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Dwarden

ARMA 2: OA beta build 94209 (1.60 MP compatible build, post 1.60 release)

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Wow, I thought i would never see those commands.

publicVariableServer (run on client)

publicVariableClient (run on server)

Epic

Thanks bis

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Seriously, DayZ with radios and direct speech (ACRE) would make this mod really cool. Imagine a player finding a radio and trying to reach someone, picking up transmissions from other users etc. That would make me play that mod.

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Those two new commands are brilliant. I'm glad that MP is getting a really large focus these days. It's paving a path of potential success for ArmA 3!

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Thx BIS i will have to rewrite many lines of code now

2 important questions:

is official patch near, cause we need to decide if we implement the new commands now and release upcoming MSO a bit later together with official patch or make 2 seperate releases.

It is lovely to see te new PV commands but would there be a way to apply it to setvariable, fe. _object setvariable [_var,_value,"client_id"/ "server" / "public"] - empty would mean false, no broadcasting

Maybe need a new command for backwards-compatibility like SetVariableNetwork

Would be cool to have feedback on that one

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Thanks for this nice update, while we're at it, would it be too much to ask for a publicFunction command where you pass a string with the function name? (If function exists in the remote machine)

One other request, is it possible to make publicVariableClient to also accept an object as parameter?

_neo_

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Thx BIS i will have to rewrite many lines of code now

2 important questions:

is official patch near, cause we need to decide if we implement the new commands now and release upcoming MSO a bit later together with official patch or make 2 seperate releases.

It is lovely to see te new PV commands but would there be a way to apply it to setvariable, fe. _object setvariable [_var,_value,"client_id"/ "server" / "public"] - empty would mean false, no broadcasting

Maybe need a new command for backwards-compatibility like SetVariableNetwork

Would be cool to have feedback on that one

I am afraid there is no way to answer. Patch is always near and far and gets only released when is considered finished and not containing any regressions. It is certainly not a matter of days, but hopefully in few weeks we may see a final patch 1.61 (public release candidate is nearly certainly coming before the final release a week or so).

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I am afraid there is no way to answer. Patch is always near and far and gets only released when is considered finished and not containing any regressions. It is certainly not a matter of days, but hopefully in few weeks we may see a final patch 1.61 (public release candidate is nearly certainly coming before the final release a week or so).

Happy to wait especially while you are adding these great new commands, some of which are major game-changers :D

Confirm the gear bug reported by EricFR. Opened an SP user mission where the player unit was equipped with an M16 M203 ACOG and a full set of M203 grenades, plus a pointless (no ammo) M9 SD. Removed the pistol and everything except the M203 grenades vanished.

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Thx maruk!

I know you cant tell extact dates, but knowing that it will take some weeks helps us planning a bit!

Keep up the awsome work!

HH

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