Jump to content
Sign in to follow this  
Delta Hawk

80s, 90s, early 2000 US Military

Recommended Posts

I can honestly say without a shadow of a doubt that this is the most anticipated addon for me that I have wanted since I bought Operation Flashpoint in 2001. Maybe its just my own personal memories of the 80s and 90s Marines and Soldiers...but honestly they look amazing. The attention to detail is fantastic and I cannot wait for these addons. My only hope is that they will work well with ACE and ACRE, because that PRC-77 inside the ALICE pack really gave me a hardon. I love the LCE, the BDUs (Cammies for you Muhreens) and I have a whole laundry list of missions I will be making for my Clan based on these units...Operation Urgent Fury, Operation Just Cause, Fictional SF Operations with AFRICOM and the 3rd SFG, maybe go play Clear and Present Danger with the 7th SFG...lots of possibilities.

Hell just seeing some Marines with proper sleeves rolled up makes me want to jump up and yell KILL!

One Question/Suggestion. If you are making some 7th ID guys 'Bayonet Division' for the 1980s and 1990s specifically in the 1989 time frame...any chance you will give them M9 Bayonets on their TA-50 and maybe some scrimed out helmets? They basically took old BDUs, hacked them up and tied them to their helmets through the foliage loops on the PASGT helmet covers. ...it was sort of their signature move for Panama, that and the fact they went around almost every where with their bayonets fixed.

http://i47.servimg.com/u/f47/13/87/79/34/img_9610.jpg (148 kB)

http://www.usmilitariaforum.com/forums/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=470362 (143 kB)

infantry+ft.+ord.jpg

[ IMG]http://upload.wikimedia.org/wikipedia/commons/4/4d/Panama_7th_infantry_1990_DF-ST-91-02532.jpg[/img]>100kb

Also any plans on having some of the flak vests be the early pre-PASGT style vests...the M69 vests from Vietnam that were modified with velcro?

http://i47.servimg.com/u/f47/13/87/79/34/profim14.jpg (153 kB)

Edited by [FRL]Myke

Share this post


Link to post
Share on other sites

I remember seeing pics of CA ARNG guys with M69 vests and M16A1s during the L.A. Riots of '92, in addition to PASGT helmets with face shields. Was kind of surprised actually, the 'Nam vests were old, even for back then.

stock-photo-circa-armed-national-guardsmen-south-central-los-angeles-california-106934870.jpg

Share this post


Link to post
Share on other sites
I remember seeing pics of CA ARNG guys with M69 vests and M16A1s during the L.A. Riots of '92, in addition to PASGT helmets with face shields. Was kind of surprised actually, the 'Nam vests were old, even for back then.]

Well, considering how slow supply moves even today, and consider the fact that in the order of importance that the National Guard was at the bottom of the Food Chain. There were units in the National Guard during the Vietnam era and into the 1970s, still carrying M1 Garands and BARS, and wearing combat gear/uniforms from the 1950s. (Side note, the Vietnam Era gear the M1956 gear was designed to carry BAR Mags, M1 Garand Clips, and M1 Carbine Mags)

I just love the Contrast with the Green M69 vests with the BDUs, dunno why I like it, but I do. Sorta like how I used to love the Contrast of the Woodland TA-50 being worn over the Desert Cammies early in A'stan and Iraq. A friend of mine was in the 40th Division and did part of a unit history on them, which included the LA Riots, and ya most of them were rocking the M69 vests.

With Delta quite possibly OCD attention to detail (I have been called OCD about mine when I complain about ingame units) another suggestion would be to add a slight change to the Marine units. Add a couple of units and call them 'Landing Support Specialists' and give them red patches on the Marine Corps Cover, and Pants. My best friend was a Red Patcher in the Marine Corps. I know its an odd request, and no one but Marines or nutters like me would get it...but it would be in line with your Attention to detail and something to consider. Landing Support would be used on Amphibious landings to help direct traffic on the beach, and other logistical matters. They also would be used at Landing Zones to help lift up vehicles or whatever via Helo. They are the ones who hook up the items being lifted by Helicopters, like Trucks, pallets of ammo/water/food, and Artillery pieces. The Red Patches would also be the ones directing the Helicopter. When working in Landing Zones they often wore the Navy Deck crew style helmets.

