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dunk

Advanced DX11 and PHYSX features

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I would hazard to guess that it will solve at least some of those issues, depending on what they use physx for.

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physx is for the vehicles is all i have read so far.

i dont think you need physx to stop nades falling through floors and blasts ignoring cover, as that's more basic and is really more of a bug in arma 2.

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Collision meshes are seemingly not functional below a certain size using the current physics engine, at least for most objects.

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Max Power, can it be fixed? Will developers intend to contribute some efforts to fixing these issues in ARMA3?

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Max Power, can it be fixed? Will developers intend to contribute some efforts to fixing these issues in ARMA3?

1. yes

2. how would he know?

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1. yes

2. how would he know?

This

I should say that I'm not a BI employee and I'm not privy to their plans or development status.

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