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Need Better Tactics And Strategy For Carrier vs Carrier Battle

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I tested this game yesterday and stumbled upon the enemy carrier around 20mins into the game and manage to destroy it in around 30min by using cheap tactic like positioning my carrier when it try to run away and blasting it with my plasma cannon.

Come on guys, this is cheap. I dont want a 30 island mission to end just like this. The AI enemy carrier only use dash tactic to run away and try to attack your island behind your back. Killing the enemy carrier like this is kinda anti climatic after investing so much time for the 30 island capture game later.

We need proper sea battle with new tactics and strategy to use, not just blasting it away using plasma cannon. A good remake o fthis nice game along with the nice island battle.

Some suggestion.

1. Reduce the carrier speed - With the current viewdistance the current speed is just not feasible. The carrier should have slow acceleration speed and should take some time to gain max speed.

2. Reduce the flak rate of fire and increase it's error in targeting

3. Manta should have torpedoes since it can rarely stand against the carrier Flak cannon. The only way to counter it is by using manta to intercept it.

4. Carrier radar should be doubled so you can better plan when coming out of warp

5. Carrier armor health should be 3 times than now, it's just too thin making the fight end too fast.

6. Using manta as decoy, in case you don't want to fight you can mount a decoy radar signature on the manta to fool the enemy carrier. Sacrifice the manta so the carrier can escape. Imagine seeing 4 carrier on the radar going to different direction without knowing which one is the correct one. With the increased radar distance, this tactic should work.

7. Carrier speed affected by load, in case you need to run away. you can ditch your cargo load for increase in speed so you can fight another day. Filling your carrier to the brim will also reduce your speed.

8. Using resource to upgrade other stuffs - Using upgrades to buff up your island defenses or upgrading your carrier subsystem. Player need to spend his resource carefully instead of just using it to produce items. Adding research option to spend your resource would be nice too so players can research items that suits his gameplay. Maybe even up to converting one of the manta dock for Air to land/carrier missile or the walrus bay for long range controllable torpedo.

9. It's time for BIS to add more enemy naval units patrolling the sea, so you can have enough sea battle experience to prepare you for the enemy carrier.

10. Using factory to build escort ships, it's a carrier so it should be escorted. Player can use it in formation for defense or attack. Can be left outside the map when attacking islands.

Ah well, maybe we should just mod these later.

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I definitely agree that the carrier vs. carrier battle is not very good. It should require more tactics, now it is luck and fire away more or less.

However, even getting it to just a 'good tactical level' would require A LOT. Many of the things you suggest are great but too probably much to hope for in a game that just gone gold. Realisticly I see really good sea battles and "more naval activity in general" as something that will come in the sequel.

Question is, what would be the really smart quick fixes?

Edited by Scepticer
improvement

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Totally agree as well, it's a waste of a good game killing the enemy carrier so early. I think I would like the carriers to have slightly slower acceleration as well but just a tiny bit slower.

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Guys, the game must already be gold and shipping. I dont think anything will change the "broken" state as you experience it. Unfortunatly..

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man if i know how to tweak stuffs, i would made the carrier battle similar like freespace mothership battles. Disabling subsystems using manta and if other naval units patrols is available, rushing over there for help while doing anything to increase speed.

Nah i dont expect it for the release but i hope later in the future. It's gonna take a hell lot of feedback and time from the community to make it right. It's gonna be really important when MP is involved because carrier vs carrier will be the limelight for MP. Imagine playing arma 2 warfare BE on proving grounds with 2 base and human commanders just across the airfield pitching all their arsenal against each other. It's gonna be fun and intense and i dont mind waiting for that.

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Yup - Multiplayer in this would just be awesome :) I was showing a friend Beta 3 - he was all up for signing up, downloading, and getting ready for some PvP - his jaw visibly dropped when I told him "no multiplayer". He lost all interest after that - commenting that "It's pretty - and the vehicles are cool and all - but if there's no mulltiplayer it's not for me."

I understand the need for a framework to sync everything properly, but surely that's possible - this isn't an MMO - and with the limited number of PC / NPC units per island - I don't really think it's an insurmountable task. We'll just have to wait and see what the devs can do - best of luck to them.

