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Silencer_UK

Islands don't "unlock" after they are attacked?

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Hi guys,

I've come across an issue with Beta 3, which I'm not sure if I saw in Beta 2 or not.

When the enemy carrier attacks one of your islands you seem to be notified as soon as the enemy sets sail. If you're nearby you can be there before the enemy arrives and drive him away or destroy him if that isn't a game ending action for you. The issue I have is that in either scenario the island will remain in the "locked" state indicating it is under attack until a new island is attacked or indefinitely if the enemy is destroyed.

The locked state means you can't change the island type without destroying the command centre and replacing it. The act of destroying the command centre doesn't reset the island either as I have tried that.

I've logged this under http://www.carriercommand.com/feedback/view.php?id=620 but I wondered if anyone else has seen this or can reproduce it.

Cheers,

Silencer.

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When I go to an island of mine that is being attacked, I usually deploy all mantas and do a quick fly around of the island and then dock again. Usually once I set sail to another island it is back to normal.

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Just tried that in case I'd missed a trick.

I launched all of the mantas and set waypoints to cover the major features of the island, each manta had a different flight path, and then return to the carrier. Once they had completed their courses and docked I set sail away from the island but there was no status update for the island so it remains under attack despite the enemy carrier being a burning wreck several miles away from the island in question.

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