larsiano 12 Posted December 11, 2014 The Turbo trainer is a bit difficult: the model i have now can be upgraded if someone can help with that. But i think the Ivory Aircraft mod version i was aiming on has been pulled from the interwebs so might not be available anymore. More to come on this if i find out how to enhance this model. -Next patch ill be working further on the modular MASH, the EVO mission (together with Eggbeast) and maybe some side functions. And who knows if all that is done maybe the mod is finally worth the v1.00 version! Suggestions? Please don’t hesitate! 0.950 (01-01-2015) -added: EVO Blue [COOP 22] for multiple islands -added: camp castor sign -added: M-113 (Tiger Camo) & BattleBox FOB (Tiger Camo) -added: M-113 Ambulance -updated: fox medic texture fix -updated: missing Fremm texture -updated: removed some duplicate files, small name changes -added this: -Im also woking on importing two of the great Unsung ArmA2 mod M-113 vehicles that have a ton of nice features: Opening back door, removeble weapons, float system and 2K textures: Example pic (W.I.P.): Share this post Link to post Share on other sites
larsiano 12 Posted December 11, 2014 (edited) The M-113 has kept me bizzy for a few days. But I think Vilas just recently fixed the paladin in his mod so i downloaded this and will try to fix it accordingly. Ill send you the files when i can! download here the test fix of the paladin: never mind aint found it yet Edited December 12, 2014 by larsiano Share this post Link to post Share on other sites
larsiano 12 Posted December 13, 2014 (edited) Any help is appreciated thanks. ill test the mission over the weekend. so the paladins turn up red on the map? if you can make a list of all that’s broken and I hope I can fix it. http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-12-13_00-23-19-03.png (2754 kB) 0.951 (01-01-2015) -added: EVO Blue [COOP 22] for multiple islands -added: camp castor sign -added: M-113 (Tiger Camo) & BattleBox FOB (Tiger Camo) -added: M-113 Ambulance -added: hcpooky's naval mines, barricades & kayak -added: Soul_Assassin's M109 ammo Pallets -updated: fox medic texture fix -updated: missing Fremm texture -updated: rg31 ammo types -updated: removed some duplicate files, small name changes rg31 mk19 ammofix (I hope) : http://1drv.ms/1AthWDm << Edited December 13, 2014 by larsiano Share this post Link to post Share on other sites
larsiano 12 Posted December 16, 2014 i cant seem to locate this problem. like in the pic 3 crewman 3 icons? http://i1287.photobucket.com/albums/a629/bg-xtra/DAF/ArmA2OA2014-12-1606-19-40-63_zpsea21d696.png Share this post Link to post Share on other sites
larsiano 12 Posted January 5, 2015 havend found the problem yet but maybe im looking in the wrong direction. -This year the mod will be at the magical 1.00 version the plan is to do this before the summer kicks in. Just a few things remain but now stuff keeps poping up so the end data keep moving with it. the new patch should be ready sometime next week and brings a ton of new stuff and some basic fixes: 0.955 (11-01-2015) -added: camp castor sign & Notice Board (360deg Taliban) -added: RNLAF F-35 Pilot -added: City Bus (Connexxion lijn 300) -added: M-113 Ambulance & (Tiger Camo) + BattleBox FOB (Tiger Camo) -added: naval mines, barricades, kayak & M109 ammo Palets -added: 30 ghillie colors & changer script -added: BO105 (Army, KLM & ANWB / ADAC) -added: Patriot missle defence systems -updated: fox medic texture fix & missing Fremm texture -updated: rg31 MK19 ammo types & zeroing -updated: removed some duplicate files, small name changes Share this post Link to post Share on other sites
hcpookie 3770 Posted January 5, 2015 That Bo-105 helicopter looks good! :) Share this post Link to post Share on other sites
larsiano 12 Posted January 6, 2015 Thanks guys. all the credit for the model go to hcpookie & (i think) and ...? I only found out a bit late that ADAC is the German road club so this is a cross-over texture that some Germans might also want to test sometime? Maybe it can be added to the BO105 pack or released as stand alone? Share this post Link to post Share on other sites
larsiano 12 Posted January 9, 2015 With the Patriot missile system inbound (made by hcpookie/ FRL-crew) the need for the most famous & classic DAF trucks is growing. Therefor i am currently working again on the "-& will release" the DAF trucks that we got from the LowLand Warriors guys (OPF). Not sure if i can fix it properly. But i will keep trying and looking for help with the configs & arma2 characteristics: 0.9555 (1x-01-2015) -added: Patriot missile defence systems -added: DAF Trucks (5x) as test object! -added: BO105 (Army, KLM & ANWB / ADAC) -added: City Bus (Connexxion lijn 300) -added: M-113 Ambulance & (Tiger Camo) + BattleBox FOB (Tiger Camo) -added: naval mines, barricades, kayak & M109 ammo Palets -added: 30 ghillie colors & changer script -added: RNLAF F-35 Pilot & ANWB Crew -added: camp castor sign & Notice Board (360deg Taliban) -updated: fox medic texture fix & missing Fremm texture -updated: rg31 MK19 ammo types & zeroing, daf_missilebox scripts updated -updated: removed some duplicate files, small name changes Share this post Link to post Share on other sites