(HST Training)

http://images.military.com/MemberImageUpload/t60/d272/272300 (Red Patch)

http://images.military.com/MemberImageUpload/t60/d880/880692 (Red Patch)

Brief history of the Red Patch:

The Reason the Marines Landing Support units wore red patches comes from the Second World War. When the Marines would make a landing, the Landing support guys would be used to direct traffic on and off ships. They would also go ashore with the main waves to keep traffic from bunching up. At the end of the landing they would leave the beach. So Marine Infantrymen got wise to this and started to say 'Oh we are landing support...' to duck out of Infantry Duties...so they started having the LSB guys wear red patches. If memory serves the Navy Beach Battalion wears yellow patches.

If you do go the route of making your own weapons for these addons, and I hope you do, I would be very happy to see the same attention to detail to go over to some correct weapons models for the 1980s, 90s, and early 2000s. The ones for CWR2 look pretty good, I just would like to see more wear and tear on weapons textures...also the Ability to fix bayonets on the weapons as well.

Edited by Abshire

Share this post


Link to post
Share on other sites

You mean embargo Marines or red tape fags? Thats what we called them on the 31st MEU because they had it easy. Plus they acted like they were God bossing everyone around. And God help us all if we moved our HMMWVs somewhere and the safari hat king red tape fag would toss a fit like a child and start yelling at everyone. But I guess I'll make them because they'll come in handy later on. I do plan on making that Navy beach landing people with the cool HMMWV too. It'd be nice if I had a good LCAC.

I'll look into making scrimed out helmets. I won't touch Vietnam era gear right now because that's Vietnam era which is another story. I already made the M9 Bayonet, you can see it on the Army guys from the earlier posts. I would love to make working bayonets, but I'm not a scripter. I wish I was a scripter or had someone to make me scripts because I have a lot of ideas that would make game play more interesting and immersive.

If I do make weapons they won't look as good as my vehicles and units. I'm only one person. And as soon as I get a job, all my high hopes and plans for this mod with disappear.

I've never expierence this camo face problem.

Share this post


Link to post
Share on other sites

By the way Scarcrow seeing your modern work inspires me to do the same with my old school stuff. :thumb:

Share this post


Link to post
Share on other sites
By the way Scarcrow seeing your modern work inspires me to do the same with my old school stuff. :thumb:

Oh, that's not mine, the models and all are Johnny's plus some others, chucked together by Binkowski, i just used it as a example to explain how the faces work, the only thing i've done on that is a little bit of my own work the base textures that bink made :)

Happy to help with some motivation though :P

---------- Post added at 15:16 ---------- Previous post was at 14:55 ----------

I'll look into making scrimed out helmets. I won't touch Vietnam era gear right now because that's Vietnam era which is another story. I already made the M9 Bayonet, you can see it on the Army guys from the earlier posts. I would love to make working bayonets, but I'm not a scripter. I wish I was a scripter or had someone to make me scripts because I have a lot of ideas that would make game play more interesting and immersive.

If I do make weapons they won't look as good as my vehicles and units. I'm only one person. And as soon as I get a job, all my high hopes and plans for this mod with disappear.

Better get working then *whip crack* :P

Bayonets never seem to 'work' in arma, the only version's i've seen for the bayonet it self, is to have it held while doing a really fast punching animation and killing what ever is 3ft in front of you; While for weapon mounted bayonets Macolik of the I44 team is probably the only person to have got weapon bayonets working and having their own lunging animation.

Edited by Scarecrow398

Share this post


Link to post
Share on other sites
Better get working then *whip crack* :P

Trust me, I have been working. lol That is a lot of modeling there. Plus, there are little secrets I'm not revealing any time soon. But right now I'm focusing on what brings in money.

