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Tenoji

Dedicated Server does not show Missions

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The server was patched to 1.62 two days ago on the 24th. Barring a few hiccups here and there with mods used on the server, it ran fine up until last night around 9pm est I think, not 100% sure when the issue started. From what I was told, there was massive lag on the server, then it went down. Since then the server has not been displaying any of the missions on it, and it sometimes leaves you stuck at 'wait for host'. I've tried running vanilla with no mods, and i still can't select any missions. As far as I know, everything is perfectly up to date and no files have been removed or changed since the patch was applied. 4 mods were added, but the server was running fine for about 5 hours afterwards before it went down.

Here is the server.cfg file currently on the server (with a few things omitted). and i had to completely remove the links in it since its my first post.

//Password for private servers. Uncomment this if you wish to run a private server

//password = "omitted";

/*

* Password to protect admin access

* type: #login mypassword

* in ingame client chatbox to login as admin

* type: #missions

* in ingame client chatbox to display the mission list

*/

passwordAdmin = "omitted";

// The name of the server that shall be displayed in the public server list

hostname="omitted";

/*

* Message of the day. It can be several lines, separated by comma

* empty messages "" will not be displayed at all but are only for increasing the interval

*/

motd[]=

{

"omitted",

"omitted",

"omitted",

};

// Time interval (in seconds) between each message of the day

motdInterval=50;

/*

* 25% or more players need to vote for mission to become effective

* set to 1.5 to turn off missions voting

*/

voteThreshold=1.5;

/*

* Maximum amount of server slots

* server will always display 64 slots if maxPlayers is >64 and server is empty

*/

maxPlayers=32;

/*

* Gamespy reporting url for public server list inclusion

* use 127.0.0.1 for LAN server

*/

reportingIP="omitted";

/*

* If specified player connects/disconnects and player id are written to file.

* log file is persistant and appends data on server restart.

*/

logfile="myserver.log";

/*

* Specifies the mission rotation and related difficulty settings.

* leave blank i.e class Missions {};

* to enable player's selection from mission list & difficulty settings

* (voted on if no admin logged in)

*/

class Missions

{

};

// If class missions is blank start voting when 1 players connect.

voteMissionPlayers=0;

// Do not allow players with duplicate ids to connect

kickduplicate=1;

// If set to 1 players must use exactly the same -mod= startup parameter as the server.

equalModRequired=0;

// If set to 1, Voice over Net will not be available

disableVoN=0;

//Disables Battle Eye if set to 0

BattlEye=0;

/*

* Quality from 1 to 10

* refer to:

* omitted

* for codec info. 7 is the best.

*/

vonCodecQuality=7;

/*

* Set the timestamp format used on each report line in server-side RPT file.

* possible values are:

* none (default), short & full

*/

timeStampFormat=full;

/*

* Enables persistent battlefield

* dependent on the mission specifiying persistence, otherwise has no effect.

* missions must contain either instant respawn or base respawn options located in the missions description.ext file

*/

persistent=1;

/*

* Enables signature verification for addons

* this will prevent pbo hacks by only allowing pbos that pass servers public key checks

*/

verifySignatures=0;

// Signature timeout fix

regularcheck="{}";

// See ArmA Biki for additional signature commands

// EOF

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You might look at the .rpt file to see if it gives you any clues as to why it happened.

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I am having the same issue. I am using linux however. I have the mission pbos in the MPMissions Dir. Any help would be welcome. I just migrated over from using windows Dedicated server so this is a bit new to me.

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are you using a .cfg file with something like this

class Missions
{
       class CanBeAnything   // name for the mission, can be anything
       {
               template = "takilifecivilwar.takistan"; // omit the .pbo suffix
               difficulty = "regular";                 // difficulty: recruit, regular, veteran & mercenary as specified in *.Arma2profile
           //    param1 = 2;  // dress
             //  param2 = 26; // age
             //  class Params
              // {
               //  Name = 2;
               // WorkPlace = 0;
               // Friend = 1;
            // };
       };
};

If not then please review this first http://www.kellys-heroes.eu/files/tutorials/dedicated/

little outdated but a great starting point

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