larsiano 12 Posted January 16, 2015 Changed the medic signs on many vehicles: And a round up of most of the Army medics: Update2: 1th BO105 Army texture is finished: 0.960 (xx-01-2015) -added: Patriot missile defence systems -added: DAF Trucks (6x) as test object! -added: BO105 (Army, KLM & ANWB / ADAC) -added: City Bus (Connexxion lijn 300) -added: M-113 Ambulance & (Tiger Camo) + BattleBox FOB (Tiger Camo) -added: naval mines, barricades, kayak & M109 ammo Palets -added: 30 ghillie colors & changer script -added: RNLAF F-35 Pilot & ANWB Crew -added: camp castor sign & Notice Board (360deg Taliban) -updated: replaced medic sign on various vehicles -updated: fox medic texture fix & missing Fremm texture -updated: rg31 MK19 ammo types & zeroing, daf_missilebox scripts updated -updated: removed some duplicate files, small name changes Share this post Link to post Share on other sites
larsiano 12 Posted January 24, 2015 This week: (close to new release now) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2015-01-17_15-36-06-86.png (613 kB) Update: I added an army version of the Landrover medic http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2015-01-20_23-49-21-98.png (1901 kB) SOLTG (NLD)Scorpion 1 Unit pack = Last (planned) units for the mod! http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2015-01-20_21-19-59-61.png (2468 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2015-01-20_22-55-09-61.png (2753 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2015-01-21_15-57-23-93.png (3900 kB) MIM-104 Patriot System in woodland and desert camo by hcpooky: Share this post Link to post Share on other sites
Guest Posted January 28, 2015 Thanks for sending us the newest version Lars :cool: Release frontpaged on the Armaholic homepage. Dutch Armed Forces mod v0.960Community Base AddonsArma 2: Army of the Czech Republic (lite/full)Arma 2 ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! ** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic. Share this post Link to post Share on other sites
larsiano 12 Posted January 28, 2015 Thanks a lot Foxhound! Share this post Link to post Share on other sites
axtros 10 Posted January 28, 2015 Great mod, and grat addons! :) But I found a bug in the new version. If I use the "Gear Up" command (each aircrafts) the program is exit with appcrash. (I remember, in the past it was same thing with soldiers. When I was kill a other soldier, even the program exit with appcrash.) Thx! Share this post Link to post Share on other sites
axtros 10 Posted February 1, 2015 Yes, thank you, I solve this problem. In the P-3 Orion the Co-pilot is sits higher in the seat, therefore the pilot is hanging out from plane. Thx. Share this post Link to post Share on other sites
chrisb 196 Posted February 1, 2015 Another great release. Thanks for sharing this and all the hard work the team have put in. :) Share this post Link to post Share on other sites
Guest Posted February 24, 2015 Thanks for sending us the new version again Lars :cool: Release frontpaged on the Armaholic homepage. Dutch Armed Forces mod v0.97RCCommunity Base AddonsArma 2: Army of the Czech Republic (lite/full)Arma 2 ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! ** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic. Share this post Link to post Share on other sites
larsiano 12 Posted February 24, 2015 (edited) Thanks again for the support guys! ill have a look at the P-3 but dont have the model (or knowledge) to fix this i think. 0.97RC (24-02-2015) -added: AH-64 Apache Longbow by NodUnit & Franze + pilot -added: RNLAF combat & demoteam textures by NodUnit -added: RNLAF Pilatus Turbo Display Team 313Sqn texture -added: Tanya Female Soldier (desert & woodland camo) -added: je maintien drai & Pirate flag -updated: removed ACR dependency -updated: M119 arti computer & SRAT error -updated: T810 trucks texture -updated: BO105 weapons & sound upgrade http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2015-02-06_02-59-38-23.png (3795 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2015-02-12_20-14-26-87.png (3547 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2015-02-16_02-08-45-14.png (1094 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2015-02-17_20-14-40-41.png (2330 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2015-02-18_02-59-06-03.png (1786 kB) Edited February 24, 2015 by larsiano Share this post Link to post Share on other sites
freesets 11 Posted March 3, 2015 (edited) Thanks again for the support guys! ill have a look at the P-3 but dont have the model (or knowledge) to fix this i think.0.97RC (24-02-2015) -added: AH-64 Apache Longbow by NodUnit & Franze + pilot -added: RNLAF combat & demoteam textures by NodUnit -added: RNLAF Pilatus Turbo Display Team 313Sqn texture -added: Tanya Female Soldier (desert & woodland camo) -added: je maintien drai & Pirate flag -updated: removed ACR dependency -updated: M119 arti computer & SRAT error -updated: T810 trucks texture -updated: BO105 weapons & sound upgrade http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2015-02-06_02-59-38-23.png (3795 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2015-02-12_20-14-26-87.png (3547 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2015-02-16_02-08-45-14.png (1094 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2015-02-17_20-14-40-41.png (2330 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2015-02-18_02-59-06-03.png (1786 kB) its 'je maintiendrai' not separate like you typed it means i maintain in french. also in your ship you still have the same errors like pedagme mod: -the fremm crew(driver ) is sitting on the winshield like jack sparrow on the black pearl mast...move the proxy by 3-4 m on z axis inside the cabin, just slightly inside, that way the soldier wont appear on the deck and it will be able to look from the inside since there are no texture from the inside(transparent). -vls aster shoot straight. if you want to fix it pm me and ill tell you in details ( too many steps)...i finally manage to have proper vls with 0 SCRIPTS in arma 1, arma 2 and 3!!!!! yes you read it right. -cant wait to play 007 in the bmw :cool: Edited March 4, 2015 by freesets Share this post Link to post Share on other sites
larsiano 12 Posted March 9, 2015 thanks for the report. -typo fixed -i could ask the pedagne team for the model but i could not fix it myself -the aster is an Eggbeast creation, i just copied and pasted it into the Dutch mod > ill sent you a PM A few small changes for the mod are on the way soon and some mission enhancements. 0.972RC (xx-0x-2015) -updated: apache demopilot & icon -updated: AH-64 missions fixed -updated: ACE MSO Fayshkabur mission -updated: a few typos Share this post Link to post Share on other sites
freesets 11 Posted March 13, 2015 (edited) thanks for the report. -typo fixed -i could ask the pedagne team for the model but i could not fix it myself -the aster is an Eggbeast creation, i just copied and pasted it into the Dutch mod > ill sent you a PM A few small changes for the mod are on the way soon and some mission enhancements. 0.972RC (xx-0x-2015) -updated: apache demopilot & icon -updated: AH-64 missions fixed -updated: ACE MSO Fayshkabur mission -updated: a few typos you ABSOLUTLY need the MLODS for this task. and ask them the mlods for the patrol boats as well because they look and behave like their mass in the geo lod is 2 tons instead of like 200 t, since when you hit them, even tank shells cause them to back off and go at 70 km/h becoming useless awesome models. its too sad such beautiful models be so useless during firefight(at least thats how they are in the italian mod) i didn't installed your new version, since i need to clean up space to physically put it there. i need like 9 gb, 3 for the .7z and 5.6 for the content. you may try to release delta updates/patches or they are already there and i didnt found them, because the version from 2 weeks ago it took me like 2 hours to download(armaholic server) what 'aster' you talk about: the missile model or the fremm ship model? PS i pm'ed you some details too. thanks, looking forward to help you, since i myself build some ships for a2 and a3 right now(im just slowed down by the amount of sharp edges i need to put) Edited March 13, 2015 by freesets typos Share this post Link to post Share on other sites
larsiano 12 Posted March 13, 2015 Thanks for your help I’ll go through the technical details with you later and we and the Italian mod crew can work something out. If you would have the skills to assist in this excursion that would be greatly appreciated. I was about to release a small patch for the 097 DAF build but have now changed almost 50% of all configs with some new entries and plan to update most unit configurations very soon too leaving little more than small patches afterwards. I too experience disk space issues with the preferred SSD drive of my choice but heey it’s great to have gotten as far as i did with all the people from Bohemia's community....have a nice weekend! 0.973RC (20-03-2015) -added: mission.pbo -updated: all missions -updated: apache demopilot & icon -updated: vehicle backpack config entry & loadouts -updated: missing daf_M119 & a few typos http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2015-03-13_16-21-55-93.png (554 kB) Share this post Link to post Share on other sites
eggbeast 3673 Posted March 13, 2015 -the aster is an Eggbeast creation, i just copied and pasted it into the Dutch mod > ill sent you a PM what is an "aster"? Share this post Link to post Share on other sites
larsiano 12 Posted March 13, 2015 my bad then it must be a missile on one of the ships. me was thinking it was one of the B0105 rockets.. here she is : http://en.wikipedia.org/wiki/Aster_(missile_family) Share this post Link to post Share on other sites
freesets 11 Posted March 14, 2015 (edited) speaking of missiles, if you want missiles mlods for new additional content there is some unfinished mod from arma 1 called anwm and one of their pbo with the weapons there are a few missiles and shells left in mlod format http://www.anwm.armaholic.eu/ of course you should ask those people permissions first, but at least you know what for. http://www.armaholic.com/page.php?id=4650 this one is unbinarized and might give you an insight into what it should look like. remember its arma 1 and the turret anims are in the form of otocvez and otochlaven way and not like arma 2 and 3 main_elev and main_trav (check vbs2 develop manual for details) both ways work in arma 1 thru 3 anyway... nice weekend too... Edited March 14, 2015 by freesets Share this post Link to post Share on other sites