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ninjie

How to place a chemlight at mission start.

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I have a mission, everything is set, except I want to place an IR chemlight to denote a landing area.

I have 16 players para dropping from 6000 meters. It's a clear night, but I want them to be able to steer to the correct place.

I've searched and searched and while I am not necessarily new to editing, I cannot remember how to place an object on start. I'm sure it's a line of code in init that probably involves a marker of some sort, but would appreciate any assistance on making it happen.

Thanks if you can help, I'm a bit stuck at the moment.

-N

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NEver Mind I figured it out

Please say how you did it, not just "It's cool, I fixed it."

Other people might want to know how to do it...

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Well if you want to place actual chemlights you're going to need glowstick models.

However if you just need a coloured light source say attached to a soldier then you can just make a config.cpp (or add it to an existing one) with some light sources in CfgVehicles.

Edited by *Zeewolf*

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