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Rough Knight

[SP] Old MacDonalds Farm adventure.

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I haven't actually played the mission - I assume that animal herding is already in it?

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I have a new update just about ready. If anyone is available to beta test for me....I would really appreciate another set of eye's.

This will be kind of two updates in one. A list of changes is below for any interested.

=======================================================

v1.03

* Fixed: Chickens and rabbits would not pick up sometimes.

* New: Loads of new voices (eg: Taunts from Zeke) thanks to savedbygrace.

* Changed: Zeke now follows player around most of the game. [Thanks to Hoz's DoFollowUnit script]

* Improved sounds from SavedByGrace [if that's possible : P]

* New: 14th objective - Water the crop

* Fixed: Marker missing from race route marker array.

* Changed: Zeke won't wait for music to finish before launching into dance.

=======================================================

v1.02

* Changed: Obj6 [rabbits] now only active once spray task has been completed or failed.

* Fixed: issue where mission would not end - missing script : ()

* Fixed: Zeke's chickens taskhint now displays correct message.

=======================================================

Thanks heaps

Rough Knight.

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==============================================================

Version 1.03 released

Changelog v1.03 [21-Dec-12]

* Changed: Implemented improved sounds thanks to SavedByGrace.

* New: Loads of new voices thanks to savedbygrace.

* Changed: Zeke now follows player around most of the game. [Thanks to Hoz's DoFollowUnit script]

* New: 14th objective - Nucleonic Fertilizer.

* Fixed: helpers still active when barrel picked up and tractor objective has finished

* kill various dir indicators when tasks not active.

* Fixed: Chickens and rabbits could not be picked up sometimes.

* Fixed: Marker missing from race route marker array.

* Changed: Zeke won't wait for music to finish before launching into dance.

* Changed: Obj6 [rabbits] now only active once spray task has been completed or failed.

* Changed: Bus task no longer requires driver seat entry. [Aslo initiates on vacinity and other task completion.]

* Fixed: issue where mission would not end (missing script : ()

* Fixed: Zeke's chickens taskhint now displays correct message.

* Fixed: Flashing in cows task cutscene.

* Fixed: Goats now get dumped immediately when carried to their pen.

* Fixed: Possibility of "Zero divisor error" in hints.sqf.

==============================================================

As usual please report back any bugs if you have any.

Thanks again

Rough Knight.

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Congrats on the update and thanks for adding ACE support :p

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Great Job with this child suitable project.

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Farm Simulator on ArmA 2? lol xD

Nice job, reading the changelog it looks interesting.

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I think if there were prizes for most innovative mod this would have to be a contender.

Very clever.

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I think if there were prizes for most innovative mod this would have to be a contender.

Very clever.

Gday mate, thanks for the compliment. As with most missions here, many hours went into this and once ARMA3 comes out, I definitely plan to port it over.

Although probably not as popular, I had more fun making this than any other mission I have made as it involved trying to think outside of the square to create tasks inline with the theme of the mission. Many of the problems I encountered scripting may be now resolved due for one to the addition of physics in ARMA3 so I definitely look forward to migrating this over to one of the new islands when it and all the other editor items arrive.

Thanks again

Rough Knight

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This is absolutely brilliant.

It's the only mission that I've allowed my 6-year old son to play.

Thank you SO much from myself and my son.

Do you know if there are any other non-violent missions? e.g. fire-fighting? SAR?

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 once ARMA3 comes out, I definitely plan to port it over.

Rough Knight

 

Hehe.. still have plans to port it to A3?

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