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vasf_jeffs

UV Map Workflow Questions

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Thanks for explaining that I have a better understanding now. It still leaves me with the question what is the safe area of how many faces/polygons can I have in the model? Is there a limit I need to stay under?

2^15 = 32 768 is absolute limit for DX9 engine for a model that has one single smooth group for entire mesh ( from my own experience, it is down to vertex normals limit - a hard surfaced model will have 2-3 times more vertex normals.

more on the subject here: http://www.armastack.info/index.php/discussions/20

Are you suggesting that I should "Triangulate" the model to improve performance issues?

No, what i am saying is that most models can be further improved in terms of poly count by triangulation (especially when the tools are available). It is NOT a necessity though.

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PuFu,

Thank you for your time in explaining and pointing me in the right direction. Cheers!

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Hey guys.. Trying to learn how to make objects and UVmapping them.

After a long time of trying and failing, I finally got it right, and managed to create an UVmap for my windmill in 3DsMax.. https://dl.dropbox.com/u/1576479/test2.jpg

I still have doubts that this is the way to do it, I see people sitting for hours stitching stuff together, but It seems to work in 3ds so I am crossing my fingers that im not doing it wrong.

Here it is, rendered. https://dl.dropbox.com/u/1576479/3ds.jpg

I had to create a UVmap for the stick, the wings and the main body. So three textures in all is what you see here.

I then imported the object to Oxygen where I have no to very little experience. Its not "visual" enough for me, and I get easily lost in all the dots.

The textures I had created now for my model, was tryed on the imported .OBJ and suddently looked like this: https://dl.dropbox.com/u/1576479/o2.jpg

But ofcourse, what did I expect.. That it would be easy?! :D

Can anyone tell me if this is just some minor tweak in O2, or do I just have to wrap my head around creating UV-maps in O2?

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That UV map will definitely support a texture. There are quite a few issues but nothing that would prevent you from completing the project. I would just keep going with that and see how it is to paint. You can use the lessons learned in your next one.

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did you export the .obj file with texture coordinates?

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