Who ever makes them, it motivates me. When video games first started becoming popular which was the 90s graphics were horrible. As times changed with video game graphics, so did military stuff and then everyone wanted to do the cool gear queer look and everyone forgot about the old school stuff. Not me. I want to do 90s stuff with the quality of modern proffesional graphics.

Share this post


Link to post
Share on other sites

Hello!

can't wait for these units, I'm so tired of these 'star wars storm trooper' look alike modern soldiers. and seeing those units gives me instant flashbacks to my childhood! I really hope you can keep your motivation high enough to finish those.

Share this post


Link to post
Share on other sites

Who ever makes them, it motivates me. When video games first started becoming popular which was the 90s graphics were horrible. As times changed with video game graphics, so did military stuff and then everyone wanted to do the cool gear queer look and everyone forgot about the old school stuff. Not me. I want to do 90s stuff with the quality of modern proffesional graphics.

And all those who share the same thoughts (most of the people in the last 26 pages) appear to agree with you, there's been WW2 and Vietnam but after that there's been very little between '73 and '03 in the way of units, it's as if everyone forgot about BDUs, DCUs, DBDUs, hell, the entire gulf war...

Share this post


Link to post
Share on other sites
And all those who share the same thoughts (most of the people in the last 26 pages) appear to agree with you, there's been WW2 and Vietnam but after that there's been very little between '73 and '03 in the way of units, it's as if everyone forgot about BDUs, DCUs, DBDUs, hell, the entire gulf war...

Not to mention the entire end of the cold war, Panama, Grenada, and Kosovo

Share this post


Link to post
Share on other sites
I wish I was a scripter or had someone to make me scripts because I have a lot of ideas that would make game play more interesting and immersive.

I consider myself somewhat competent in scripting, PM me if I can do something for you.

I'd do the bayonet in the config, though. Have a stabbing animation and make the bayonet fire a slow bullet. Not pretty, but it's the easiest way without introducing new problems.

Very excited for the addon, I absolutely LOVE BDUs and DCUs (you are going to do DCUs as well, no?), and seeing them in such fidelity makes me happy like a little child on Christmas. Keep it up!

Share this post


Link to post
Share on other sites
I consider myself somewhat competent in scripting, PM me if I can do something for you.

I'd do the bayonet in the config, though. Have a stabbing animation and make the bayonet fire a slow bullet. Not pretty, but it's the easiest way without introducing new problems.

Very excited for the addon, I absolutely LOVE BDUs and DCUs (you are going to do DCUs as well, no?), and seeing them in such fidelity makes me happy like a little child on Christmas. Keep it up!

That's the way I'd do it too yeah. a 'bullet' with very short range has been the staple easy way to make a melee weapon in games.

edit: extra muzzle with unlimited dummy ammo that has low speed(matches the animation) and a short time to live

it'd be pretty hard to get a proper 'slash' detection or w/e melee weapoin

Edited by Kerc Kasha

Share this post


Link to post
Share on other sites
Not to mention the entire end of the cold war, Panama, Grenada, and Kosovo

That Gulf War thing with them 6-color DBDUs as well.

Also Mogadishu '93 but thats already too mainstream :rolleyes:

Share this post


Link to post
Share on other sites

The references I use are from the conflicts of Grenada, Panama, Desert Storm, Somalia (Marines and Army), Kosovo, Hatai, Iraq and Afghanistan, plus many peace time keeping missions and training. I have made DCUs but that's one of my secrets. I don't want to message a hundred people the same ideas for scripts so let me ramble off my script ideas.

