jakerod 254 Posted August 15, 2012 I like the city layout, nice size, with some forests around this map will have lots of good potential. Will you add traffic lights, post boxes, street names and all that kind of stuff? Because right now it’s lacking a city feel, it feels like the outskirts of a 1950’s city in Ukraine to me or a village somewhere far far East.Keep up the good work, looking forward to the process you make with this :) If I find the time to work on it, I most likely won't be doing street signs. Post boxes are a maybe and I did add in traffic lights. They just aren't very common. I only put them in at intersections that I considered to be major intersections (ex. the intersection east of the southern most bridge on the main river). I would probably do some cross-walk signs and some other things like that though. Share this post Link to post Share on other sites
_William 0 Posted August 15, 2012 If I find the time to work on it, I most likely won't be doing street signs. Post boxes are a maybe and I did add in traffic lights. They just aren't very common. I only put them in at intersections that I considered to be major intersections (ex. the intersection east of the southern most bridge on the main river). I would probably do some cross-walk signs and some other things like that though. Great map, Jakerod. I did run into one problem though: I had an M1 Abrams getting stuck on one of 'your' traffic lights. If you're able to make these traffic lights offer less resistance to vehicles, that would be great. William Share this post Link to post Share on other sites
jakerod 254 Posted August 15, 2012 Great map, Jakerod. I did run into one problem though: I had an M1 Abrams getting stuck on one of 'your' traffic lights. If you're able to make these traffic lights offer less resistance to vehicles, that would be great.William It's the model from Armed Assault. I am thinking about customizing some objects though if I have time. I'll try to remember to make that one of them if I ever do. Share this post Link to post Share on other sites
vilas 477 Posted August 16, 2012 (edited) thanx for this island, i sightsee it and it is good addon for all police-like missions big urban area made with some urbanistic mind, i just have to mark some places where there should be firestation, police station, school etc. cause city hall, hospital are placed good way with some area, parking around so it can be used for police missions :] cause orginal Chernarus cities are not designed to such missions (they lack of thinking about infrastructure of city, they are "forest of houses" ) i don't know if you thought about non-military using island when planning it but really good addon and light (high FPS on my old PC, so it is not heavy as some other islands) now i only must find time to finally make some missions, such island was the thing i missed :D if you need some objects like you said above, maybe i could help you ? in OFP i made some islands with my own buildings, objects, but it was easy WRP TOOL, now Visitor is pain ;) so i could make some buildings if you want, cause it would be good to have urban fights terrain (with real urbanistic plan which means: place for government, place for school, playground, city hall, shoping center, police station, firefighters station, bus station etc. ) and this small island with city only could do the job (maybe some few trees around to make "visible" terrain around it) cause others' (of course also super) addons are not that light for my old poor 2006's PC like this one :D the only problem in making own building is that we do not know how to make Arma2 destruction , but for police and R.P.G. missions it could be good Edited August 16, 2012 by vilas Share this post Link to post Share on other sites
jakerod 254 Posted August 16, 2012 thanx for this island, i sightsee it and it is good addon for all police-like missions big urban area made with some urbanistic mind, i just have to mark some places where there should be firestation, police station, school etc. cause city hall, hospital are placed good way with some area, parking around so it can be used for police missions :] cause orginal Chernarus cities are not designed to such missions (they lack of thinking about infrastructure of city, they are "forest of houses" ) i don't know if you thought about non-military using island when planning it but really good addon and light (high FPS on my old PC, so it is not heavy as some other islands) now i only must find time to finally make some missions, such island was the thing i missed :D if you need some objects like you said above, maybe i could help you ? in OFP i made some islands with my own buildings, objects, but it was easy WRP TOOL, now Visitor is pain ;) so i could make some buildings if you want, cause it would be good to have urban fights terrain (with real urbanistic plan which means: place for government, place for school, playground, city hall, shoping center, police station, firefighters station, bus station etc. ) and this small island with city only could do the job (maybe some few trees around to make "visible" terrain around it) cause others' (of course also super) addons are not that light for my old poor 2006's PC like this one :D the only problem in making own building is that we do not know how to make Arma2 destruction , but for police and R.P.G. missions it could be good Thanks Vilas. I'm glad you like it. I'll keep in mind your offer if I get a chance to go back to it. Share this post Link to post Share on other sites
