larsiano 12 Posted June 16, 2014 Works like a charm, thanks for the tip! 0.88 (xx-0x-2014) -added: [sP/MP] EVO DAF mission pack -added: CH47 D-669 & 2 backpack heaps -updated: CV9035 & Chinook D-662 texture -updated: RG-31 unshrinked textures -updated: removed inko disposable script Share this post Link to post Share on other sites
larsiano 12 Posted June 19, 2014 (edited) Thanks good to hear! Soon i will get help removing even more small errors making this into an even smoother ride. Also alot of weapons will be reworked to be even more realistic so stay tuned for that Sprinter briteness reduced to prevent Nvidia glimmer bug http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-06-18_12-45-24-67.png (587 kB) Dutch backpack heap http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-06-18_17-15-45-55.png (3426 kB) Tweety can carry bambybuckets again http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-06-20_01-50-50-91.png (877 kB) 0.88 (xx-0x-2014) -added: mission [sP/MP] EVO -added: mission co30CombatAirAssaultDAF1_4.Celle -added: CH47 D-669 & 2 backpack heaps -updated: train mixup & national textures -updated: sprinter ambu, CV9035 & Chinook D-662 texture -updated: RG-31 unshrinked textures -updated: changed loadout of F16 F-060 serie -updated: bell412 bambybucket script fix -updated: removed inko disposable script F-35 Awesomeness http://media.moddb.com/images/mods/1/22/21672/DAF_F35.png (1283 kB) Edited June 20, 2014 by larsiano Share this post Link to post Share on other sites
jptiger 1 Posted June 24, 2014 do u have any idea when the fennek will be invleded, i havbe not seen an update about in in some time of the dev forum Share this post Link to post Share on other sites
sonsalt6 105 Posted June 24, 2014 New update v0.8.8 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
larsiano 12 Posted June 24, 2014 (edited) The first model (BW mod arma1) does have working interior & some other problems. The other model someone gave to me appears to be from the GAFmod team so i cant release that at all without there permission. So right now im afraid its not very usefull. But sinds eggbeast is now helping me with the configuration of the hole mod and there are almost no other things on my agenda i will look into porting older stuff over more and more. Only the road is long and hard and its not sure if i can do it in the end. So wll just have to keep our hopes up! @Sonsalt6: Thanks once again :) Edited June 24, 2014 by larsiano Share this post Link to post Share on other sites
larsiano 12 Posted June 27, 2014 (edited) 0.9001 the eggbeast revision (xx-07-2014) -added: mission [sP/MP] EVO by eggbeast -added: mission CombatAirAssault Celle day 1 & 2 -added: Eggbeast's weapons module -updated: all vehicle weapons, tracers and damagehandeling & sounds -updated: all turets now have range finding, -updated: different ammo typs per vehicle and caliber, -updated: vehicle loadouts and gear -updated: Lynx errors, many small & big fixes by eggbeast -updated: rover ambu reversed patch -updated: missing SAR pilot icon http://media.moddb.com/images/mods/1/22/21672/A2_logo_airforce1.png (435 kB) http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-06-27_16-20-34-66.png (786 kB) Edited July 1, 2014 by larsiano Share this post Link to post Share on other sites
eggbeast 3673 Posted June 27, 2014 -updated: all turets now have range finding, zeroing added to MG and tank turrets. Share this post Link to post Share on other sites
larsiano 12 Posted July 1, 2014 (edited) Thanks for that clarification :) KMAR V4 screen http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-07-01_04-09-48-68.png M109 paladin color upgrade: http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-07-01_23-09-25-06.png 0.9001 eggbeasts revision (21-07-2014) -added: mission [sP/MP] EVO by eggbeast -added: mission CombatAirAssault Celle day 1 & 2 -added: Eggbeast's weapons module: -updated: all vehicle weapons, tracers and damagehandeling & sounds -updated: zeroing added to MG and tank turrets. -updated: added GPS, NV, TV to tanks, paladin & aircraft -updated: added wheelbrake & afterburner to aircraft -updated: different ammo typs per vehicle and caliber, -updated: vehicle loadouts and gear -updated: Lynx errors, many small & big fixes by eggbeast -updated: rover ambu reversed patch -updated: paladin color -updated: F35 SMDI_texture & icon -updated: missing SAR pilot icon -updated: vehicle & unit icons Edited July 1, 2014 by larsiano Share this post Link to post Share on other sites
larsiano 12 Posted July 2, 2014 darn, i was about to check if they can all go back in a missions.pbo but i guess not until i am able to solve this. ive been spending a lot of time this month on the mod configuration and need to do a check on all the missions to see what works and what not. Share this post Link to post Share on other sites
larsiano 12 Posted July 3, 2014 (edited) what mission(s) was that again? ill try to get it sorted! http://media.moddb.com/images/mods/1/22/21672/DAF09001_fem_soldiers.png (3439 kB) http://www.armaholic.com/datas/users/arma2oa_2014-07-03_23-37-41-21_13488.jpg (529 kB) Edited July 7, 2014 by larsiano Share this post Link to post Share on other sites
