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Script compatibility with Arma 2 OA 1.60 ?

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I've been quickly trying to see if the multiplayer framework I've written for Arrowhead works with Iron Front, and I noticed some problems. I didn't have time to investigate yet, but maybe someone already encountered similar problems. In essence, it affects JIT players (the player doesn't seem to be nil when joining in progress), and publicVariable handlers.

Are there any known incompatibilities ?

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