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Day Z Announced as standalone title.

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From an Artists view:

Congratulations Dean, you and your team came up with an idea interisting litterly millions of people and drawing them back to an old game. This shows that after all it is not all about shiny graphics and high-end cover systems.

It kind of reminds one to Half-Life and all the great modifications it did spawn over the years, that are STILL beeing played today. It shouldnt be about making truckloads of money, but to create somthing that last longer then initially intended.

From the Industrial view:

GJ BIS for realizing that the ammount of DayZ players (which will be growing even more with a full-release) are a better source of income then the few mil-sim maniacs that are considering to buy Arma 3.

From the famouse OFP-arma2 view:

It already is the nature of this particular community to fix, enhance and add to everything you have been missing over the past years. Even if you remove more features from Arma 3 - most of them will be implemented by modders again, this will take time and lower your sales a lot when it comes to feature hungry new players, but you will keep the old. Just please dont release an unfinished buginfested pile of steaming goat.... you know where im going.

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About time you got that standalone, Dean. DayZ is indeed worthy of one.

I don't particularity enjoy what some players have molded the gameplay to, myself, but I'll make sure to purchase a copy regardless. It's a good mod and it is to be, without a doubt, a great standalone. This will be a success.

Congratulations. :)

PS: Ivan Buchko, damn nice concept art. I don't suppose he has more of it, perhaps a DeviantArt account?

Not that I know of, we found him on our forums, he is a big contributor to the DayZ fan art part. If your interested here is his user name http://dayzmod.com/forum/index.php?/user/17869-pyt/.

He is a very good concept artist :)

Edited by MattLightfoot

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I must admit I haven't played DayZ yet, but from a few streams I watched, looks like it will appeal to my STALKERish taste. Huge gratz on living the dream, Dean.

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Do you plan console version for DayZ while the game looks simpler than Arma (more player centric, small view distance, no editor? no mods?)?

Edited by Przemek_kondor

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...

No offence but this thread is for discussion of the news not for spamming of youtube videos containing your opinion of the news, write it out the old fashioned way to post it in this thread, otherwise the user video thread in General is your port of call :)

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As long as this doesn't negatively affect ArmA 3 development, then more power to them.

That remains to be seen, though. Already we are hearing of major features cut from ArmA 3 and additional delays...

Regarding the "NeverHappy" nonsense...not true at all, but people are anxious to see how this affects ArmA 3, and rightly so.

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I think is worth to post this here aswell:

Of course Arma3 development is impacted by DayZ, but not so much to be worried. Rocket is the only person who leaves the team. I think he deserves to be released for his dream project. Of course we share some small resources (far far from fulltime), however in A3 project size and development times it's really nothing. This can change in future, well, I don't think it'll happen. A3 is going it's own way. And more we can gain from DayZ development even for Arma. Can't promise anything for DayZ. I can just say we won't go against each other. So, DayZ team is not recruiting people from A3 so far, just partly using some specialists. And vice versa.
Was the recent removal of a 3D editor and from what I've heard, deferred shading related to the DayZ split?

Not at all.

http://forums.bistudio.com/showthread.php?138415-Is-Arma3-still-the-quot-Flagship-quot&p=2203373&viewfull=1#post2203373

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I must admit I haven't played DayZ yet, but from a few streams I watched, looks like it will appeal to my STALKERish taste. Huge gratz on living the dream, Dean.

It's kinda gone downhill since Dean removed Humanity and bandit skins. Now it's pretty much hackers [Many of which are server admins also] killing legit players with no weapons.

If you see videos with small groups of people with rediculous amounts of gear and a parking lot of vehicles, more then likely they are hacking.

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As long as this doesn't negatively affect ArmA 3 development, then more power to them.

That remains to be seen, though. Already we are hearing of major features cut from ArmA 3 and additional delays...

Regarding the "NeverHappy" nonsense...not true at all, but people are anxious to see how this affects ArmA 3, and rightly so.

Yea, I mean they announced the 3D Editor being cut... Plus, they haven't really expanded on physics that much and they've only shown maybe 5 different types of units, so I'm a tad bit skeptical..

Back to Topic, BI is free to pursue their own games. We've seen this arguement over Carrier Command too. We can't all be their favorite most loyal customers 24/7, might as well let someone else take that role :)

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It's kinda gone downhill since Dean removed Humanity and bandit skins. Now it's pretty much hackers [Many of which are server admins also] killing legit players with no weapons.

If you see videos with small groups of people with rediculous amounts of gear and a parking lot of vehicles, more then likely they are hacking.

From what I recall, Rocket basically said that the hacking thing was due to the vulnerabilities in ARMA 2 which, not least because of ARMA 3's development, meant that continued development of the mod AS JUST A MOD would be a dead end -- hence wanting the standalone game.

