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anton-korduan

Weapon range table

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And here's another table for everybody, who loves those data things... :-)

I was really astoundet by the different ranges - and its glad to see this because it gives more deepnes to the weapon choice and the whole game. Before testing this I thought (because I did read it) that nearly every weapon has the same range, about 500m... but far away! I tested some weapons and the result is really interesting. Look yourself (ordered alpabetical, Patch-Version 1.2):

Weapon range table for M.A.N.T.A

[table=width: 300, class: grid, align: left]

[tr]

[td]Gatling[/td]

[td]302m[/td]

[/tr]

[tr]

[td]Laser[/td]

[td]307m[/td]

[/tr]

[tr]

[td]Machine Gun[/td]

[td]302m[/td]

[/tr]

[tr]

[td]Missiles[/td]

[td]495m[/td]

[/tr]

[tr]

[td]Plasma[/td]

[td]380m[/td]

[/tr]

[tr]

[td]Rockets[/td]

[td]315m[/td]

[/tr]

[tr]

[td]Tomahawk[/td]

[td]1010m (!)[/td]

[/tr]

[tr]

[td]Torpedo[/td]

[td]850m[/td]

[/tr]

[/table]

Weapon range table for W.A.L.R.U.S

[table=width: 300, class: grid, align: left]

[tr]

[td]Plasma[/td]

[td]410m[/td]

[/tr]

[tr]

[td]Laser Mk.II[/td]

[td]310m[/td]

[/tr]

[tr]

[td]Missile[/td]

[td]~500m[/td]

[/tr]

[/table]

These values are tested, I got them not from the developers or by reading some script or so.

My test setting (maybe you find some smarter way) - Manta fires on own Walrus:

1) Move Walrus 6 to Position A

2) Move Manta 2 to Position B (maybe 600m away)

3) Select first Walrus, than add Manta to selection (Keys: 6, STRG + 2)

4) Select "Assist" from radial menu (Manta 2 assists now Walrus 6)

5) Seled Manta again (Press 2) and breake (Press S)

Now you can see the distance from Manta to your aim, the Walrus, and the distance is displayed. Now select "the Weapon of your choice", move slowly to your desired rangemark (maybe 500m) and... fire. If you hit, you get some message. If not - move closer (or aim better *g*) and repeat...

Optional: Press 6 to select Walrus (turn towards Manta before) and see what there comes... it was very impressing for me to see (and hear!) the Tomahawk incoming from "nowhere" (1.000m away) and impacting. :-)

Maybe also interesting for you:

• Fuel comparison table

• Vehicle speed table

• Table: Shots to take down Command-Center

Greetings from the control tower,

Anton

Edited by anton-korduan

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Really useful info, thanks for sharing!

You should put this in your "did-you-know"-thread as well. Good to have things summarized in one place.

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Really useful info, thanks for sharing!

You should put this in your "did-you-know"-thread as well. Good to have things summarized in one place.

Yes - i've linked it below the fuel-comparison table.

Think it's better that way, avoiding redundant double-postings.

Having these tables in separate threads makes them (maybe) also easier to see / find.

---------- Post added at 08:48 AM ---------- Previous post was at 08:43 AM ----------

I thought rockets had more range than that?

Yes! It was astounding for me too.

Now lot of weapons get more sense and importance - plasma, missiles and all above tomahawk.

Just think about a island (maybe deadly) with scamblers or shield generators - with enough material you are able to disable these installations much faster with one aimed direct hit, from far away. Especially on islands, you want to re-capture this is very useful because you know the positions of this vulnerable points. This saves much time. But it's theory, have it not tested yet.

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New range tested: a Torpedo reaches about 850m.

(Table is updated)

By the way: The impact of a Torpedo causes ca. 50% Damage on every System of the Carrier; the impact-zone seems to suffer up to 75%.

So two Torpedoes are enough to sink a Carrier (but tested on the own, not the enemy Carrier).

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