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PrivateWolf

Need a little help with some scripts.. (Defusable IEDs, ACM configuration)

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At the moment I can't find a simple IED that can explode if triggered and defused. I also can't understand the ACM configuration from the wiki since it appears too complex for me, what I just want is that 5 or 7 Insurgents would spawn in a vicinity of 150-200 meters every 10-15 minutes..

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For the IED you could use triggers. One trigger that sets it off when "triggered" - however you want that to happen - then something like an action on the IED itself which deletes that trigger when "defused" or simply kill the triggerman to stop him from doing it.

ACM is too much for what you want, a simple timer loop and BIS_fnc_spawnGroup usage would do what you want.

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