Bioz 1 Posted August 1, 2012 HEllo guys In my mission i have to escort a convoy. I want it stop and proceed when I say that. I should use two triggers but how to make the stop/proceed stuff? ---------- Post added at 16:15 ---------- Previous post was at 16:11 ---------- I've just realized how to stop the convoy with a radio trigger. Cannot understand how to let it keep going. Share this post Link to post Share on other sites
h34dup 148 Posted August 1, 2012 Well this is a simplistic way of doing it: you can synchronize a trigger (activated "once" using "Radio Alpha", Bravo, etc.) to a waypoint where you want them to stop. The convoy should stop at this waypoint and wait until you activate the Radio trigger, and from there they will proceed. If you want these triggers to become usable one at a time, that could get a little trickier, but it's totally possible using setTrigger commands, specifically setTriggerActivation http://community.bistudio.com/wiki/setTriggerActivation (you could set old triggers to activation "None" and the current trigger to the same Radio command) This would be a way of safeguarding players from accidentally triggering a later waypoint than the one you want them to use and keep the options straightforward. Share this post Link to post Share on other sites
Bioz 1 Posted August 1, 2012 I have put a waypoint for a truck. Then I put a trigger On Act: dostop "car1". It stops with this method. Can't I simply use another trigger with something similar to the first one? Share this post Link to post Share on other sites
igneous01 19 Posted August 1, 2012 yes: you can try car1 setCurrentwaypoint [group car1, 1] // or whatever index the waypoint is or car1 doMove (waypointPosition [group car1, 1]) // again whatever index the waypoint is at if you dont want to use waypoints, you can just put a marker down and use doMove getmarkerpos "markername". Share this post Link to post Share on other sites
Bioz 1 Posted August 1, 2012 so i use my trigger to stop it and use your code to keep the car going. Good. But I don't understand (waypointPosition [group car1, 1]) // again whatever index the waypoint is at. EDIT: Ok it works thanks a lot ---------- Post added at 17:05 ---------- Previous post was at 16:54 ---------- Oh and how can i set a specific speed for a vehicle Share this post Link to post Share on other sites
igneous01 19 Posted August 1, 2012 car1 setSpeedMode "FULL" or "NORMAL" or "LIMITED" Share this post Link to post Share on other sites