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Greenberet40

Esbekistan Map v.1.0 20x20

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One of the best maps I've seen for ArmA II-OA. Please, mission makers, craft some missions for this masterpiece.

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Did a quick flyover with these mods loaded

http://imgur.com/cJkW9

got this:

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

ca\misc_e\powgen_big_ep1.p3d: house, config class missing

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing

ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing

ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing

ca\misc_e\camonet_east_var1_ep1.p3d: house, config class missing

ca\misc_e\ss_hangar_ep1.p3d: house, config class missing

ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing

ca\misc_e\misc_cargo4b_ep1.p3d: house, config class missing

ca\misc_e\powgen_big_ep1.p3d: house, config class missing

ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing

ca\misc_e\powgen_big.p3d: house, config class missing

ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing

ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing

ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing

ca\misc_e\powgen_big.p3d: house, config class missing

ca\misc_e\powgen_big_ep1.p3d: house, config class missing

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

ca\misc\piskoviste.p3d: house, config class missing

ca\misc_e\powgen_big_ep1.p3d: house, config class missing

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

ca\wheeled\skodovka.p3d: vehicle, config class missing

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

opxbuildings\shack.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

ca\wheeled\skodovka.p3d: vehicle, config class missing

opxbuildings\shack.p3d: house, config class missing

razmisc\bigwall1_long_raz.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

ca\misc_e\ss_hangar_ep1.p3d: house, config class missing

ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing

ca\misc_e\misc_cargo4b_ep1.p3d: house, config class missing

ca\misc_e\powgen_big_ep1.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/

Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/

Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Warning: Unaccessible ladder point for AI (already used for actionbegin4) in ca\structures_e\housek\house_k_6_dam_ep1.p3d

Warning: Unaccessible ladder point for AI (already used for actionbegin5) in ca\structures_e\housek\house_k_6_dam_ep1.p3d

Warning: Unaccessible ladder point for AI (already used for actionend4) in ca\structures_e\housek\house_k_6_dam_ep1.p3d

Warning: Unaccessible ladder point for AI (already used for actionend5) in ca\structures_e\housek\house_k_6_dam_ep1.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

opxbuildings\shack.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

ca\wheeled2\lada\lada.p3d: vehicle, config class missing

opxbuildings\shack.p3d: house, config class missing

ca\wheeled2\lada\lada.p3d: vehicle, config class missing

opxbuildings\shack.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

razmisc\bigwall1d_raz.p3d: house, config class missing

razmisc\bigwall1d_short_raz.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

razmisc\bigwall1_long_raz.p3d: house, config class missing

razmisc\bigwall1_long_raz.p3d: house, config class missing

razmisc\bigwall1_long_raz.p3d: house, config class missing

opxbuildings\little mosque.p3d: house, config class missing

razmisc\bigwall1_widearch.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

opxbuildings\hut3_b_2.p3d: house, config class missing

razmisc\bigwall1_long_raz.p3d: house, config class missing

razmisc\bigwall1_long_raz.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

ca\misc_e\ss_hangar_ep1.p3d: house, config class missing

ca\misc_e\powgen_big.p3d: house, config class missing

ca\misc_e\camonet_nato_var1_ep1.p3d: house, config class missing

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

ca\buildings\tents\stan_east.p3d: house, config class missing

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

ca\misc3\wf\wf_depot.p3d: house, config class missing

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

opxbuildings\little mosque.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

ca\wheeled\car_sedan.p3d: vehicle, config class missing

ca\wheeled\skodovka_red.p3d: vehicle, config class missing

opxbuildings\shack.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

ca\wheeled2\lada\lada.p3d: vehicle, config class missing

opxbuildings\hut3_b_2.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

opxbuildings\shack.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\buildings\tents\mash.p3d: vehicle, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\camonet_nato_var1_ep1.p3d: house, config class missing

ca\buildings\tents\stan_east.p3d: house, config class missing

ca\buildings\tents\stan_east.p3d: house, config class missing

ca\buildings\tents\stan_east.p3d: house, config class missing

ca\misc_e\powgen_big_ep1.p3d: house, config class missing

ca\misc_e\powgen_big_ep1.p3d: house, config class missing

ca\buildings\tents\stan_east.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\camonet_nato_var1_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_10x_ep1.p3d: house, config class missing

ca\misc_e\powgen_big.p3d: house, config class missing

ca\misc_e\ss_hangar_ep1.p3d: house, config class missing

ca\misc_e\powgen_big_ep1.p3d: house, config class missing

ca\misc_e\mash_ep1.p3d: vehicle, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\ss_hangar_ep1.p3d: house, config class missing

