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Tac Error

Blurry decals

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Hi all,

I've reinstalled OFP after some time away from the game, but there is one problem I'm encountering; some of the decals on vehicles (e.g. tactical numbers, insignia) are not displaying in their full resolution. Strangely enough, this problem did not occur on my older video card, which was an ATI 5770. (I've got a 6800 right now)

http://i.imgur.com/1XqHX.jpg

Any help is appreciated, thanks!

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Go to OFP / CWA preferences in your installation directory. Go to Advanced -> Textures and make sure none of your texture resolution settings are too low.

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I have the same problem, but all texture I've set on 2048x2048. Problem there is on 1.96 and 1.99 version. Somebody know how fix this?

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I had this and was told to use the Autodetect feature of the preferences program. It solved the problem for me. You will need to change settings (resolution, texture settings etc) back to what they were afterwards.

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It's not solve this problem for me:(

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yes, it concerns emblemats, random numbers, roundels, etc.

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That's a common problem then. The way i solved it is to load the texture together with the model, before the script kicks in. The simplest way to do it is to texture an hidden face of the model with the given texture.

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But it needs re-make all models in o2

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I have Radeon 7770. Maybe this problem contains only new radeon cards?

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I suppose it's possible the card is the source of the problem.

But it's just as likely that's it's a limitation of the command.

As far as I'm aware,setobjecttexture will only deal with 32x32.

If your textures are higher resolution than that,then they'll be

blurred once the command is executed.

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Or you can make a dummy object that you will load together with the tanks.

How to do it?

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Just create a tiny object,or a set of individual faces within the model.

In a location where they can't be seen.Then apply each texture to it's own face.

This in effect will "preload" the textures.Not very elegant.But it's the simplest

method. :)

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what kind of tiny object it can be? And I've to write setobjecttexture in init of this object?

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Send me the texture, i'll do it for ya.

To answer your question, the only purpose of this dummy object is to force the engine to load the texture. So you'll have to put the object wherever you want on the map and use your setobjecttexture command on the tanks or whatever as you do usually.

Edited by ProfTournesol

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I think about random numbers, for example RHS T-72

I still don't know what and where I've to do this number is not blurry

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With your own texture ?

I mean :

(1) Are you trying to use your own texture to get random decals

(2) or this RHS addon do use its own random decals and they are blurry ?

Edited by ProfTournesol

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I still have this problem. Any new ideas to solve it?

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It's probably the LOD setting in the OFPPrefferences.exe utility. Should be set to .05 or the lowest it will go.

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I've set on 0.005. My problem contains textures, LOD setting contains models.

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What are you're texture settings? Should be 2048x2048.

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