------------
Silola (DAC used for patrols in/around the town)
rübe (script to calculate sunrise/sunset for a given date)


Changelog:
----------
0.2a
-Reworked DAC OPFOR patrol zones
-Slight chance of seeing some armor just outside the AO
-Further adjustment to AT targeting behavior
-Razor team insertion trigger adjustment
-End condition adjustment, should happen sooner now
0.12b
-Made C130 insertion speed more realistic (although extreme)
0.11b
-Fixed issue with date/time script selecting 0th day of month
-Improved Anti-Tank team targeting behavior
0.1b
-Added more invisible helipads for Razor team insertion
-Size increased and enemy count made more restrictive on
 Razor team insertion trigger
-A10 now only has about a 60% chance to appear
-Tweaked AT team position/composition for reliability
-Halved Razor team insertion helicopter health regen
 rate (until damaged 58% or more, regenerates 5% life
 every 2 seconds - was 10%)


Mission Outline:
----------------

You are placed in a Helicopter (Light) [Military], re-
presenting an AH-6J, about 4km from Abu Wajnam Airstrip.
Follow the mission plan, survive, and you should be suc-
cessful.


Features:
---------

-Random date and time
Anywhere from January 1, 1985 to December 31, 2020.

* Most missions take place during the day; about 80% 
  of the time when night would have been randomly
  selected, the time will instead be set to either 
  sunrise or sunset. There is still, consequently,
  about a 10% chance of getting a mission in extreme
  darkness.

-Random weather pattern (sans extremes)

-Randomly selected weapon loadout
  The choices are:
  Variant 1:
	* 2x12 FFAR Launcher*
  	  2x600 7.62x51 M240
	  2x125 .50 M3P

  Variant 2:
	  2x7 FFAR Launcher
	  48x 40mm MK19
	  2x Sidewinder

  Variant 3:
	* 2x Hellfire
	  2x Stinger
	* 2x150 30mm M230 Cannon		  

  Variant 4:
	* 4x Hellfire
	  48x 40mm MK19
	  2x125 .50 M3P

  Variant 5:
	  2x Sidewinder
	* 4x Stinger
	  2x1000 7.62x51 Minigun

  Variant 6 (Std):
	  2x2000 7.62x51 Minigun
	  2x7 FFAR Launcher

--------------------
*Known Issue: Rearming will cause your ammo counts 
  on these items to go higher than intended, due
  to the way in which these loadouts are imple-
  mented.


Requirements:
-------------

AH-6 Heads-Up Display by AnimalMother92
	TOH port by Rahvonais
	from http://forums.bistudio.com/showthread.php?139600-Littlebird-HUD

Fayshkhabur by =KCT=BlackMamba
	from http://forums.bistudio.com/showthread.php?134624-Fayshkhabur-V1-0-Released

Arma 2: Combined Operations

Take on Helicopters: Rearmed

EDIT: Title says OA but it should really be CO, sorry about that.

Edited by dwringer
Update to 0.2a

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Congrats on your new release!

I will download it and try it out tonight/tomorrow!

Thanks for sharing!

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(You will need two addons in addition to Take On Rearmed w/A2:Combined Operations. These are:

Fayshkhabur v1.1, and

AH6 HUD for TOH

- links and more information are provided below and in the readme.)

:pet1: I missed that part... The Little Bird HUD doesn't work without them either.... :(

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Hrm, sorry about that... perhaps you can use A2Free combined with the full version of Operation Arrowhead together integrated with TOH.

It might also be possible to remove the standard A2 assets, provided you still have Operation Arrowhead, but honestly I'm not sure which ones are which. If anybody wants an un-pbo'd copy of the mission to mess with, I'd be glad to give one to you provided you don't make further releases without my personal authorization.

I can confirm that the end condition at least appears to be reachable, but I've never succeeded the mission well enough to know if it actually fires. Basically, once Razor team lands and gets out of their insertion helicopter, they are supposed to go into the control tower and begin a Seek and Destroy waypoint for at least 45 seconds. Whether or not this will trigger victory is still unknown to me, and there's no debriefing anyway.

Thanks everyone for the support, I hope you are all able to get things working.

That said, I have made an update-

(linked above)

Changelog:

----------

0.1b

-Added more invisible helipads for Razor team insertion

-Size increased and enemy count made more restrictive on

Razor team insertion trigger

-A10 now only has about a 60% chance to appear

-Tweaked AT team position/composition for reliability

-Halved Razor team insertion helicopter health regen

rate (until damaged 58% or more, regenerates 5% life

every 2 seconds - was 10%)

Edited by dwringer

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@dwringer

I have ArmA 2 Free Installed. There are a couple assets that are called, and they are in 'Weapons_3' which I believe is part of Operation Arrowhead. I will be getting ARMA:CO from Steam, when they start their RIDICULOUS holiday sales! :)

On a side note check out this post: Red Bull Stratos is about to launch!....

As I already mentioned in that post, "A REAL HALO Jump!" :)

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Lol, I guess that guy made it and set a bunch of records. And good idea on the steam sale, I too have bought two copies of Arma 2 in order to have one through steam (while other people refuse to use the service, haha)

Anyway, I found some serious issues with my time/date randomization script which I have fixed, and I also improved the targeting behavior of the anti-tank teams in destroying the Shilka. The link is above in the original post.

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Hello dwringer

Thanks for your work, but for me the link is dead :(

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Hello dwringer

Thanks for your work, but for me the link is dead :(

@dwringer

PM me; I will give you access to a spot on my web hosting, that I have designated for TKOH MOD Developers. That way you don't have to mess around with different file sharing sites.

- If you would like...

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Hah, sorry I let the links die on these. I'm afraid there are a couple of issues left in the scripts that I haven't fixed yet, or at least archived the fixed versions. It works fine enough though so it's gonna have to stay as is for now.

I appreciate the offer Sven, but I couldn't very well ask you for that when I had my own hosting I was too lazy to FTP into. Now I did so the files should stay put :)

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