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Redphoenix

Problem with Ambient Civs not spawning.

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So, I am currently working on a MP mission on Panthera Island, but I am still at the basics.

I wanted to use the game logic now to create civilians and vehicles to give the map a bit more life.

Well, I was able to let vehicles spawn, but somehow not a single civilian showed up.

Codes for Ambient Civ Game Logic is as following:

this setVariable ["townlist",[bled]];this setVariable ["debug",true];

Civilian and Vehicle Module are using the same game logic. So somehow, there must be something wrong...

Edited by RedPhoenix

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not sure if panthera has been set up for Ambient Civs.... have you tried your method on a stock map to rule out an error by yourself? atleast then you'll know for sure if it's panthera or just an issue in your code.

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I just tried it on utes at Strelka and it work np

this setVariable ["townlist",[strelka]];this setVariable ["debug",true];

so as mentioned it could be a map issue.

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Well, thats unfortunate.

That means that I have to put civilians down normaly and let them walk in a specific route I have to set down in the editor.

Or is there another script (or way) to bring some life into the cities?

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Could try giving single civilians random patrol routes with BIS_fnc_taskPatrol or upsmon.

Setting their skill to 0 could help reduce server strain but this still isn't the most resourceful method.

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Place down town game logics. You have to do that for custom maps AFAIK.

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If you would have read carefully my post, you should have noticed that vehicles spawns are working, but no civs are spawning.

Which means, that I have placed down city game logics....

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Yeah but vehicles always spawn with the module all the time AFAIK, not just in towns. The ambient civs work differently, they need CITY LOGIC.

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