M.Evans 10 Posted September 10, 2012 I have seen a video in which a plane has used triggers to trigger a sound in a mission for a carrier landing and it was awesome. Here is the problem. it is not local, aka, everybody in the server will be able to hear that sound. I do not want that I would like to see it possible to have a trigger behind the aircraft carrier which triggers a sound only audible in your cockpit. Now this is how I did it, I set up a trigger where.. Trigger Activation: Blufor Repeatedly Rectangle Condition: this On act: f1 say "U"; (is there usable parameters of the say command, like volume, distance, etc.) (f1 is the plane, u is the name of the sound) Description.ext class CfgSounds{ sounds[]={U}; class U { name = "U"; // Name for mission editor sound[] = {\Sounds\U.ogg, db + 0, 1.0}; titles[] = {0, ""}; }; }; Now I am having a couple of problems, first off the sound file was recorded at a very high volume, but when I put it into the game it is at very low volume and is drowned out by the sound of the jet engines. Well this being the case no one will be able to hear the noise, now the other interesting part is the sound plays up to 100m away or farther from the aircraft, and as you can imagine, that makes it super unrealistic when someone would flyby the carrier. What I am hoping for is to just somehow be able to hear the radio comms in the cockpit only, as to keep the realistic feel to the carrier landing. Share this post Link to post Share on other sites
f2k sel 145 Posted September 14, 2012 Did you ever find an answer to this, I'd like to have a sound that is louder inside the vehicle than outside but I find it's the other way around. Share this post Link to post Share on other sites