chrisb 196 Posted August 18, 2012 Missions where going up river is the main theme are really nice on your map. If, and I understand time constrains, you come back to it later, would it be possible to have some more foliage along river banks beyond town, just to give a little more realism to up river missions. The rocks below waterline and also the pickup on its side and the power line mount are all great little features. Not a criticism of any type just a thought. Up river missions, as I said above, are really great on Miroslavi, quietly using pook’s socr mod (low engine noise on first throttle), and having to lower the radar mask (if the tide is not friendly) to get under the arch built bridges and generally not being detected is great. Obviously I fully understand if its not pos, I could add these myself to our groups missions, but would just be a nice added feature later perhaps. Thanks again. :) Share this post Link to post Share on other sites
_William 0 Posted August 25, 2012 Hi Jakerod, these images indicate two locations where tanks get stuck (when an AI platoon of M1's crosses the city and bridges following waypoints). traffic lights: miroslavl_stuck_on_traffic_light.jpg graveyard miroslavl_stuck_on_graveyard.jpg The screenshots contain a map identifying the exact location. The traffic light was mentioned earlier. This screenshot is from a new run; the tanks get stuck there consistently. William Share this post Link to post Share on other sites
jakerod 254 Posted August 25, 2012 Missions where going up river is the main theme are really nice on your map. If, and I understand time constrains, you come back to it later, would it be possible to have some more foliage along river banks beyond town, just to give a little more realism to up river missions. The rocks below waterline and also the pickup on its side and the power line mount are all great little features.Not a criticism of any type just a thought. Up river missions, as I said above, are really great on Miroslavi, quietly using pook’s socr mod (low engine noise on first throttle), and having to lower the radar mask (if the tide is not friendly) to get under the arch built bridges and generally not being detected is great. Obviously I fully understand if its not pos, I could add these myself to our groups missions, but would just be a nice added feature later perhaps. Thanks again. :) When/if I get to go back to it I do intend on having things along the banks and out in the country. It just took me a lot of time to do the city and I figured that since I might not be able to finish the map that people might still enjoy playing within the city itself. @William- I will take a look at that. How are the tanks being ordered to move through the city? Waypoints or some kind of automatic script? Share this post Link to post Share on other sites
_William 0 Posted August 25, 2012 @William- I will take a look at that. How are the tanks being ordered to move through the city? Waypoints or some kind of automatic script? Waypoints (with default settings). I typically test whether the AI can handle a map by sending a platoon of tanks and a platoon of LAVs across the map, given them several waypoints to make them traverse the critical points on the map (bridges, steep hills, town centers). The menu you see in the screenshot is from Gcam, a camera.sqf alternative. Share this post Link to post Share on other sites
dethica 2 Posted September 17, 2012 Any chance of getting this map officially signed, so people can host this on multiplayer? It's a great map. Share this post Link to post Share on other sites
gossamersolid 155 Posted September 17, 2012 Any chance of getting this map officially signed, so people can host this on multiplayer? It's a great map. You can sign yourself a private copy using the signature tools -> https://community.bistudio.com/wiki/DSUtils_2 Share this post Link to post Share on other sites
dethica 2 Posted September 17, 2012 You can sign yourself a private copy using the signature tools -> https://community.bistudio.com/wiki/DSUtils_2 but then I would have to distribute the file myself instead of people downloading on armaholic.com? Or will the signature file distribute itself to connecting clients who already have the map file? I have not tried unsigned maps before. Share this post Link to post Share on other sites
jedra 11 Posted September 17, 2012 (edited) I have requested it be uploaded to the Six Updater network - this way it will get some temporary signatures and a Six Updater key so it can be played on a V2 protected server. Edit --> It is now on the six updater network complete with keys. Edited September 17, 2012 by Jedra Share this post Link to post Share on other sites
jakerod 254 Posted September 18, 2012 I have requested it be uploaded to the Six Updater network - this way it will get some temporary signatures and a Six Updater key so it can be played on a V2 protected server.Edit --> It is now on the six updater network complete with keys. Thank you! Is that an acceptable resolution to the problem for you guys? I did make a key version the other day but I haven't changed anything else about the map and thus I feel like it isn't really worth re-releasing it especially if SU already has one for it. Share this post Link to post Share on other sites
dethica 2 Posted September 18, 2012 Where can one get SixUpdater? There are no downloads for it on the official site, because it is discontinued and replaced with PlayWithSix. To my knowledge, PWS is a "derp" version of SU and does not allow files to be downloaded separately. Sad really, SU was great, a bit slow and bloated, but a powerful tool. I still think official keys on armaholic in one zip file with the map pbo would be a good addition. Share this post Link to post Share on other sites
jedra 11 Posted September 19, 2012 There is a tiny link to Six Updater in the Play with Six page - basically it is here; https://dev-heaven.net/projects/six-arma-updater/files Share this post Link to post Share on other sites
Wastelander 10 Posted September 21, 2012 O27lOV3dbbU Share this post Link to post Share on other sites
W0lle 1050 Posted October 3, 2012 Please continue the discussion here. Share this post Link to post Share on other sites