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I liked to see "DayZ" as a interesting phenomenon and a fullfilling of the visions that BIS games create: Modability at its best, freedom as a business model.

(I was never too much interested to try it, but watched some videos ... :glare: )

I am interested now to watch the following phenomenon I fear to foresee: Further decline of freedom (modability? none, like in Iron Fist?!, playing only online?), increase of commercial aspects, steam and privacy data collection?

And I will sit back and remain fascinated that people that once had a huge freedom (incl. military simulator with choppers, tanks, ships, etc. and a worldwide community) and huge collection of elaborated missions will then pay the same or more for a functionality reduced and more privacy intruding game ... get less, pay more. Econonmy is rational, like humans are rational. First people payed for having a lot of buttons/freedom on their computer, than they payed for having no more freedom/buttons (Apple).

I hope BIS receives it's good share from dayz-standalone sales. :)

Edited by Herbal Influence

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Zombies was really never my thing, I liked the odd rare zombie film. However after most of my clan were playing this, I thought I would give it a go...

Great fun, and I am pleased it can be taken to the next level. Looking forward to it.

Am I correct in guessing it would be based on the ARMA3 engine?

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And I will sit back and remain fascinated that people that once had a huge freedom (incl. military simulator with choppers, tanks, ships, etc. and a worldwide community) and huge collection of elaborated missions will then pay the same or more for a functionality reduced and more privacy intruding game ... get less, pay more. Econonmy is rational, like humans are rational. First people payed for having a lot of buttons/freedom on their computer, than they payed for having no more freedom/buttons (Apple).

I guess there is a market for simply functionality, as in, just the game. There is something to be said for something that simply "just works" fine right out of the box :)

But, I like the flexibility of ArmA. It's that flexibility that produced DayZ in the first place... we won't get the next big thing from the DayZ community as it won't be possible. (Perhaps, don't know whether an editor will be included or not yet...)

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Herbal, think of it this way: Rocket seems to have a rather specific vision of what DayZ can/should be, the methods of which to implement it would be contradictory with the mod-ability and freedom of ARMA... although lately, RiE's marketing of ARMA 3 has emphasized "ARMA 3 will WORK, be more usable and be less unintuitive"... oooh, sounds like the anti-DayZ... wait, no it sounds just like Apple! Has Steve Jobs possessed Jay Crowe's body? :p*

Sounds like an amicable parting of ways so to speak, if you ask me; there's two differing approaches that have to part ways, so if BI can afford it without hurting ARMA 3, then why not separate the two efforts so that they don't unduly interfere with each other over "creative differences"?

* Hobbyists may be interested in tinkering with something or "for its own sake"... for the majority however that something is merely a means to an end without intrinsic value, which I think is part of why people would be willing to sacrifice flexibility.

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Just one thing Maruk, make sure that you drug Rocket's food and drinks enought so that he is going to stick with RV 4, because we need as many mindless muppets dayz players to beta test give feed backs for the engine.;)

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From what I recall, Rocket basically said that the hacking thing was due to the vulnerabilities in ARMA 2 which, not least because of ARMA 3's development, meant that continued development of the mod AS JUST A MOD would be a dead end -- hence wanting the standalone game.

Even after it gets a locked down standalone there's going to have to be a system in place to deal with the large amount of dirty admins that infest DayZ.

Games like Battlefield have bad admins but that usually topped out at maybe a dozen at the most, DayZ has 10-20 times what other games have

and even then other games the bad servers were just for stat padding, time servers, knife/pistol only stuff and usually clearly identified in the name

A large number of DayZ admins are fully participating and facilitating the hacking in DayZ.

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"I do not understand, why all players require from BIS and Arma series more realism, but ,at the end, all run to hunting on zombies"(from one rus ofp-site)

:D

Of course, it was just irony, i do not have nothing against new game.

Development and updates of the mod will continue in parallel with the development of the game, so anyone who is playing the mod now will be able to continue to do so. The project will follow the Minecraft development model; fast iterations with the community alpha available for a heavily discounted price.

It's very nice. I play in Minecraft too, and Kerbal Space program, which use this model of development too, and this model is very effective. At the end, i'm very glad, that my favourite studio increase their activity, working in new genres. Good luck at work, comrades ;)

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I liked to see "DayZ" as a interesting phenomenon and a fullfilling of the visions that BIS games create: Modability at its best, freedom as a business model.

(I was never too much interested to try it, but watched some videos ... :glare: )

I am interested now to watch the following phenomenon I fear to foresee: Further decline of freedom (modability? none, like in Iron Fist?!, playing only online?), increase of commercial aspects, steam and privacy data collection?

And I will sit back and remain fascinated that people that once had a huge freedom (incl. military simulator with choppers, tanks, ships, etc. and a worldwide community) and huge collection of elaborated missions will then pay the same or more for a functionality reduced and more privacy intruding game ... get less, pay more. Econonmy is rational, like humans are rational. First people payed for having a lot of buttons/freedom on their computer, than they payed for having no more freedom/buttons (Apple).

