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Take On Patch 1.06, "Downtown"

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Hi there Community,

It has taken a while to go through testing and getting rid of some nasty issues, but you can now officially upgrade to version 1.06 using the Downtown patch. We hope it will significantly improve your flying experience and enhance it with all the added merged content!

Note: a hotfix to address the MP key registration issue has been released. More info in the relevant thread.


Find a selection of download links on the official website.

:exclamation:Important Information :exclamation:

  • This patch is for non-Steam versions of the game, requiring any version from the initial retail release v1.01.
  • The lite version can be installed from v1.05 only. The full version can be installed from any version starting at v1.01.

  • Steam and other digital platforms will be updated automatically as soon as possible.

Patch Highlights




Applying wheel brakes in non-RTD helicopters could crash the game

Ambient traffic was not always drawn in cockpit view

Head-tracking logic improved: the head position was offset in reverted direction when certain roll limits were reached (looking over shoulder)

Head-tracking head offset sensitivity curve improved

Controller axes sensitives were sometimes set to full

Registry-driven mods: value PATH_FORMAT can be used to expand %DATA% or %MAIN% key values using PATH key

Support for multiple proxy-based weapons on vehicles improved (config entry maverickweaponIndexOffset added)

PBOs are now searched and loaded also from a "Common" sub-folder of mod folders

Zero default value for min/maxMoveX/Y/Z in ViewXXX classes



[95939] Fixed: Vehicle interior sometimes disappearing briefly.

[95862] Improved: Server browser now prefers "better" (connectable) servers.

[95783] Fixed: Some sounds (esp. say) queued if played out of hearing range.

[95691] Changed: buildRequired is now limited by the server version, server can never require a higher version than its own.

[95654] Improved: VoN now uses the same port as the game traffic, should make VoN more reliable (less NAT issues).

[95406] Improved: Servers can set vonCodecQuality 11..20 for improved quality (wideband). Ultrawideband 21..30 will be possible in 1.63. The new setting requires a recent client on the talking side, server and listening clients can be any version.

[95308] Improved: MP: Custom game types no longer displayed as Unknown in the server browser.

[95307] Changed: Default matchmaking filter now shows only servers with ping < 100.

[95285] Fixed: Possible crashes after closing the game in MP (Alt+F4)

[94918] New: command unit addMagazine[name, ammoCount]

[94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem.

[94886] Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648)

[94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187)

[94699] Tweak Reinhard tonemapping pars

[94629] Fixed: Wrong magazines are removed with weapon in briefing gear.

[94206] Fixed: Disabled channels can be bypassed in briefing screen (https://dev-heaven.net/issues/33906)

[94049] New: terrainIntersectASL command

[94049] Fixed: terrainIntersect reverted to ATL

[94001] Fixed: "enableItemsDropping = 0;" now even for MP clients

[94001] New: moonIntensity command

[94001] New: sunOrMoon command

[93989] Changed: When dropping weapon unrelated magazine will not be dropped

[93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext

[93945] New: In gear added bars with ammo count

[93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands

[93897] New: AToC & PPAA added into UI video options

[93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297)

[93821] Changed: Authentication Timeout is distinguished from bad CD key

[93812] Fixed: Restrict gamma value set by profile

[93809] Fixed: Restrict brightness value set by profile

[93722] Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685)

[93701] Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421)

[93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change.

[93672] Fixed: Unable to access AI soldier's gear in map

[93670] Fixed: Prone units stop engaging (https://dev-heaven.net/issues/32475)

[93664] Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492)

[93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895)

[93654] Improved: Tone mapping

[93652] New: Scripting functions visiblePositionASL and nearestBuilding position

[93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.

[93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.

[93622] New: Scripting function eyeDirection.

[93598] New: Scripting functions eyePos object and aimPos object

[93583] Fixed: Player-created markers not synchronised with JIP clients (see https://dev-heaven.net/issues/6337)

[93575] Fixed: StringLoad command reads unicode

[93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160)

[93542] New: MP Statistics screen (key I) contains the Server hostname

[93528] Fixed: Max distance for DirectChat raised from 20m to 40m

[93415] Fixed: empty weaponHolder is not deleted when used by remote player

[93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible.

[93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)

[93276] New: terrainIntersect command

[93273] New: lineIntersects, lineIntersectsWith commands

[93156] Changed: increased gear MP messages priority

[93146] Fixed: LOD blending

[93120] Fixed: JIP connecting players less affect other players network bandwith

[93117] Fix: Crash: https://dev-heaven.net/issues/31784 - caused by fix: "LOD blending not working reliably (rev. 93017)

[93017] Fixed: LOD blending not working reliably

[92956] Fixed: Sound: Music often stop playing after window focus is lost and regained

[92925] Fixed: switching backpack with dead unit in MP

[92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.

[92781] Fixed: SelectPlayer makes direct communication unreliable (see https://dev-heaven.net/issues/30991)

[92754] Fixed: scaling icons with grenade cursor

[92706] TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185)

[92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition.

[92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev-heaven.net/issues/28865)

[92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.

[92582] Fixed: AI detection after load

[92463] Fixed: AToC ATi 77xx

[92071] Changed: Observer RPT messages now once per 60 sec, https://dev-heaven.net/issues/29985

[92061] Fixed: AtoC on nVidia for CSAA

[92059] PPAA pars tweak & SMAA use color edge detection method

[91173] New: Registry-driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the registry value CANDISABLE="0" can be used to make the Disable button disabled.

[91055] Fixed: Respawn with backpack

[90934] New: Folder with mod.cpp containing statement hide=true; is not not listed in Expansions

[90909] Fixed: crash of Linux server when player with custom face connects

[90901] New: setUnitRecoilCoefficient command



Take On Helicopters: Rearmed

Medium: pedal controller ranges tweaked

Heavy: waypoint indicator fixed

Faulty pilot memory points for various characters fixed

Free Flight: non-RTD helicopters filtered

Free Flight: "Fly!" starts higher and with default collective read from config

Edited by DnA
Release of hotfix

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