vasmkd 12 Posted August 10, 2012 Thank you More amazing and quality stuff to come for 0.2 :) Share this post Link to post Share on other sites
bars91 956 Posted August 10, 2012 So I did some testing in editor and a quick overview of each mission. My reaction: СпаÑибо, кончил! (eng: awesome!) The only thing I didn't like was all the cluttering in editor(VDV,MSV etc) - wouldn't it be better if hidden under Russia>Men(VDV)/BMP(VDV) etc? Share this post Link to post Share on other sites
Stagler 39 Posted August 10, 2012 Bars, the structure as it is allows us to implement all the factions of the AFRF when they are released in later updates. Could you imagine how cluttered the BIS Russia faction would be when we have added all our things? :) Share this post Link to post Share on other sites
Thunderbird 0 Posted August 10, 2012 Thumbs up ! I remember the first RHS addons released for OFP a couple of years ago. Glad to see you still in action folks ! Time comes to make a little config to replace BIS ArmA II russian vanilla units. ;] Best Regards, TB Share this post Link to post Share on other sites
Shadow NX 1 Posted August 10, 2012 Wouldnt mind if you share it with me Thunderbird, i cant stand the vanilla russians anymore :) Share this post Link to post Share on other sites
flv*venom* 83 Posted August 10, 2012 Indeed a replacement config would be a nice touch! Did a test and I must say: This is easily the most highquality content that I've seen for this game so far! One thing has crossed my mind however: What about your already released Addons? can they be used without screwing stuff up? Thanks for this piece of art! It realy IS art! Share this post Link to post Share on other sites
Thunderbird 0 Posted August 10, 2012 Wouldnt mind if you share it with me Thunderbird, i cant stand the vanilla russians anymore :) Sure mate. ;] Share this post Link to post Share on other sites
Smurf 12 Posted August 10, 2012 Congratulations indeed, top quality stuff! That arty is sick, everything animated and well done. Same for every weapon (the desert and camo 74s are awesome), unit and armor. Share this post Link to post Share on other sites
NeuroFunker 11 Posted August 10, 2012 ohh yeah, f*cking finally! Dling...... Share this post Link to post Share on other sites
desmondb 10 Posted August 10, 2012 Congrats on the release RHS! I haven't had a chance to try the mod yet but looking forward to trying it after work. Share this post Link to post Share on other sites
soul_assassin 1750 Posted August 10, 2012 Btw I recommend everyone to start the gamewith Chernarus as default island ;) Share this post Link to post Share on other sites
nettrucker 142 Posted August 10, 2012 Congrats to the release . . . looks really awesome. Top notch. Thanks for all your hard work and sharing with us. Cheers Share this post Link to post Share on other sites
orcinus 121 Posted August 10, 2012 Beautiful work, congratulations to the team and many thanks for sharing :D Share this post Link to post Share on other sites
bars91 956 Posted August 10, 2012 Bars, the structure as it is allows us to implement all the factions of the AFRF when they are released in later updates. Could you imagine how cluttered the BIS Russia faction would be when we have added all our things? :) In that case this indeed seems like a better solution. P.S. dat armoured unit sounds....pure beast!(5.1 + bass at 50% = music to my ears) Share this post Link to post Share on other sites
buehgler_as 0 Posted August 10, 2012 This looks absolutely great. I am looking forward to DLing this over the weekend. We are planning an update that will allow "playability" with ACE, meaning that things like armor and ammo values are added to be compatible with ACE while unaffecting those playing vanilla. This would mean that you would be able to run both mods alongside each other rather than assimilate one mod into the other completely. Thanks very much for doing this. IMO, this is the "right" way to do this. Since our group runs ACE, we will be waiting for this before we can fully integrate this mod onto our servers. Keep up the great work! Share this post Link to post Share on other sites
soul_assassin 1750 Posted August 10, 2012 This looks absolutely great. I am looking forward to DLing this over the weekend.Thanks very much for doing this. IMO, this is the "right" way to do this. Since our group runs ACE, we will be waiting for this before we can fully integrate this mod onto our servers. Keep up the great work! To be perfectly honest with you I don't think it is the "right" way to do this. It creates alot of headaches, testing and work for us, work that we would rather spend on bringing in new things. Its especially painful when some of us don't even play with ACE (but we don't have anything against it :)). But alas we have no choice, we want people on all servers to be able to enjoy our mod :) Share this post Link to post Share on other sites
buliwyf 4 Posted August 10, 2012 Nice work! Thank you guys! Share this post Link to post Share on other sites
megazogg 14 Posted August 10, 2012 My God! Superb work, guys! Share this post Link to post Share on other sites
Cards525 10 Posted August 10, 2012 Excellent work. Will download ASAP Share this post Link to post Share on other sites
flv*venom* 83 Posted August 10, 2012 (edited) @Soul_Assassin: you've got PM! Well here it is, my first release (please be kind of kind) Good evening everybody! I made a small replacement config that swaps the default units for these beauties. A sperate config changes their loadout too. The one thing I didn't do however, was to sign them, as I have never been playing ARMA online nor did I release any addons before and therefor don't know how to do it. I'll have a look at this in the next days, but I thought I'd share what I got already. **Updated the replacement configs: added replacement for 'soldier unarmed', allowed use of backpacks and made 'engineer' class show up in editor** Link: http://www.multiupload.nl/1XYR7SFQ4U Edited August 10, 2012 by FLv*VeNoM* Updated replacement configs Share this post Link to post Share on other sites
student 10 Posted August 10, 2012 Great job gyes,Ñупер Share this post Link to post Share on other sites
Tonci87 163 Posted August 10, 2012 Regarding the replacement config: How do you replace the medic? Share this post Link to post Share on other sites
flv*venom* 83 Posted August 10, 2012 (edited) @Tonci87: I simply used the model that came with the RHSMOD, in my config, I pointed the model path to the one in the RHSMOD as well as it's damagetextures and that's it. I didn't add 'attendant =1; ' or such things, if that's what you want to know. Why are you asking, are you haveing problems with the medic? Just checked it and at least on my machine everything works as it should. Edited August 11, 2012 by FLv*VeNoM* Share this post Link to post Share on other sites
markb50k 1 Posted August 11, 2012 FYI, trying to run the new pack with the old BTR70 addon and the Decals addon, and the PBO names are the same. Not a big deal, since you use different folder structures within, so you can just rename the old ones fine, but wanted to let you know Share this post Link to post Share on other sites
soul_assassin 1750 Posted August 11, 2012 FYI, trying to run the new pack with the old BTR70 addon and the Decals addon, and the PBO names are the same.Not a big deal, since you use different folder structures within, so you can just rename the old ones fine, but wanted to let you know you are not supposed to run them at the same time. @FLv*VeNoM*= Your pack featured on our site: http://redhammer.su Share this post Link to post Share on other sites