ca\misc_e\camonet_east_var1_ep1.p3d: house, config class missing

ca\misc_e\guardshed_ep1.p3d: house, config class missing

ca\misc_e\guardshed_ep1.p3d: house, config class missing

ca\misc_e\guardshed_ep1.p3d: house, config class missing

ca\misc_e\guardshed_ep1.p3d: house, config class missing

ca\misc_e\camonet_east_var1_ep1.p3d: house, config class missing

ca\misc_e\guardshed_ep1.p3d: house, config class missing

ca\misc_e\guardshed_ep1.p3d: house, config class missing

ca\misc_e\guardshed_ep1.p3d: house, config class missing

ca\buildings\tents\stan_east.p3d: house, config class missing

ca\buildings\tents\stan_east.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\wf\wf_hesco_big_10x_ep1.p3d: house, config class missing

ca\misc_e\guardshed_ep1.p3d: house, config class missing

ca\wheeled2\lada\lada.p3d: vehicle, config class missing

ca\wheeled\skodovka.p3d: vehicle, config class missing

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

opxbuildings\shack.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

ca\wheeled2\lada\lada.p3d: vehicle, config class missing

opxbuildings\shack.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

ca\wheeled2\lada\lada.p3d: vehicle, config class missing

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

ca\misc_e\mash_ep1.p3d: vehicle, config class missing

ca\misc_e\powgen_big_ep1.p3d: house, config class missing

ca\buildings\misc\zidka03.p3d: house, config class missing

opxbuildings\shack.p3d: house, config class missing

ca\misc\piskoviste.p3d: house, config class missing

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

ca\misc_e\mash_ep1.p3d: vehicle, config class missing

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

ca\misc_e\powgen_big_ep1.p3d: house, config class missing

ca\misc_e\mash_ep1.p3d: vehicle, config class missing

opxbuildings\shack.p3d: house, config class missing

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d

Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/

Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/

Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/

Missing addons detected:

jsrs_m134

Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134

That last thing about jsrs is because of your intro video, it came up at the main menu. Pls fix

Is clafghan itself actually required?

Also there are still some bushes and rocks on the road south of the airfield, although I suppose you might not have had time to read my last post in time for v1.1.

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That last thing about jsrs is because of your intro video, it came up at the main menu. Pls fix ... ok im working on it ¡¡:rolleyes:

Is clafghan itself actually required?

Yes really the addons are the same of the clafghan map of my comrade Robster

requiredAddons[] = {"CAmisc3","CAbuildings","CAbuildings2","CAdata"," CAwheeled","CAair","CAmisc2","CA_E",

"CAmisc","CAroads2","CARoads_E","Takistan","CARock s_E","CAStructures_E","CAStructures",

"CAMisc_E","opxbuildings","opxmisc","opxplants","opxroads","razmisc","mikebart"};

Also there are still some bushes and rocks on the road south of the airfield, although I suppose you might not have had time to read my last post in time for v1.1.

Yes i see now ok ok now its fine :)

pacqd.jpg

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Comrade Green Beret:

In order to get ALICE working properly...

for every:

class ACityC_* // * = your class name

must be:

type="CityCenter"; // you have "name" instead which is wrong

And for the motherland sake!!!! Do not forget to comrade minimalashnikov !!!! hahahaha

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¿? hmmm interesting well I investigate :)

i try to solved in the next version

pacqd.jpg

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Thanks GreenBeret40, what a magnificent and enormous map!

My only problem with it is that the trees all seem to be placed with the same size and orientation, which tends to make them seem a bit artificial. I've tried not to notice it, but I can't help it.

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Esbekistan Update version 1.2

78770338.jpg

91541358.jpg

22812656.jpg

http://imageshack.us/a/img840/9279/27140651.jpg

http://imageshack.us/a/img838/9669/62439201.jpg

http://imageshack.us/a/img507/7388/83383962.jpg

Changelog:

v1.2

FIXED - Ambient civilians module

- JSRS sound for the intro

- Some objects config missing files

REMOVED - Some stones from the roads and trees

ADDED:

- Some villages with roads

- Stone groups with caves (im working on it for the moment the doors are closed ..sorry):rolleyes:

- Rocks trees stones beatiful Mikesbart objects

- Things to discover...

Download (only map and sing):

https://rapidshare.com/files/2291231375/_Esbekistanv1.2.rar

https://dl.dropbox.com/u/67832086/%40Esbekistanv1.2.rar

REMEMBER addons to need : Mikesbart (rocks trees bush ect ect)

Opxbuildings,Opxmisc,Opxplants,Opxroads,Razmisc

Arma2-Arrowhead

pacqd.jpg

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Holy SCHNIKES! That is absolutely awesome Green Beret!!!

If I might make a suggestion, add some more barracks buildings at the main airfield, maybe towards the south where you have the 32(?) barracks buildings. Make it look like it is a the staging point for say a combined arms battalion, almost like Camp Bastion/Camp Leatherneck.....

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GreenBeret40

Having the .bisign file does no good if you don't provide the version2 .bikey for server operators.

Anyway sounds like there is some great stuff in this update, good work which is much appreciated. However does it now support a 8+ digit grid as it was reported to me this is why the ACE artillery won't work in it.

Edited by Alderman

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EXCELLENT MAP...

I was trying to make a bit of a night time fly around and their seems to be a distinct lack of town lighting??