If I was a scripter, I'd make it where the bayonet was an item and you can use the bayonet by stabbing, charging, and butt stroking, similar to I44. I'd also make it where there's a stamina system. If you're light, you can run for a long time, but become more subjectable to injuries such as fragmentation and easier to be killed. If you're flak/kevlar heavy, you can run but after 2 minutes you start to fuzz out and after 5 minute start whiting out or seeing stars and trip easier and after 10 mins of heavy movement and stress black out from dehydration and exhaustion, but you're more protected from fragmentation and small arms and have a higher chance of living if wounded. The dehydration and low stamina can be negated by carrying canteens of water as magazines and drinking during heavy activity. This of course will lead to the Black Hawk Down scenario; trade water for ammo and end up being being dehydrated later on. And also the need to eat MREs for energy or after a long time become more subjectable to exhaustion which leads to blacking out. And of course the logistics of carrying a ruck sack full of food, ammo and water. And though hardly anyone plays for 24 hours include a sleeping bag system. This will create more immersion for missions like "Clear and Present Danger" and "Black Hawk Down".

And then the wounding system where the medics are necessary since they carry medical supplies, like gauze, splints, IVs, tourniquets and such but only can heal small to moderate problems or stabalize seriously injured players which is where the logistics of medevac comes into play. And individual gauze patches for the Army and IFAKs for the Marines for minor to moderate injuries. And of course weapons systems like the M60 and SAW with spare barrels, ammo and tripod and effective use of the T&E mount to engage and suppress targets from 400+ accurately. And a weapons system where your weapon becomes more subjectable to jamming after prolong combat (which will lead to everyone curseing the M16 since it's a piece of shit and hating the SAW cause you need to dump CLP on that damn thing for it to work which will lead to the necessity of the GPMG) but you can carry the weapons cleaning kit and clean it or relube it. I'd also make it to where the NVGs had batteries that run out so it'll stop all the 24/7 NVG commandos. Of course most Marines and Soldiers didn't have NVGs in the 80s and 90s, which I'll have to make the L shape flashlight with redlense. And I'd have the entrenching tool where you can use it to build sandbag forts, mortor pits and bash in people's brains. And prevent the global or long distance communication between people and squads unless both sides or squads has a RATLEO with radio and batteries. And a team radar system similar to I44. All this leads to players being forced to use logistics during missions if the appropriate modules are placed which will create more immersion and fustration.

Hell, I'm half tempted to remove the GPS from everyone and let people figure out how to land nav with the compass and map. Now that I think of it, I will. But that's my view of it. To me ArmA2 is seriously lacking the need for logistics, which really is 90% of the battle.

Share this post


Link to post
Share on other sites

I'd also make it where there's a stamina system. If you're light, you can run for a long time, but become more subjectable to injuries such as fragmentation and easier to be killed. If you're flak/kevlar heavy, you can run but after 2 minutes you start to fuzz out and after 5 minute start whiting out or seeing stars and trip easier and after 10 mins of heavy movement and stress black out from dehydration and exhaustion, but you're more protected from fragmentation and small arms and have a higher chance of living if wounded. The dehydration and low stamina can be negated by carrying canteens of water as magazines and drinking during heavy activity. This of course will lead to the Black Hawk Down scenario; trade water for ammo and end up being being dehydrated later on. And also the need to eat MREs for energy or after a long time become more subjectable to exhaustion which leads to blacking out. And of course the logistics of carrying a ruck sack full of food, ammo and water. And though hardly anyone plays for 24 hours include a sleeping bag system. This will create more immersion for missions like "Clear and Present Danger" and "Black Hawk Down".

Might want to talk to Glowbal about the Hunger/Hydration, i think he's already done it.

I'm friends with the guy who wrote the original ACE Stamina (Arma 2, not OA, the original by him was picked apart and modifed by others on the ACE team, the original system was based on average timings of Australian Soldiers PT sessions, while now its a mix of random numbers) if you would like i could give him a message to see if he's interested in looking at it.

And then the wounding system where the medics are necessary since they carry medical supplies, like gauze, splints, IVs, tourniquets and such but only can heal small to moderate problems or stabalize seriously injured players which is where the logistics of medevac comes into play. And individual gauze patches for the Army and IFAKs for the Marines for minor to moderate injuries.

Again, Glowbal is working on a extensive wounding system with most of this in mind already, so it may be a matter of asking to implement it.