I hope BIS receives it's good share from dayz-standalone sales. :)

It is not people deciding they dont want ARMA and its extensive modability more that a single mod using a small subset of the tools would benefit from not having to worry about every thing else. Think of it more as a repackaging exercise with a limit selection and a few bespoke tweaks, It is a shame that people who want to play this specifically will have to jump the cash hurdle to experiance the much wider vistas from the open game but that is all.

Even after it gets a locked down standalone there's going to have to be a system in place to deal with the large amount of dirty admins that infest DayZ.

Games like Battlefield have bad admins but that usually topped out at maybe a dozen at the most, DayZ has 10-20 times what other games have

and even then other games the bad servers were just for stat padding, time servers, knife/pistol only stuff and usually clearly identified in the name

A large number of DayZ admins are fully participating and facilitating the hacking in DayZ.

That's the point though that 99% of the hack and server admin abuse is due to being able to execute scripts and access unused (in the DayZ mod) features (that are core to the openness of the Host game). As soon as the all the unused features that require the openness and runtime alteration can be stripped out then the access routes for that 99% will be cut. Leaving only the real engine hacks that are what battle eye is there to handle.

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In any case, this is great news, one of the biggest (if not the bigest) announcement Bohemia Interactive ever released

I'm quite excited to see the direction this goes. DayZ is a lot of fun :)

Keep up the good work folks

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Oh no

DayZ lead wants game on consoles, 'having meetings' about it at Gamescom

http://www.joystiq.com/2012/08/15/dayz-lead-wants-game-on-consoles-having-meetings-about-it-at

I remember Dean saying in an interview how embarrased he was of the games being churned out at the console game developers he worked for

why in gods name would you want to revisit that!!!????

Even with the limited amount of controls that DayZ uses as opposed to Arma you're still going to gut the game to hell and back.

Tell me this is just another of Dean's social experiments to see how people react.

Something tells me dreams of big money is taking hold.

Dean, if you want a lot of money right now, start selling the DayZ t-shirt you wear.

Edited by jblackrupert

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How exactly is a game to the scale of ArmA 2 / DayZ going to run on a console, anyway?

My guess is, not well. Seems like a lot of freedom/graphical detail would have to be cut.

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Just Cause 2 has a world that absolutely dwarfs ArmA's, just saying. And the sequal on console will have a thousand players per server.

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Players mean little because they are not AI needed calculation - which in this case are zombies. And they are not thousands of items that need to be stored in RAM at all times over the whole island. And the world can be big. But does it have something more than empty low-res hills with a few areas where 1 tree model is copypasted everywhere?

Daggerfall had 65000 sq. miles world back in 98. Just sayin'

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Players mean little because they are not AI needed calculation - which in this case are zombies.

Uh... Day Z's zombies are local to the player after they aggro. Which means that the only thing the server has to keep track of is less than a thousand points with a simple patrol schedule and no real AI. Something substantially less complex than tracking a thousand players with variable connections who will be parachuting, driving, flying, using grappling hooks, etc.

And they are not thousands of items that need to be stored in RAM at all times over the whole island.

Uh, probably, with buildings and weapons and vehicles on the 400 square mile map. Go look at a screenshot. And it's not like a classname and XYZ coordinate takes that much RAM. Put it in a txt file and see how big it is. Also, DayZ only spawns items around where players are, and there aren't that many people.

And the world can be big. But does it have something more than empty low-res hills with a few areas where 1 tree model is copypasted everywhere?

Are you telling me that ArmA's heightmap and forests don't count as low-res hills with 1 tree model copypasted everywhere? Both Chernarus and Just Cause 2 are covered in unrealistically sparse forests that consist of half a dozen copied vegetation models.

And do you really think that Rocket is seriously considering porting Day Z to console and hasn't yet considered whether consoles can support the game? That he is massively stupid and needs your professional-level technical expertise (which tends to get routinely trashed around here) to save him? I don't even like Just Cause 2, but your mindless crusade for the honor of PC gaming has almost turned me into an instant fanboy.

Here is the truth: ArmA has high resource requirements because it renders large worlds for a military simulator that requires high levels of fidelity and persistence. Consoles are quite capable of matching ArmA in scale with rather small sacrifices of detail. What they can't manage is the sort of persistence necessary to sustain a large-scale military game. But Day Z doesn't NEED all of ArmA's flawless tracking of what trees have been knocked down. It doesn't need 10000m view distance. It doesn't have locality issues. Day Z is in part procedurally-generated, and could dispense with a lot of ArmA's resource-hogging features because the gameplay doesn't require it. Day Z can probably go on consoles just fine.

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Read this and this.

I'm kind of excited to play it and see what they can exchange with A3.

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