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The enemy carrier is faster than mine. What is up with that? Also - it apparently is "cheating" on fuel usage - as I can fill up at my stockpile that it is attacking - then chase it back and forth from my stockpile to another nearby island till I am about out of fuel. The closest place for it to fuel from is halfway across the map - and its not sat still long enough to catch a supply barque. Something ain't right.

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Well... the tactics threads.

I came to the conclusion, that gaming in the 80s was better, because there was no light on every detail. You had almost nobody to ask, you made painful experiences with software, and if it had enough potential, you tried again and again - until you cracked the nut (or resigned).

Today you may get to know things like "shoot with cannon a to point b and you are done" - and then complain about a game being unbalanced, You couldn't do that in old games too soon, because you simply had not enough data about the game. The result was....

...undisturbed fun.

Good old times? I'm thinking it's much better if I won't read tactics and strategy threads, because it may degrade the gaming experience...

Michael

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The enemy carrier is faster than mine. What is up with that? Also - it apparently is "cheating" on fuel usage - as I can fill up at my stockpile that it is attacking - then chase it back and forth from my stockpile to another nearby island till I am about out of fuel. The closest place for it to fuel from is halfway across the map - and its not sat still long enough to catch a supply barque. Something ain't right.

If a supply barque can catch my carrier on the move (and it can), then the same should be true for the enemy.

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I dunno. In the original you never got to see the enemy carrier until you had nearly beat the game, but when you did, holy cow, did the sparks fly. I remember in the battle my computer was doing about 1fps, there was that much s**t flying.

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Well... the tactics threads.

I came to the conclusion, that gaming in the 80s was better, because there was no light on every detail. You had almost nobody to ask, you made painful experiences with software, and if it had enough potential, you tried again and again - until you cracked the nut (or resigned).

Today you may get to know things like "shoot with cannon a to point b and you are done" - and then complain about a game being unbalanced, You couldn't do that in old games too soon, because you simply had not enough data about the game. The result was....

...undisturbed fun.

Good old times? I'm thinking it's much better if I won't read tactics and strategy threads, because it may degrade the gaming experience...

Michael

Yeah, been thinking the same thing many times myself... Hanging in forums like this gives too much information sometimes. On the other hand its kind of fun too to share and get info from others... So I will probably hang around anyway. :-)

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Well... the tactics threads.

I came to the conclusion, that gaming in the 80s was better, because there was no light on every detail. You had almost nobody to ask, you made painful experiences with software, and if it had enough potential, you tried again and again - until you cracked the nut (or resigned).

Today you may get to know things like "shoot with cannon a to point b and you are done" - and then complain about a game being unbalanced, You couldn't do that in old games too soon, because you simply had not enough data about the game. The result was....

...undisturbed fun.

Good old times? I'm thinking it's much better if I won't read tactics and strategy threads, because it may degrade the gaming experience...

Michael

In some sense you are right. There weren't so many games either so you played the ones you had more. Also, after 20 minutes loading the game, you were kind of keen to persist with it!

On the down side, if there were bugs you were pretty much screwed! Not until a bit later did patches start appearing on cover disks on magazines. I suppose the counter to this was that the games were pretty much bug free by the time they were released because they couldn't easily patch them.

When you look back at something like 'Elite' - some of the games back then were also complex and had a depth a lot of games now do not have. Having said that though these were few and far between.

Back on topic, I am hoping that the full game of Gaia Mission has a bit more depth and tactical nounce than the demo suggests. If not, then this being 2012 at least we can look forward to patches and the mana from heaven - 'mods'!!

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If you look back at the old game as well, some people claim itr was easy to kill the other carrier, others never did it no matter how much they played CC. I suppose its easy once you figure out the trick. I know I got hammered by the carrier till I figured out my technique for killing it in CCGM

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Back on topic, I am hoping that the full game of Gaia Mission has a bit more depth and tactical nounce than the demo suggests. If not, then this being 2012 at least we can look forward to patches and the mana from heaven - 'mods'!!

yeah, i really hope mods will be able to make this game better. One of the plus points that made me willing to even get the beta. Maybe teach the AI carrier some nifty maneuvers and sneaky tactics and fight while doing passes with the ship side guns blazing. Currently the ships are just too weak to be killed just by AA guns.

Try shooting AA guns on the real aircraft carrier, the captain gonna throw up his arm in the air and send you a bill for new paint job.

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