Power shortage?

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Excelent-e Green! :cool:

Gracias-Thanks¡¡¡

pacqd.jpg

---------- Post added at 11:25 ---------- Previous post was at 11:01 ----------

EXCELLENT MAP...

I was trying to make a bit of a night time fly around and their seems to be a distinct lack of town lighting??

Power shortage?

Errrr...yes think that in this zone from border Pakistan with few resources :rolleyes:

pacqd.jpg

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Must congratulate you on such a nice looking map up there with maps such as Lingor and Isla Duala.

One thing you may want to look at is the the road that goes North from Zregurat to Kamir. Some parts are very narrow with steep sides. The ai vehicles have difficulty navigating it often slide down the hill and are unable to get back up. Dont know how easy that would be to fix but it might be worth looking at and maybe give that road a slightly wider area either side to componsate for the erm..."ai driving abilities".

Just a thought.

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Must congratulate you on such a nice looking map up there with maps such as Lingor and Isla Duala.

One thing you may want to look at is the the road that goes North from Zregurat to Kamir. Some parts are very narrow with steep sides. The ai vehicles have difficulty navigating it often slide down the hill and are unable to get back up. Dont know how easy that would be to fix but it might be worth looking at and maybe give that road a slightly wider area either side to componsate for the erm..."ai driving abilities".

Just a thought.

Agree with your view, its a great terrain. The ai drive really well, just two spots I saw trouble, seemed to me to be tree's near the road side. Put together the vid below, had to edit it down, also I would have liked a better view distance but recording with msi cuts my fps in half, so 2000vd will have to do. Its recorded in 50% quality, 720HD is available, sorry for the lack of smoothness, but as said it cuts in half fps, so lots of movement along the ground makes it worse, so not the best video by any means..

I just edited bits from the same road journey, it went over my 15mins YT limit (why that, anyone know, the limit I mean). Anyhow, ai drive very well, only having a problem with two places, which as said seem to be tree's close to the road, they leave the road and try to get back on, usually with success, its not the ai, I think its the road itself, not sure.

I always use SLX_ai_steering pbo to help with driving lessons for the ai, seems to help quite a bit.

ai driving Zregurat to Kamir, well most of the way, edited 15mins of the drive. The actual drive itself is around 25 mins, I think.

https://www.youtube.com/watch?v=6JKZx6a-fiU

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My only problem with it is that the trees all seem to be placed with the same size and orientation, which tends to make them seem a bit artificial. I've tried not to notice it, but I can't help it.

nice map mate - i felt the same about the generic looking trees all over the map.

the other suggestion/question is the houses in the latest images are beige/tan in colour while the rocks they sit on are blue/grey. I would imagine in that sort of enviroment that the houses would have been built out of the rocks that surrounded them so is it possible to retexture the rocks to fit the colour of the houses?

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Hello Sir

Yes some parts of the map are very difficult to drive (for this reason i say "pay special attention when you drive in the map case to put traffic signs on the map" in the first release) .I put this signs because its attention that the ai have several problems to drive for this selected roads and the editors knows when make a mission. I try to solve (ufff change the terrain grid Im afraid :( i change some times i see in other part of the map a complete village suspend in the air aggghh thats the problem for the l3dt ....:confused: ) but think that its only in a few parts only is not a general problem. Of course the map its not designed only for the ai and i like when you play in MP you have problems to drive and its not allways a smooth ride" jejejej :rolleyes:

pacqd.jpg

Must congratulate you on such a nice looking map up there with maps such as Lingor and Isla Duala.

One thing you may want to look at is the the road that goes North from Zregurat to Kamir. Some parts are very narrow with steep sides. The ai vehicles have difficulty navigating it often slide down the hill and are unable to get back up. Dont know how easy that would be to fix but it might be worth looking at and maybe give that road a slightly wider area either side to componsate for the erm..."ai driving abilities".

Just a thought.

---------- Post added at 05:51 ---------- Previous post was at 05:29 ----------

nice map mate - i felt the same about the generic looking trees all over the map.

the other suggestion/question is the houses in the latest images are beige/tan in colour while the rocks they sit on are blue/grey. I would imagine in that sort of enviroment that the houses would have been built out of the rocks that surrounded them so is it possible to retexture the rocks to fit the colour of the houses?

Hello Sir

Well for this concept i need the permission from Mike to change your addons in dont know that its posible but i try :)

pacqd.jpg

Edited by GreenBeret40

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Well still unable to play/use this on a battleye protected server. I have already been looking at getting this supported with a MSO mission.

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hey is there any chance that in the next version you could expand the length of the runways and flight line so the airfields can house more aircraft, especially the one in the south?

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hey is there any chance that in the next version you could expand the length of the runways and flight line so the airfields can house more aircraft, especially the one in the south?

Hello Sir

I'll try for the moment I'm working on these valleys. ZEKO VALLEY and KAFIRA VALLEY

Thanks

pacqd.jpg

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