And of course weapons systems like the M60 and SAW with spare barrels, ammo and tripod and effective use of the T&E mount to engage and suppress targets from 400+ accurately. And a weapons system where your weapon becomes more subjectable to jamming after prolong combat (which will lead to everyone curseing the M16 since it's a piece of shit and hating the SAW cause you need to dump CLP on that damn thing for it to work which will lead to the necessity of the GPMG) but you can carry the weapons cleaning kit and clean it or relube it. I'd also make it to where the NVGs had batteries that run out so it'll stop all the 24/7 NVG commandos. Of course most Marines and Soldiers didn't have NVGs in the 80s and 90s, which I'll have to make the L shape flashlight with redlense. And I'd have the entrenching tool where you can use it to build sandbag forts, mortor pits and bash in people's brains. And prevent the global or long distance communication between people and squads unless both sides or squads has a RATLEO with radio and batteries. And a team radar system similar to I44. All this leads to players being forced to use logistics during missions if the appropriate modules are placed which will create more immersion and fustration.

Hell, I'm half tempted to remove the GPS from everyone and let people figure out how to land nav with the compass and map. Now that I think of it, I will. But that's my view of it. To me ArmA2 is seriously lacking the need for logistics, which really is 90% of the battle.

Just don't add GPSs to the default gear in the config :P

As i said, Glowbal might be interested and i can ask around, but no idea if he has the time these days.

Share this post


Link to post
Share on other sites

Yeah, Scarecrow is right. Glowbal is a hidden scripting God, but he just hates to admit it to us, lol. He's working on our Combat Medical System. We already use his Food and Hydration system, it's got a weight system so as to work with ACE, but we've been talking about implementing a stamina system into the CMS. Hope that meets some of your scripting needs.

And...btw, I believe Gobbo helped Glowbal with the Advanced Interaction Menu...so I believe you've got a great offer there from him :)

Cheers.

Edited by Raptor 6 Actual

Share this post


Link to post
Share on other sites

This is a bit of a huge request but I thought I'd throw it in. Any chance of seeing MOPP suits? In particular if we could get a model at MOPP 2 and one at MOPP 4 that would be awesome since you could easily have the players dawn protection in game. Also I'm pretty sure a lack of well modeled CBRN stuff is the only thing keeping Nou from making a chemical 155 rounds and a complete warfare simulation. Any potential major conflict at this time would have certainly been fought in MOPP 2 and MOPP suits would also be great for some Gulf War 1 and 2 missions.

Share this post


Link to post
Share on other sites
If I was a scripter, I'd make it where the bayonet was an item and you can use the bayonet by stabbing, charging, and butt stroking, similar to I44.

The hardest part about that would be making the animations and models. To be able to mount the bayonet to a rifle, you'd need the model of the rifle without bayonet, then the rifle with bayonet, and if you want the bayonet to be usable separately, you'll also need a model for the bayonet. The rest is fairly easy to implement, due to the stabbing rather than slashing nature of the bayonet, which can be simulated by a bullet and an animation working in sync.

Like I said, let me know if I can do anything for you in that regard. :)

And...btw, I believe Gobbo helped Glowbal with the Advanced Interaction Menu...

That I did indeed, and if I wasn't busy with other stuff, I'd probably be working on the CMS as well. ;)

Share this post


Link to post
Share on other sites

If you don't mind, what are you being paid to work on? Might be something others here are interested in :p

Share this post


Link to post
Share on other sites

I'm working on a fire truck similar to a 2012 Pierce Quantum Heavy Rescue, for sale only. I have no plans on porting the model to ArmA 2.

Share this post


Link to post
Share on other sites

I don't always read this discussion forum, but when I do - this is first topic which I read. :)

Share this post


Link to post
Share on other sites
I don't always read this discussion forum, but when I do - this is first topic which I read. :)

Epic...

Share this post


Link to post
Share on other sites

You know what really motivates me to continue making stuff for ArmA2? Rigs of Rods. That game is more fustrating than being stuck behind an old lady in line at the grocery store paying for her food with pennies.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×