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M.Evans

Engine Damage Idea

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A little thing I would love to have is a script or config edit that makes it so once the engine has spooled up for the aircraft anything 3 meters behind the aircraft will start to get injured. I realize some of that might be fairly difficult to script. I do not even know where to begin so that is why I am posting here. Any ideas or test missions are welcome.

The idea is a two engine aircraft, that when spooled up to 80% engine start up speed or whatever, will start to damage a player when up to 3-5 meters behind the aircraft. (trying to keep it realistic, so blast shields on carriers actually have a purpose.)

Preferred method would be a simple script being able to be run from an init file executed from a config.

Thanks.

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