larsiano 12 Posted July 7, 2014 (edited) http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-07-06_01-37-04-57.png (2084 kB) http://media.moddb.com/images/mods/1/22/21672/DAF9001_FRISCMARSOC.png (916 kB) 0.9001 eggbeasts revision (21-07-2014) -added: mission [sP/MP] EVO by eggbeast -added: mission CombatAirAssault Celle day 1 & 2 -added: MARSOC units -added: Eggbeast's weapons module: -updated: all vehicle weapons, tracers and damagehandeling & sounds -updated: zeroing added to MG and tank turrets -updated: added GPS, NV, TV to tanks, paladin & aircraft -updated: added wheelbrake & afterburner to aircraft -updated: different ammo typs per vehicle and caliber -updated: vehicle loadouts and gear -updated: Lynx errors fixes by eggbeast -updated: Lynx textures & bumpmap -updated: 'Updating base class' config -updated: SUV, M113 & MLRS plates & rover ambu patch -updated: RHIB's, SOC-R & paladin textures -updated: desert & female soldiers textures -updated: F35 SMDI texture & icon -updated: missing SAR pilot icon -updated: vehicle & unit icons, editor groups Edited July 9, 2014 by larsiano Share this post Link to post Share on other sites
larsiano 12 Posted July 15, 2014 http://www.armaholic.com/datas/users/arma2oa_2014-07-13_06-51-54-02_13488.png (634 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-13_06-54-03-38.png (1912 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-13_15-09-00-74.png (3244 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-13_15-08-07-20.png (2624 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-14_21-29-37-00.png (661 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-14_21-32-27-17.png (1781 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-14_21-58-37-87.png (1984 kB) 0.9001 eggbeasts revision (21-07-2014) -added: mission [sP/MP] EVO by eggbeast -added: mission CombatAirAssault Celle day 1 & 2 -added: 18 MARSOF units -added: Eggbeast's weapons module: -updated: all vehicle weapons, tracers and damagehandeling & sounds -updated: zeroing added to MG and tank turrets -updated: added GPS, NV, TV to tanks, paladin & aircraft -updated: added wheelbrake & afterburner to aircraft -updated: different ammo typs per vehicle and caliber -updated: vehicle loadouts and gear -updated: Lynx errors fixes by eggbeast -updated: Lynx & NH-90 bumpmap -updated: 'Updating base class' config -updated: SUV, M113 & MLRS plates & rover ambu patch -updated: RHIB's, SOC-R & paladin textures -updated: desert & female soldiers textures -updated: F35 SMDI texture & icon -updated: missing SAR pilot icon -updated: vehicle & unit icons, editor groups Share this post Link to post Share on other sites
larsiano 12 Posted July 21, 2014 (edited) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-17_02-01-00-39.png (2776 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-18_05-23-05-63.png (3286 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-18_20-26-36-53.png (3758 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-19_03-08-07-24.png (3270 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-19_13-00-48-83.png (3465 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-20_04-45-15-92.png (3833 kB) 0.9001 eggbeasts revision (21-07-2014) -added: mission CombatAirAssault Celle day 1 & 2 -added: 57 NLMARSOF & 27 AMB units + AMB vehicleclass -added: Rescue Raft (8 man) -added: Eggbeast's weapons module: -updated: vehicle weapons, tracers, damagehandeling & sounds -updated: zeroing added to MG and tank turrets -updated: added GPS, NV, TV to tanks, paladin & aircraft -updated: added wheelbrake & afterburner to aircraft -updated: different ammo typs per vehicle and caliber -updated: vehicle loadouts and gear -updated: Lynx errors fixes by eggbeast -updated: Lynx & NH-90 bumpmap -updated: most 'Updating base class' errors -updated: SUV, M113 & MLRS plates & rover ambu patch -updated: Amphibious assault & IB color -updated: RHIB's, SOC-R & paladin textures -updated: desert & female soldiers textures -updated: F35 SMDI, specularpower reduced -updated: F35 glas color + icon -updated: lots of vehicle & unit icons -updated: some editor unit groups -updated: missing SAR pilot icon -updated: A320 liferaft changed + P3C, C130 life raft added -removed: Air Manoeuvre Brigade (Test unit) daf_amb_1 -removed: vin_xx AMB units (see xml for details) Edited July 22, 2014 by larsiano Share this post Link to post Share on other sites
sickboy 13 Posted July 22, 2014 New mod update v0.9.0.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted July 22, 2014 Thanks for sending us the newest version Lars :cool: Release frontpaged on the Armaholic homepage. Dutch Armed Forces mod v0.9001Community Base AddonsArma 2: Army of the Czech Republic (lite/full)Arma 2 Share this post Link to post Share on other sites
