gc8 970 Posted August 28, 2012 hi i made this script that creates a base with walls. it's still work in progress but I wanted to know what you guys think (screenshot below) http://img849.imageshack.us/img849/2572/baseer.jpg (193 kB) that whole base is script generated and houses are randomly placed. (notice bunkers attached to walls and bar gates) has this been done before ? (other than Town Generator which is different..) any suggestions what the base should have? Share this post Link to post Share on other sites
panther42 40 Posted August 29, 2012 You can take a look through these for some ideas... Many are very well done. arma2_oa_files_editing_templates arma2_files_editing_templates Technically you could place all of your objects, grab them with the DynO objectGrabber, and then run the objectMapper. This way you can place them where ever you want. Share this post Link to post Share on other sites
gc8 970 Posted August 29, 2012 thanks. I'm already using dunO grabber in combination with my script Share this post Link to post Share on other sites
Craig_VG 20 Posted September 3, 2012 Lemme get this straight... It randomly generates a different base every time you run the script? That's awesome! Can you change the size and everything? I'd love to see the script! Nice work! -Craig Share this post Link to post Share on other sites
gc8 970 Posted September 4, 2012 Lemme get this straight...It randomly generates a different base every time you run the script? That's awesome! Can you change the size and everything? I'd love to see the script! Nice work! -Craig that's right Share this post Link to post Share on other sites
gc8 970 Posted September 6, 2012 (edited) The script is near complete , here's a screenshot of the progress and example mission below that has the code if anyone wants to see it in practice. the file called base.Takistan.7z can be downloaded from here The way the base is constructed is that there's folder called compositions from which the script loads object sets and places them randomly inside the base. This way there's lot detail in the base. Edited September 6, 2012 by gc8 Share this post Link to post Share on other sites