bars91 956 Posted July 23, 2014 (edited) So here are some bugs I found while playing: -ELCAN scopes have no iron sights on top; -Minimi has no reloil; -some C7 rifles have no front sight(and thus part of the gas tube); -when static FN MAG gunner dismounts, he has another FN MAG w. ELCAN scope and different sound; -KMAR SF Operator (Diemaco) has only Glock and smokes; -Lynx and F-16 engine sounds are really low quality - can you make it so that they inherit vanilla A2 sounds? i.e. Lynx can inherit BAF Wildcat sounds; Now back to having fun! (bughunting and testing stuff has become my type of fun in ArmA) :) EDIT: In other news: Coax MG sounds are FUCKING BEAST! :cool: and Autogun firing modes. Edited July 23, 2014 by Bars91 Share this post Link to post Share on other sites
eggbeast 3673 Posted July 23, 2014 (edited) f-35B seems to have lost it's vertical ability I like the new fighterjet loadouts (edited out the C duh!) the F35A is not VTOL, and will (when we fix the model) have wing pylons to go with the loadouts. the extra weight it carries means it cannot take off vertically. Edited July 24, 2014 by eggbeast Share this post Link to post Share on other sites
bars91 956 Posted July 24, 2014 Well doesn't "C" stand for "Carrier" as in no VTOL, arrestor hook for carrier landing and collapsable wings? Share this post Link to post Share on other sites
eggbeast 3673 Posted July 24, 2014 my bad - it's the A model i was thinking of... the intention is to put on some pylons (with help from john spartan) and proxies and animate all the engine hatches permanently closed. Share this post Link to post Share on other sites
eggbeast 3673 Posted July 24, 2014 the loadout selection is done already, but i need some spare time to port it in. currently im doing it for all aircraft in stock air stuff for my other mod, and supporting it in unsung where colum has helped us make my script system into a module, which works really well. once we MP test it after unsung release i'll migrate the module to other mods like my rangemaster (includes EB_Air) and DAF. meanwhile you have the effective loadouts of an A version USAF/Dutch AF F-35. miles better than two gbu12's and 2 sidewinders... how did we put up with that for 5 years lol Share this post Link to post Share on other sites
larsiano 12 Posted July 26, 2014 Thanks for all the replies folks, hope not all was broken and you have had some fun testing, trying and using the module. If you have more requests or bugs to report be my guest! More upgrades and missions to be expected for next release so stay tuned for that! I'm also still looking for some extra missions to add so any suggestions on this will be appreciated! @Sickboy: Thanks for the support once again @Foxhound: Many thanks! @SS9: - It's the plan to add new enhanced models to the game that have no hard mounted rockets (like BIS does) and pylons under the wings etc., so this will be upgrades very soon! Ill also have a look at the flight character but it is the plan to only use conventional landing and take-off for the heavy bomber versions, maybe ill add two different versions. - The new units can be refined at a later time if i have more time and especially more information (hard to come by). - I'll look into the mission(s) this month & also add some new (tropical) flavors along the way @Bars91: - Elcan scope weapon does not support CQB function, this will be looked at - C7 weapons will be checked out or replaces if possible - FN MAG static will be checked - F16 sound will be checked - KMAR SF Operator (Diemaco) has only Glock and smokes: FIXED - Minime recoil: FIXED (for vil_minime) - Lynx sound: FIXED @Eggbeast: Thank for explaining and special thanks for all the help making this into an unforgettable experience! . Share this post Link to post Share on other sites
bars91 956 Posted July 27, 2014 It's not about loudness, it's about extremely pitched sound that hits the "reds" (red mark in sound EQ) and f-cks up quality pretty bad. So if this is the case, lowering volume for these sounds should do the job instead of ditching them completely. But regardless - I'm enjoying the crap out of this mod and amount of stuff in it. I've been trying a variety of "nation packs" and combining them (not when bug-hunting tho). So far no apparent config conflicts with any of them, like PRACS; OFrP/MAF; PCDF; Vilas Polish Armed Forces; JSDF and even CWR2. Share this post Link to post Share on other sites
larsiano 12 Posted August 8, 2014 http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-08-08_02-38-53-03.png (941 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-08-08_02-43-52-50.png (2694 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-08-08_02-53-33-39.png (2269 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-08-08_02-58-46-72.png (2302 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-08-08_02-12-30-81.png (1609 kB) Just some pics i took while messing around with the sharpness, 8xAA and 150% render 0.910 (01-09-2014) -added: mission [sP/MP] EVO by eggbeast -added: stinger, TOW & searchlight backpack -updated: M113, M252, TOW & Stinger ammo refined -updated: KMAR Diemaco unit now has diemaco -updated: Minimi recoil & Lynx sound fix Share this post Link to post Share on other sites
eggbeast 3673 Posted August 8, 2014 looking great lars! we'll soon have some pylons on that f35 man! Share this post Link to post Share on other sites